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	<id>https://d20futurepath.com/index.php?action=history&amp;feed=atom&amp;title=Helm_Officer</id>
	<title>Helm Officer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://d20futurepath.com/index.php?action=history&amp;feed=atom&amp;title=Helm_Officer"/>
	<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;action=history"/>
	<updated>2026-05-05T07:12:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7274&amp;oldid=prev</id>
		<title>Orcephrye at 04:08, 20 October 2018</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7274&amp;oldid=prev"/>
		<updated>2018-10-20T04:08:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:08, 20 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# [[Fly_Offensively/Defensively|&amp;lt;u&amp;gt;Pilot Offensively or Defensively&amp;lt;/u&amp;gt;]]: This is a Pilot check done against the Enemy vessel. The Pilot picks the target vessel and then rolls. If they win then there choice outcome happens. If the Pilot chooses Offensive flight then the Weapon’s office needs 1 less d10 for Battle Damage. (Minimum is 1). If the Pilot chooses Defensive flight then the enemy ship has to have 1 more successful d10 in order to deliver Battle Damage. The enemy ship’s Pilots choice only matters if their pilot check wins. If there are more enemy ships then their Pilot checks are unopposed then they automatically win. Remember that in Swarm combat the Pilot can target the Swarm as a whole single entity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# [[Fly_Offensively/Defensively|&amp;lt;u&amp;gt;Pilot Offensively or Defensively&amp;lt;/u&amp;gt;]]: This is a Pilot check done against the Enemy vessel. The Pilot picks the target vessel and then rolls. If they win then there choice outcome happens. If the Pilot chooses Offensive flight then the Weapon’s office needs 1 less d10 for Battle Damage. (Minimum is 1). If the Pilot chooses Defensive flight then the enemy ship has to have 1 more successful d10 in order to deliver Battle Damage. The enemy ship’s Pilots choice only matters if their pilot check wins. If there are more enemy ships then their Pilot checks are unopposed then they automatically win. Remember that in Swarm combat the Pilot can target the Swarm as a whole single entity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Close or Widen Distance to Target&amp;lt;/u&amp;gt;: In Space Combat there are distances. Short, Medium, Long, Huge, Vast, Astronomic. Different distances can affect the ship&#039;s ability to target and fire. Some weapons cannot fire at some ranges. It may be useful to determine the enemies ships abilities and then pick the best range to fire from. This Pilot check moves the ship to a different distance. If the opposing check is higher than the enemy ship has the choice to either let the ship make the distance change or not.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Close/Widen_Distance|&lt;/ins&gt;&amp;lt;u&amp;gt;Close or Widen Distance to Target&amp;lt;/u&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;: In Space Combat there are distances. Short, Medium, Long, Huge, Vast, Astronomic. Different distances can affect the ship&#039;s ability to target and fire. Some weapons cannot fire at some ranges. It may be useful to determine the enemies ships abilities and then pick the best range to fire from. This Pilot check moves the ship to a different distance. If the opposing check is higher than the enemy ship has the choice to either let the ship make the distance change or not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Pursue or Intercept Target&amp;lt;/u&amp;gt;: This is used for Chase mechanics. A Pilot who makes this check against an enemy ship allows the enemy ship to know that you are attempting to catch up to them and/or set up for a Ram. If the opposing check is higher than the enemy ship can choose to avoid the Interception.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Pursue/Intercept|&lt;/ins&gt;&amp;lt;u&amp;gt;Pursue or Intercept Target&amp;lt;/u&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;: This is used for Chase mechanics. A Pilot who makes this check against an enemy ship allows the enemy ship to know that you are attempting to catch up to them and/or set up for a Ram. If the opposing check is higher than the enemy ship can choose to avoid the Interception.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;[[Ram]]&amp;lt;/u&amp;gt;:  If a successful Pursue/Intercept check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;[[Ram]]&amp;lt;/u&amp;gt;:  If a successful Pursue/Intercept check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Advanced Officer Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Advanced Officer Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;[[Feint]]&amp;lt;/u&amp;gt;: (Advanced Flying Defensively): This is granted by a Talent and it allows the Pilot to make a highly complicated and special maneuver that completely throws off the enemy ship. This provides a +4 to AC and requires 2 more successful d10s to do Battle Damage. Each time a successful Feint is done against a ship the Pilot gains a disadvantage to the Pilot check to attempt another Feint making it harder and harder until it is impossible to trick the enemy again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;[[Feint]]&amp;lt;/u&amp;gt;: (Advanced Flying Defensively): This is granted by a Talent and it allows the Pilot to make a highly complicated and special maneuver that completely throws off the enemy ship. This provides a +4 to AC and requires 2 more successful d10s to do Battle Damage. Each time a successful Feint is done against a ship the Pilot gains a disadvantage to the Pilot check to attempt another Feint making it harder and harder until it is impossible to trick the enemy again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7273&amp;oldid=prev</id>
