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	<id>https://d20futurepath.com/index.php?action=history&amp;feed=atom&amp;title=Slicer</id>
	<title>Slicer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://d20futurepath.com/index.php?action=history&amp;feed=atom&amp;title=Slicer"/>
	<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Slicer&amp;action=history"/>
	<updated>2026-06-01T21:57:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Slicer&amp;diff=9840&amp;oldid=prev</id>
		<title>Orcephrye at 02:53, 30 March 2026</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Slicer&amp;diff=9840&amp;oldid=prev"/>
		<updated>2026-03-30T02:53:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:53, 30 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For a full list of Feats, go to the [[Feats|Feats]] page.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can craft concoctions that can be injected or taken orally that temporarily grant [[Mutation_Enhancements|Mutant]] powers.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can craft concoctions that can be injected or taken orally that temporarily grant [[Mutation_Enhancements|Mutant]] powers.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Must have Craft Pharmacutiels 2 Ranks, Craft Chemicals 1 Rank&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Must have Craft Pharmacutiels 2 Ranks, Craft Chemicals 1 Rank&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Benefits&#039;&#039;&#039;: You can bottle up mutations and grant them as temporary bonuses to whoever uses the drug. Craft DC20, time 1 Day. The Character must first study the Mutation up close. IE: Gain samples of blood/DNA and see the mutation in action. A Study check DC 20 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;if the Player chooses to &#039;take 20&#039;, this takes 1 day instead of 20 minutes) is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;necessary &lt;/del&gt;before an attempt at Crafting can be made.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Benefits&#039;&#039;&#039;: You can bottle up mutations and grant them as temporary bonuses to whoever uses the drug. Craft DC20, time 1 Day. The Character must first study the Mutation up close. IE: Gain samples of blood/DNA and see the mutation in action. A Study check &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;DC 20&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;if the Player chooses to &#039;take 20&#039;, this takes 1 day instead of 20 minutes) is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;required &lt;/ins&gt;before an attempt at Crafting can be made.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The concoction must be masterworked in order to grant &amp;#039;upgrades&amp;#039; or &amp;#039;specials&amp;#039; to the [[Mutation_Enhancements|Mutation]]. For every 1 Rank of Masterwork, the Mutation can be improved as if spending 2MP. For every 4 points that the Craft DC is beaten, add 1 MP.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The concoction must be masterworked in order to grant &amp;#039;upgrades&amp;#039; or &amp;#039;specials&amp;#039; to the [[Mutation_Enhancements|Mutation]]. For every 1 Rank of Masterwork, the Mutation can be improved as if spending 2MP. For every 4 points that the Craft DC is beaten, add 1 MP.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of spending the MP to improve the Mutation, the Crafter can choose &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too imrpove &lt;/del&gt;the length of time the Mutation is active. Default time for combat-related abilities, i.e., Offensive, Defensive types, is 1d4+ X turns. X is the current total Ranks of Pharmaceuticals and Chemicals -3. For the Enhanced Ability type, this is 1hour + 15 min for every Rank above 3 in the combined Ranks of Pharmaceuticals and Chemicals. 1MP, adds +1 to the total turns or +1 hour.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of spending the MP to improve the Mutation, the Crafter can choose &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to improve &lt;/ins&gt;the length of time the Mutation is active. Default time for combat-related abilities, i.e., Offensive, Defensive types, is 1d4+ X turns. X is the current total Ranks of Pharmaceuticals and Chemicals -3. For the Enhanced Ability type, this is 1hour + 15 min for every Rank above 3 in the combined Ranks of Pharmaceuticals and Chemicals. 1MP, adds +1 to the total turns or +1 hour&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: If the Study check must succeed before a Craft Check can be attempted. If the Craft check fails, the Concession is still made. However, instead of a positive mutation, a Drawback of equal MP value is applied for the specified time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the Study check must succeed before a Craft Check can be attempted. If the Craft check fails, the Concession is still made. However, instead of a positive mutationo a Drawback of equal MP value is applied for the specified time.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
	<entry>
		<id>https://d20futurepath.com/index.php?title=Slicer&amp;diff=9408&amp;oldid=prev</id>
		<title>Orcephrye: Created page with &quot;You can craft concoctions that can be injected or taken orally that temporarily grant Mutant powers.   &#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Must have Craft Pharmacutiels 2 Ranks, Craft Chemicals 1 Rank  &#039;&#039;&#039;Benefits&#039;&#039;&#039;: You can bottle up mutations and grant them as temporary bonuses to whoever uses the drug. Craft DC20, time 1 Day. The Character must first study the Mutation up close. IE: Gain samples of blood/DNA and see the mutation in action. A Study check DC...&quot;</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=Slicer&amp;diff=9408&amp;oldid=prev"/>
		<updated>2026-02-27T04:29:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;You can craft concoctions that can be injected or taken orally that temporarily grant &lt;a href=&quot;/index.php?title=Mutation_Enhancements&quot; title=&quot;Mutation Enhancements&quot;&gt;Mutant&lt;/a&gt; powers.   &amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Must have Craft Pharmacutiels 2 Ranks, Craft Chemicals 1 Rank  &amp;#039;&amp;#039;&amp;#039;Benefits&amp;#039;&amp;#039;&amp;#039;: You can bottle up mutations and grant them as temporary bonuses to whoever uses the drug. Craft DC20, time 1 Day. The Character must first study the Mutation up close. IE: Gain samples of blood/DNA and see the mutation in action. A Study check DC...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;You can craft concoctions that can be injected or taken orally that temporarily grant [[Mutation_Enhancements|Mutant]] powers. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Must have Craft Pharmacutiels 2 Ranks, Craft Chemicals 1 Rank&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefits&amp;#039;&amp;#039;&amp;#039;: You can bottle up mutations and grant them as temporary bonuses to whoever uses the drug. Craft DC20, time 1 Day. The Character must first study the Mutation up close. IE: Gain samples of blood/DNA and see the mutation in action. A Study check DC 20 (if the Player chooses to &amp;#039;take 20&amp;#039;, this takes 1 day instead of 20 minutes) is necessary before an attempt at Crafting can be made. &lt;br /&gt;
&lt;br /&gt;
The concoction must be masterworked in order to grant &amp;#039;upgrades&amp;#039; or &amp;#039;specials&amp;#039; to the [[Mutation_Enhancements|Mutation]]. For every 1 Rank of Masterwork, the Mutation can be improved as if spending 2MP. For every 4 points that the Craft DC is beaten, add 1 MP. &lt;br /&gt;
&lt;br /&gt;
Instead of spending the MP to improve the Mutation, the Crafter can choose too imrpove the length of time the Mutation is active. Default time for combat-related abilities, i.e., Offensive, Defensive types, is 1d4+ X turns. X is the current total Ranks of Pharmaceuticals and Chemicals -3. For the Enhanced Ability type, this is 1hour + 15 min for every Rank above 3 in the combined Ranks of Pharmaceuticals and Chemicals. 1MP, adds +1 to the total turns or +1 hour.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: If the Study check must succeed before a Craft Check can be attempted. If the Craft check fails, the Concession is still made. However, instead of a positive mutationo a Drawback of equal MP value is applied for the specified time.&lt;/div&gt;</summary>
		<author><name>Orcephrye</name></author>
	</entry>
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