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	<id>https://d20futurepath.com/index.php?action=history&amp;feed=atom&amp;title=User%3ANod%2FGear</id>
	<title>User:Nod/Gear - Revision history</title>
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	<updated>2026-05-04T00:51:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://d20futurepath.com/index.php?title=User:Nod/Gear&amp;diff=999&amp;oldid=prev</id>
		<title>Nod: Created page with &quot;Weapons (Under development)  &#039;&#039;&#039;Hand to hand&#039;&#039;&#039;  Knives   Leatherman Combat Shiv  ColdSteel Hand Patas     This pair of small swords attached to gauntlets are concealable and...&quot;</title>
		<link rel="alternate" type="text/html" href="https://d20futurepath.com/index.php?title=User:Nod/Gear&amp;diff=999&amp;oldid=prev"/>
		<updated>2015-01-19T02:47:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Weapons (Under development)  &amp;#039;&amp;#039;&amp;#039;Hand to hand&amp;#039;&amp;#039;&amp;#039;  Knives   Leatherman Combat Shiv  ColdSteel Hand Patas     This pair of small swords attached to gauntlets are concealable and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Weapons (Under development)&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Hand to hand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Knives&lt;br /&gt;
&lt;br /&gt;
 Leatherman Combat Shiv&lt;br /&gt;
 ColdSteel Hand Patas&lt;br /&gt;
    This pair of small swords attached to gauntlets are concealable and retractable, and can be extended instantly like a switchblade at the user&amp;#039;s control.&lt;br /&gt;
 Global Cutlery Punch Claws (brass knuckles with attached swiping claws)&lt;br /&gt;
 Smith and Wesson Machete&lt;br /&gt;
 Masahiro Tanto (katana knife)&lt;br /&gt;
 Strider Slash Set (set of butterfly swords)&lt;br /&gt;
&lt;br /&gt;
Swords&lt;br /&gt;
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Exotic&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ranged weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Pistols&lt;br /&gt;
&lt;br /&gt;
Precision Arms&lt;br /&gt;
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Assault Arms&lt;br /&gt;
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Heavy Arms&lt;br /&gt;
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Experimental&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blade enhancements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
 Surgical sharpening (+1 to damage)&lt;br /&gt;
 Symmetrical Balancing (+1 to hit in melee, +1 to hit when thrown)&lt;br /&gt;
 Monoatomic fortification (one atom thick across the blade, +2 to damage)&lt;br /&gt;
    This special process fortifies the blade and allows it to hold an edge down to one atom thick at the thinnest point.&lt;br /&gt;
 Rotary chain and installed micromotor (+1 to damage, +1 to crit)&lt;br /&gt;
    This includes the install of a track and bladed chain around the entire perimeter of the blade, and an install of a micromotor to power and allow the chain to slide with ease, enhancing the ability of the blade to cut through dense materials with ease.  This is akin to the 20th century chainsaw.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General weapon enhancements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Wired automation&lt;br /&gt;
    This directly connects the weapon to the user via hardware connection.  It allows combat actions that would normally require the user to manually make an action or multiple actions (such as dropping a clip or extending a blade) to be activated by a thought or minor gesture that may be unrelated to the weapon or combat situation.  Due to the nature of this enhancement, it requires somewhat extensive sub or exo dermal modification to the user.  However, it is not subject to interference.&lt;br /&gt;
 Wireless automation&lt;br /&gt;
    This functions just like wired automation except there are only very minor, if any, modifications required to the user.  If the user already has an enhancement that allows for a wireless automation system then it merely needs to have this capability added to it.  This, however is subject to interference and can be disabled or redirected by wireless hacking.&lt;br /&gt;
  Automations&lt;br /&gt;
    Hands free arming&lt;br /&gt;
      This allows the user to reload and arm the weapon by a mere thought.&lt;br /&gt;
    Autoreloading&lt;br /&gt;
      This allows a firearm to be reload as a swift action.  Normal reloading usually requires an entire combat round.&lt;br /&gt;
    Jam monitoring&lt;br /&gt;
      This adds a monitor to the software directly responsible for the firearm&amp;#039;s operation.  It check to ensure the weapon is in no danger of jamming, and makes appropriate compensation and corrects any potential jams before they happen.  Normal unjamming of a weapon takes a combat round.&lt;/div&gt;</summary>
		<author><name>Nod</name></author>
	</entry>
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