		<title>Orcephrye at 04:08, 20 October 2018</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7273&amp;oldid=prev"/>
		<updated>2018-10-20T04:08:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:08, 20 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Pilot Offensively or Defensively&amp;lt;/u&amp;gt;: This is a Pilot check done against the Enemy vessel. The Pilot picks the target vessel and then rolls. If they win then there choice outcome happens. If the Pilot chooses Offensive flight then the Weapon’s office needs 1 less d10 for Battle Damage. (Minimum is 1). If the Pilot chooses Defensive flight then the enemy ship has to have 1 more successful d10 in order to deliver Battle Damage. The enemy ship’s Pilots choice only matters if their pilot check wins. If there are more enemy ships then their Pilot checks are unopposed then they automatically win. Remember that in Swarm combat the Pilot can target the Swarm as a whole single entity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Fly_Offensively/Defensively|&lt;/ins&gt;&amp;lt;u&amp;gt;Pilot Offensively or Defensively&amp;lt;/u&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;: This is a Pilot check done against the Enemy vessel. The Pilot picks the target vessel and then rolls. If they win then there choice outcome happens. If the Pilot chooses Offensive flight then the Weapon’s office needs 1 less d10 for Battle Damage. (Minimum is 1). If the Pilot chooses Defensive flight then the enemy ship has to have 1 more successful d10 in order to deliver Battle Damage. The enemy ship’s Pilots choice only matters if their pilot check wins. If there are more enemy ships then their Pilot checks are unopposed then they automatically win. Remember that in Swarm combat the Pilot can target the Swarm as a whole single entity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Close or Widen Distance to Target&amp;lt;/u&amp;gt;: In Space Combat there are distances. Short, Medium, Long, Huge, Vast, Astronomic. Different distances can affect the ship&amp;#039;s ability to target and fire. Some weapons cannot fire at some ranges. It may be useful to determine the enemies ships abilities and then pick the best range to fire from. This Pilot check moves the ship to a different distance. If the opposing check is higher than the enemy ship has the choice to either let the ship make the distance change or not.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Close or Widen Distance to Target&amp;lt;/u&amp;gt;: In Space Combat there are distances. Short, Medium, Long, Huge, Vast, Astronomic. Different distances can affect the ship&amp;#039;s ability to target and fire. Some weapons cannot fire at some ranges. It may be useful to determine the enemies ships abilities and then pick the best range to fire from. This Pilot check moves the ship to a different distance. If the opposing check is higher than the enemy ship has the choice to either let the ship make the distance change or not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Pursue or Intercept Target&amp;lt;/u&amp;gt;: This is used for Chase mechanics. A Pilot who makes this check against an enemy ship allows the enemy ship to know that you are attempting to catch up to them and/or set up for a Ram. If the opposing check is higher than the enemy ship can choose to avoid the Interception.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Pursue or Intercept Target&amp;lt;/u&amp;gt;: This is used for Chase mechanics. A Pilot who makes this check against an enemy ship allows the enemy ship to know that you are attempting to catch up to them and/or set up for a Ram. If the opposing check is higher than the enemy ship can choose to avoid the Interception.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7197&amp;oldid=prev</id>
		<title>Orcephrye at 22:54, 10 September 2018</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7197&amp;oldid=prev"/>
		<updated>2018-09-10T22:54:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 10 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Helm Officer is responsible for piloting the ship. Their skills can help the ship avoid dangers as well as position the ship more effectively for targeting with weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Helm Officer is responsible for piloting the ship. Their skills can help the ship avoid dangers as well as position the ship more effectively for targeting with weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &#039;&#039;&#039;Requirement&#039;&#039;&#039;: Must have at least 1 rank in the Pilot Skill.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Engines&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Engines&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7191&amp;oldid=prev</id>
		<title>Orcephrye at 06:14, 8 September 2018</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7191&amp;oldid=prev"/>
