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	<id>https://d20futurepath.com/index.php?action=history&amp;feed=atom&amp;title=Complete_Combat_Actions</id>
	<title>Complete Combat Actions - Revision history</title>
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	<updated>2026-05-03T22:51:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://d20futurepath.com/index.php?title=Complete_Combat_Actions&amp;diff=7636&amp;oldid=prev</id>
		<title>Orcephrye: /* Attack Actions in Detail */</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Complete_Combat_Actions&amp;diff=7636&amp;oldid=prev"/>
		<updated>2019-04-26T06:41:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Attack Actions in Detail&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:41, 26 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l210&quot;&gt;Line 210:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 210:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Grenades do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; explode on contact. Instead, they explode at the end of the targets turn. This gives the combatants within the &amp;#039;&amp;#039;&amp;#039;Area of Effect&amp;#039;&amp;#039;&amp;#039; (or AoE), the choice of accepting the damage or moving away from it. This is a useful tactical move as it can force a target or targets to move out of cover and thus not attack for a round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Grenades do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; explode on contact. Instead, they explode at the end of the targets turn. This gives the combatants within the &amp;#039;&amp;#039;&amp;#039;Area of Effect&amp;#039;&amp;#039;&amp;#039; (or AoE), the choice of accepting the damage or moving away from it. This is a useful tactical move as it can force a target or targets to move out of cover and thus not attack for a round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# A Character can attempt to &amp;#039;cook&amp;#039; the grenade so that it goes off at the start of the targets turn instead of at the end. This is risky however and requires a Wisdom check DC25 + Misc mods. The source of the miscellaneous modifier is up to the GM. If it fails, then the grenade harmless explodes in the air wasting the grenade and the turn. If the Player critically fails then they grenade never leaves there hand, and the explosion goes off with full effect. The Character holding the grenade takes max damage and affect without any saving throws.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# A Character can attempt to &amp;#039;cook&amp;#039; the grenade so that it goes off at the start of the targets turn instead of at the end. This is risky however and requires a Wisdom check DC25 + Misc mods. The source of the miscellaneous modifier is up to the GM. If it fails, then the grenade harmless explodes in the air wasting the grenade and the turn. If the Player critically fails then they grenade never leaves there hand, and the explosion goes off with full effect. The Character holding the grenade takes max damage and affect without any saving throws.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Grenade throws are calculated with two d10s. The 2d10 can be rolled all at once and read from top to bottom or left too right. Or rolled one at a time. Either case the first die represents how accurate from left to right while the second die represents if the throw was too short or too long. A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 or 6 &lt;/del&gt;is a success while a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;is 5ft to the left. A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/del&gt;is 5ft to the right. This continues by 5ft increments&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A 3 is 10ft to the left while a 8 is 10ft to the right&lt;/del&gt;. This is the same for the second d10 except a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;is 5ft too short while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/del&gt;is 5ft too long. There is a [[Bazooka_Arm|Feat]] that can improve the chances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Grenade throws are calculated with two d10s. The 2d10 can be rolled all at once and read from top to bottom or left too right. Or rolled one at a time. Either case the first die represents how accurate from left to right while the second die represents if the throw was too short or too long. A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 through an 8 &lt;/ins&gt;is a success while a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;is 5ft to the left. A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9 &lt;/ins&gt;is 5ft to the right. This continues by 5ft increments. This is the same for the second d10 except a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;is 5ft too short while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9 &lt;/ins&gt;is 5ft too long. There is a [[Bazooka_Arm|Feat]] that can improve the chances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Complete_Combat_Actions&amp;diff=7548&amp;oldid=prev</id>
		<title>Orcephrye: /* Attack Actions in Detail */</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Complete_Combat_Actions&amp;diff=7548&amp;oldid=prev"/>
