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	<id>https://d20futurepath.com/index.php?action=history&amp;feed=atom&amp;title=Grand_Encounters</id>
	<title>Grand Encounters - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://d20futurepath.com/index.php?action=history&amp;feed=atom&amp;title=Grand_Encounters"/>
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	<updated>2026-06-01T20:49:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Grand_Encounters&amp;diff=11035&amp;oldid=prev</id>
		<title>Orcephrye at 04:49, 30 May 2026</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Grand_Encounters&amp;diff=11035&amp;oldid=prev"/>
		<updated>2026-05-30T04:49:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:49, 30 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an &amp;#039;&amp;#039;&amp;#039;optional&amp;#039;&amp;#039;&amp;#039; rule set that helps the GM but also the Player&amp;#039;s with rules that provide structure and extra mechanics when exploring a Grand Encounter. This is meant to make the Grand Encounter itself feel almost alive and moving with the Player&amp;#039;s actions.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an &amp;#039;&amp;#039;&amp;#039;optional&amp;#039;&amp;#039;&amp;#039; rule set that helps the GM but also the Player&amp;#039;s with rules that provide structure and extra mechanics when exploring a Grand Encounter. This is meant to make the Grand Encounter itself feel almost alive and moving with the Player&amp;#039;s actions.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary rule is a Ticker, tracked by the GM, that activates every so often and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides &lt;/del&gt;a random or pre-planned event &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that can range &lt;/del&gt;from highly dangerous to silly and thematic. This is also meant to expand upon Character Skills and &#039;Grand Encounter&#039; Actions. The goal is to minimize rolling, keep the action going, and ensure that actions have meaning, expressed by how each action brings the party closer to the next &#039;Tick&#039;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary rule is a Ticker, tracked by the GM, that activates every so often and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;triggers &lt;/ins&gt;a random or pre-planned event &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranging &lt;/ins&gt;from highly dangerous to silly and thematic. This is also meant to expand upon Character Skills and &#039;Grand Encounter&#039; Actions. The goal is to minimize rolling, keep the action going, and ensure that actions have meaning, expressed by how each action brings the party closer to the next &#039;Tick&#039;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grand Encounters are meant to be dispersed throughout play sessions, and the characters normally will have 1 or more normal Encounters leading up to or directly after a Grand Encounter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grand Encounters are meant to be dispersed throughout play sessions, and the characters normally will have 1 or more normal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Encounters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Encounters]] &lt;/ins&gt;leading up to or directly after a Grand Encounter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Grand_Encounters&amp;diff=11034&amp;oldid=prev</id>
		<title>Orcephrye: Created page with &quot;This is a Placeholder for the page explaining the Grand Encounter system. A Grand Encounter: FuturePath&#039;s version of a Dungeon. Just like in other Fantasy games, a Dungeon doesn&#039;t necessarily mean an underground complex; it could mean a haunted mansion, for example. In FuturePath, a grand encounter could be the Character having to navigate through a Derelict Spaceship, an abandoned Space Station, an old Astoriod mining facility, an Ancient Accultist temple, or even an ac...&quot;</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Grand_Encounters&amp;diff=11034&amp;oldid=prev"/>
		<updated>2026-05-30T04:48:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is a Placeholder for the page explaining the Grand Encounter system. A Grand Encounter: FuturePath&amp;#039;s version of a Dungeon. Just like in other Fantasy games, a Dungeon doesn&amp;#039;t necessarily mean an underground complex; it could mean a haunted mansion, for example. In FuturePath, a grand encounter could be the Character having to navigate through a Derelict Spaceship, an abandoned Space Station, an old Astoriod mining facility, an Ancient Accultist temple, or even an ac...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a Placeholder for the page explaining the Grand Encounter system. A Grand Encounter: FuturePath&amp;#039;s version of a Dungeon. Just like in other Fantasy games, a Dungeon doesn&amp;#039;t necessarily mean an underground complex; it could mean a haunted mansion, for example. In FuturePath, a grand encounter could be the Character having to navigate through a Derelict Spaceship, an abandoned Space Station, an old Astoriod mining facility, an Ancient Accultist temple, or even an actual dungeon. &lt;br /&gt;
&lt;br /&gt;
This is an &amp;#039;&amp;#039;&amp;#039;optional&amp;#039;&amp;#039;&amp;#039; rule set that helps the GM but also the Player&amp;#039;s with rules that provide structure and extra mechanics when exploring a Grand Encounter. This is meant to make the Grand Encounter itself feel almost alive and moving with the Player&amp;#039;s actions. &lt;br /&gt;
&lt;br /&gt;
The primary rule is a Ticker, tracked by the GM, that activates every so often and provides a random or pre-planned event that can range from highly dangerous to silly and thematic. This is also meant to expand upon Character Skills and &amp;#039;Grand Encounter&amp;#039; Actions. The goal is to minimize rolling, keep the action going, and ensure that actions have meaning, expressed by how each action brings the party closer to the next &amp;#039;Tick&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Grand Encounters are meant to be dispersed throughout play sessions, and the characters normally will have 1 or more normal Encounters leading up to or directly after a Grand Encounter.&lt;/div&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
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