		<updated>2018-09-08T06:14:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:14, 8 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Engines&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Engines&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Officer Functions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Standard Functions)&lt;/del&gt;&#039;&#039;&#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Officer Functions&#039;&#039;&#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Pilot Offensively or Defensively&amp;lt;/u&amp;gt;: This is a Pilot check done against the Enemy vessel. The Pilot picks the target vessel and then rolls. If they win then there choice outcome happens. If the Pilot chooses Offensive flight then the Weapon’s office needs 1 less d10 for Battle Damage. (Minimum is 1). If the Pilot chooses Defensive flight then the enemy ship has to have 1 more successful d10 in order to deliver Battle Damage. The enemy ship’s Pilots choice only matters if their pilot check wins. If there are more enemy ships then their Pilot checks are unopposed then they automatically win. Remember that in Swarm combat the Pilot can target the Swarm as a whole single entity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Pilot Offensively or Defensively&amp;lt;/u&amp;gt;: This is a Pilot check done against the Enemy vessel. The Pilot picks the target vessel and then rolls. If they win then there choice outcome happens. If the Pilot chooses Offensive flight then the Weapon’s office needs 1 less d10 for Battle Damage. (Minimum is 1). If the Pilot chooses Defensive flight then the enemy ship has to have 1 more successful d10 in order to deliver Battle Damage. The enemy ship’s Pilots choice only matters if their pilot check wins. If there are more enemy ships then their Pilot checks are unopposed then they automatically win. Remember that in Swarm combat the Pilot can target the Swarm as a whole single entity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Close or Widen Distance to Target&amp;lt;/u&amp;gt;: In Space Combat there are distances. Short, Medium, Long, Huge, Vast, Astronomic. Different distances can affect the ship&amp;#039;s ability to target and fire. Some weapons cannot fire at some ranges. It may be useful to determine the enemies ships abilities and then pick the best range to fire from. This Pilot check moves the ship to a different distance. If the opposing check is higher than the enemy ship has the choice to either let the ship make the distance change or not.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Close or Widen Distance to Target&amp;lt;/u&amp;gt;: In Space Combat there are distances. Short, Medium, Long, Huge, Vast, Astronomic. Different distances can affect the ship&amp;#039;s ability to target and fire. Some weapons cannot fire at some ranges. It may be useful to determine the enemies ships abilities and then pick the best range to fire from. This Pilot check moves the ship to a different distance. If the opposing check is higher than the enemy ship has the choice to either let the ship make the distance change or not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Pursue or Intercept Target&amp;lt;/u&amp;gt;: This is used for Chase mechanics. A Pilot who makes this check against an enemy ship allows the enemy ship to know that you are attempting to catch up to them and/or set up for a Ram. If the opposing check is higher than the enemy ship can choose to avoid the Interception.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;Pursue or Intercept Target&amp;lt;/u&amp;gt;: This is used for Chase mechanics. A Pilot who makes this check against an enemy ship allows the enemy ship to know that you are attempting to catch up to them and/or set up for a Ram. If the opposing check is higher than the enemy ship can choose to avoid the Interception.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;[[Ram]]&amp;lt;/u&amp;gt;:  If a successful Pursue/Intercept check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;[[Ram]]&amp;lt;/u&amp;gt;:  If a successful Pursue/Intercept check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Advanced &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helm &lt;/del&gt;Functions&#039;&#039;&#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Advanced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Officer &lt;/ins&gt;Functions&#039;&#039;&#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;[[Feint]]&amp;lt;/u&amp;gt;: (Advanced Flying Defensively): This is granted by a Talent and it allows the Pilot to make a highly complicated and special maneuver that completely throws off the enemy ship. This provides a +4 to AC and requires 2 more successful d10s to do Battle Damage. Each time a successful Feint is done against a ship the Pilot gains a disadvantage to the Pilot check to attempt another Feint making it harder and harder until it is impossible to trick the enemy again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &amp;lt;u&amp;gt;[[Feint]]&amp;lt;/u&amp;gt;: (Advanced Flying Defensively): This is granted by a Talent and it allows the Pilot to make a highly complicated and special maneuver that completely throws off the enemy ship. This provides a +4 to AC and requires 2 more successful d10s to do Battle Damage. Each time a successful Feint is done against a ship the Pilot gains a disadvantage to the Pilot check to attempt another Feint making it harder and harder until it is impossible to trick the enemy again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7186&amp;oldid=prev</id>
		<title>Orcephrye at 05:50, 8 September 2018</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7186&amp;oldid=prev"/>