		<updated>2019-04-09T05:33:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Attack Actions in Detail&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:33, 9 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l193&quot;&gt;Line 193:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 193:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bonus Attack/Off Hand Weapon&amp;#039;&amp;#039;&amp;#039; (Simple Action)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bonus Attack/Off Hand Weapon&amp;#039;&amp;#039;&amp;#039; (Simple Action)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All Combatants have the ability to perform a Bonus Attack as a Simple Action. &lt;/del&gt;Bonus Attacks are possible &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when a &lt;/del&gt;Character is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holding &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Off-Hand weapon &lt;/del&gt;that they are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Proficient &lt;/del&gt;in. All Bonus Attacks are Simple Actions that can only be done after a Standard Attack Action. The Bonus Attack is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Special Simple Action &lt;/del&gt;in that the Character can still perform a Bonus Attack after a Full Attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Full Round) action&lt;/del&gt;. However, under this special case, the Bonus Attack can only aim at the target of the Full Attack. Other actions that require a Full Round still block the Bonus Attack action. Bonus Attack cannot use Extra Damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Bonus Attacks are possible &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if the &lt;/ins&gt;Character is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to wield &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Offhand Weapon &lt;/ins&gt;that they are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proficient &lt;/ins&gt;in. All Bonus Attacks are Simple Actions that can only be done after a Standard Attack Action. The Bonus Attack is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;special&#039;&#039;&#039; &lt;/ins&gt;in that the Character can still perform a Bonus Attack after a Full &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Round &lt;/ins&gt;Attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action&lt;/ins&gt;. However, under this special case, the Bonus Attack can only aim at the target of the Full Attack. Other actions that require a Full Round still block the Bonus Attack action. Bonus Attack cannot use Extra Damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# The Weapon must be considered Light or Levels 0 thru 2. If Medium (Levels 3 thru 5), then the Weapon must have the Versatile attribute.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# The Weapon must be considered Light or Levels 0 thru 2. If Medium (Levels 3 thru 5), then the Weapon must have the Versatile attribute.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# The Character must be proficient in the weapon for it to be usable as an Off-Handed weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# The Character must be proficient in the weapon for it to be usable as an Off-Handed weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Complete_Combat_Actions&amp;diff=7544&amp;oldid=prev</id>
		<title>Orcephrye: /* Simple Actions */</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Complete_Combat_Actions&amp;diff=7544&amp;oldid=prev"/>
		<updated>2019-04-09T05:30:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Simple Actions&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:30, 9 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l261&quot;&gt;Line 261:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 261:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;5-foot step&amp;#039;&amp;#039;&amp;#039; (Simple)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;5-foot step&amp;#039;&amp;#039;&amp;#039; (Simple)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5-foot step also has a lot of stipulation around it. 5-foot step can only be done once per turn. &lt;/del&gt;The 5&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-foot step &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/del&gt;end &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of a &lt;/del&gt;Characters turn. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also &lt;/del&gt;cannot be done &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if any standard move action &lt;/del&gt;is done. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5-ft steps are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way to temporarily escape the reach of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee attack&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or &lt;/del&gt;to move &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behind cover &lt;/del&gt;after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an attack&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: The 5 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Footstep &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Simple Move action that is also the declaration of the &lt;/ins&gt;end &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Characters turn. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;cannot be done &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after a Full Round Action. No other Action including a Free Action (other than speech) can be done after the 5ft step &lt;/ins&gt;is done. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a 5ft step removes a Character from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Threat Range then &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tactical Opportunity still applies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This 5ft step is used to be able &lt;/ins&gt;to move &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little bit &lt;/ins&gt;after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Standard Attack. So one can fire and move slightly in one turn&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Complete_Combat_Actions&amp;diff=7524&amp;oldid=prev</id>
		<title>Orcephrye: Created page with &quot;=== Combatants Actions === The fundamental actions of moving and attacking cover most of what a character wants to do in a battle. They’re described here. Other, more specia...&quot;</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Complete_Combat_Actions&amp;diff=7524&amp;oldid=prev"/>
		<updated>2019-04-09T03:53:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Combatants Actions === The fundamental actions of moving and attacking cover most of what a character wants to do in a battle. They’re described here. Other, more specia...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;//d20futurepath.com/index.php?title=Complete_Combat_Actions&amp;amp;diff=7524&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
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