		<updated>2018-09-08T05:50:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:50, 8 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions (Standard Functions)&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions (Standard Functions)&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Pilot Offensively or Defensively: This is a Pilot check done against the Enemy vessel. The Pilot picks the target vessel and then rolls. If they win then there choice outcome happens. If the Pilot chooses Offensive flight then the Weapon’s office needs 1 less d10 for Battle Damage. (Minimum is 1). If the Pilot chooses Defensive flight then the enemy ship has to have 1 more successful d10 in order to deliver Battle Damage. The enemy ship’s Pilots choice only matters if their pilot check wins. If there are more enemy ships then their Pilot checks are unopposed then they automatically win. Remember that in Swarm combat the Pilot can target the Swarm as a whole single entity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;u&amp;gt;&lt;/ins&gt;Pilot Offensively or Defensively&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/u&amp;gt;&lt;/ins&gt;: This is a Pilot check done against the Enemy vessel. The Pilot picks the target vessel and then rolls. If they win then there choice outcome happens. If the Pilot chooses Offensive flight then the Weapon’s office needs 1 less d10 for Battle Damage. (Minimum is 1). If the Pilot chooses Defensive flight then the enemy ship has to have 1 more successful d10 in order to deliver Battle Damage. The enemy ship’s Pilots choice only matters if their pilot check wins. If there are more enemy ships then their Pilot checks are unopposed then they automatically win. Remember that in Swarm combat the Pilot can target the Swarm as a whole single entity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Close or Widen Distance to Target: In Space Combat there are distances. Short, Medium, Long, Huge, Vast, Astronomic. Different distances can affect the ship&#039;s ability to target and fire. Some weapons cannot fire at some ranges. It may be useful to determine the enemies ships abilities and then pick the best range to fire from. This Pilot check moves the ship to a different distance. If the opposing check is higher than the enemy ship has the choice to either let the ship make the distance change or not.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;u&amp;gt;&lt;/ins&gt;Close or Widen Distance to Target&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/u&amp;gt;&lt;/ins&gt;: In Space Combat there are distances. Short, Medium, Long, Huge, Vast, Astronomic. Different distances can affect the ship&#039;s ability to target and fire. Some weapons cannot fire at some ranges. It may be useful to determine the enemies ships abilities and then pick the best range to fire from. This Pilot check moves the ship to a different distance. If the opposing check is higher than the enemy ship has the choice to either let the ship make the distance change or not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Pursue or Intercept Target: This is used for Chase mechanics. A Pilot who makes this check against an enemy ship allows the enemy ship to know that you are attempting to catch up to them and/or set up for a Ram. If the opposing check is higher than the enemy ship can choose to avoid the Interception.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;u&amp;gt;&lt;/ins&gt;Pursue or Intercept Target&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/u&amp;gt;&lt;/ins&gt;: This is used for Chase mechanics. A Pilot who makes this check against an enemy ship allows the enemy ship to know that you are attempting to catch up to them and/or set up for a Ram. If the opposing check is higher than the enemy ship can choose to avoid the Interception.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# [[Ram]]:  If a successful Pursue/Intercept check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;u&amp;gt;&lt;/ins&gt;[[Ram]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/u&amp;gt;&lt;/ins&gt;:  If a successful Pursue/Intercept check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Advanced Helm Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Advanced Helm Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:#[[Feint]]: (Advanced Flying Defensively): This is granted by a Talent and it allows the Pilot to make a highly complicated and special maneuver that completely throws off the enemy ship. This provides a +4 to AC and requires 2 more successful d10s to do Battle Damage. Each time a successful Feint is done against a ship the Pilot gains a disadvantage to the Pilot check to attempt another Feint making it harder and harder until it is impossible to trick the enemy again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;u&amp;gt;&lt;/ins&gt;[[Feint]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/u&amp;gt;&lt;/ins&gt;: (Advanced Flying Defensively): This is granted by a Talent and it allows the Pilot to make a highly complicated and special maneuver that completely throws off the enemy ship. This provides a +4 to AC and requires 2 more successful d10s to do Battle Damage. Each time a successful Feint is done against a ship the Pilot gains a disadvantage to the Pilot check to attempt another Feint making it harder and harder until it is impossible to trick the enemy again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7185&amp;oldid=prev</id>
		<title>Orcephrye at 05:49, 8 September 2018</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7185&amp;oldid=prev"/>
		<updated>2018-09-08T05:49:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:49, 8 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions (Standard Functions)&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions (Standard Functions)&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Pilot Offensively or Defensively:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Pilot Offensively or Defensively: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a Pilot check done against the Enemy vessel. The Pilot picks the target vessel and then rolls. If they win then there choice outcome happens. If the Pilot chooses Offensive flight then the Weapon’s office needs 1 less d10 for Battle Damage. (Minimum is 1). If the Pilot chooses Defensive flight then the enemy ship has to have 1 more successful d10 in order to deliver Battle Damage. The enemy ship’s Pilots choice only matters if their pilot check wins. If there are more enemy ships then their Pilot checks are unopposed then they automatically win. Remember that in Swarm combat the Pilot can target the Swarm as a whole single entity.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Close or Widen Distance to Target:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Close or Widen Distance to Target: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Space Combat there are distances. Short, Medium, Long, Huge, Vast, Astronomic. Different distances can affect the ship&#039;s ability to target and fire. Some weapons cannot fire at some ranges. It may be useful to determine the enemies ships abilities and then pick the best range to fire from. This Pilot check moves the ship to a different distance. If the opposing check is higher than the enemy ship has the choice to either let the ship make the distance change or not.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Pursue or Intercept Target:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# Pursue or Intercept Target: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is used for Chase mechanics. A Pilot who makes this check against an enemy ship allows the enemy ship to know that you are attempting to catch up to them and/or set up for a Ram. If the opposing check is higher than the enemy ship can choose to avoid the Interception.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# [[Ram]]:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:# [[Ram]]: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; If a successful Pursue/Intercept check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Advanced Helm Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Advanced Helm Functions&amp;#039;&amp;#039;&amp;#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:#[[Feint]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:#[[Feint]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: (Advanced Flying Defensively): This is granted by a Talent and it allows the Pilot to make a highly complicated and special maneuver that completely throws off the enemy ship. This provides a +4 to AC and requires 2 more successful d10s to do Battle Damage. Each time a successful Feint is done against a ship the Pilot gains a disadvantage to the Pilot check to attempt another Feint making it harder and harder until it is impossible to trick the enemy again.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7184&amp;oldid=prev</id>
		<title>Orcephrye at 05:47, 8 September 2018</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7184&amp;oldid=prev"/>
		<updated>2018-09-08T05:47:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:47, 8 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Engines&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Engines&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Secondary Attribute&amp;#039;&amp;#039;&amp;#039;: Tactical Mobility - The max tactical mobility is the Helm&amp;#039;s Pilot Skill die level unless the Engine&amp;#039;s Mod is lower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Officer Functions (Standard Functions)&#039;&#039;&#039;: Pilot Offensively or Defensively&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Close or Widen Distance to Target&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Pursue or Intercept Target&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;[[Ram]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Officer Functions (Standard Functions)&#039;&#039;&#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Advanced Helm Functions&#039;&#039;&#039;: [[Feint]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:# &lt;/ins&gt;Pilot Offensively or Defensively&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:# &lt;/ins&gt;Close or Widen Distance to Target&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:# &lt;/ins&gt;Pursue or Intercept Target&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:# &lt;/ins&gt;[[Ram]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Advanced Helm Functions&#039;&#039;&#039;:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:#&lt;/ins&gt;[[Feint]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7183&amp;oldid=prev</id>
		<title>Orcephrye at 05:46, 8 September 2018</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=7183&amp;oldid=prev"/>
		<updated>2018-09-08T05:46:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:46, 8 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Helm Officer is a [[Space_Ships#Ship_Positions|Ship Position]]. There are other ship positions that can be review and can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect &lt;/del&gt;this position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Helm Officer is a [[Space_Ships#Ship_Positions|Ship Position]]. There are other ship positions that can be review and can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affect &lt;/ins&gt;this position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Helm Officer is a main position and is required for all sized ships.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Helm Officer is a main position and is required for all sized ships&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Tiny or smaller sized ships can combine the Helmsmen position with the Weapon Officer and/or Communications Officer&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Engines&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Engines&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Officer Functions&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pilot Offensively, Pilot Defensively. (&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Character does a pilot skill check and adds &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ships &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobility&lt;/del&gt;&#039; Mod.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Associated Secondary Attribute&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tactical Mobility - &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max tactical mobility is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helm&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Pilot Skill die level unless the Engine&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;Mod &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is lower&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Associated Ship &lt;/del&gt;Functions&#039;&#039;&#039;: [[Ram]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;[[Feint]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Officer Functions (Standard &lt;/ins&gt;Functions&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pilot Offensively or Defensively, Close or Widen Distance to Target, Pursue or Intercept Target, &lt;/ins&gt;[[Ram]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &#039;&#039;&#039;Advanced Helm Functions&#039;&#039;&#039;: &lt;/ins&gt;[[Feint]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=4490&amp;oldid=prev</id>
		<title>Orcephrye: /* Description */</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=4490&amp;oldid=prev"/>
		<updated>2016-08-13T20:39:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Description&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:39, 13 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Helm Officer is responsible for piloting the ship. Their skills can help the ship avoid dangers as well as position the ship more effectively for targeting with weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Helm Officer is responsible for piloting the ship. Their skills can help the ship avoid dangers as well as position the ship more effectively for targeting with weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Associated Ship Attribute&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobility&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Associated Ship Attribute&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engines&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions&amp;#039;&amp;#039;&amp;#039;: Pilot Offensively, Pilot Defensively. (The Character does a pilot skill check and adds the ships &amp;#039;Mobility&amp;#039; Mod.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions&amp;#039;&amp;#039;&amp;#039;: Pilot Offensively, Pilot Defensively. (The Character does a pilot skill check and adds the ships &amp;#039;Mobility&amp;#039; Mod.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Functions&amp;#039;&amp;#039;&amp;#039;: [[Ram]], [[Feint]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Functions&amp;#039;&amp;#039;&amp;#039;: [[Ram]], [[Feint]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=4463&amp;oldid=prev</id>
		<title>Orcephrye at 06:43, 5 August 2016</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Helm_Officer&amp;diff=4463&amp;oldid=prev"/>
		<updated>2016-08-05T06:43:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:43, 5 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Mobility&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Associated Ship Attribute&amp;#039;&amp;#039;&amp;#039;: Mobility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions&amp;#039;&amp;#039;&amp;#039;: Pilot Offensively, Pilot Defensively. (The Character does a pilot skill check and adds the ships &amp;#039;Mobility&amp;#039; Mod.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Officer Functions&amp;#039;&amp;#039;&amp;#039;: Pilot Offensively, Pilot Defensively. (The Character does a pilot skill check and adds the ships &amp;#039;Mobility&amp;#039; Mod.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Associated Ship Functions&#039;&#039;&#039;: [[Ram]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Associated Ship Functions&#039;&#039;&#039;: [[Ram&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]], [[Feint&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
</feed>