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== Combat ==
== Combat ==


Combat turns are based on Team Initiative. Each team is split into two groups: the Vanguard and the Rearguard. The Vanguard has the faster initiative characters, while the Rearguard has the slower ones. Each round, the team with the higher Initiative has its Vanguard go first, and then the other team's Vanguard, then the first team's Rearguard, and lastly the second team's Rearguard. Groups go at the same time. So all players within the Vanguard declare their actions before rolling for them and determining the success of the group action and its outcome. The Characters can perform actions like Attack or Move. Each round represents 3 seconds, and they can perform 1 Simple, 1 Standard, and a Free Action. Some Standard Actions grant Bonus Actions that take the place of a Simple action.  
Combat turns are based on Team Initiative. Each team is split into two groups: the Vanguard and the Rearguard. The Vanguard has the faster initiative characters, while the Rearguard has the slower ones. Each round, the team with the higher Initiative has its Vanguard go first, and then the other team's Vanguard, then the first team's Rearguard, and lastly the second team's Rearguard. Groups go at the same time. So all players within the Vanguard declare their actions before rolling to determine the success of the group action and its outcome. The Characters can perform actions like Attack or Move. Each round represents 3 seconds, and they can perform 1 Simple, 1 Standard, and a Free Action. Some Standard Actions grant Bonus Actions that take the place of a Simple action.  


Combat ends once all opposing combatants stop fighting for whatever reason, dying, unconscious, fleeing, etc...  
Combat ends once all opposing combatants stop fighting for whatever reason, dying, unconscious, fleeing, etc...  
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Here are some important pages that cover combat.
Here are some important pages that cover combat.
# The base rules for Combat are located [[Combat|here]].
# The base rules for Combat are located [[Combat|here]].
# Learn about how health and damage go [[Health_and_Injury|Health and Injury|here]].  
# Learn about how health and damage go [[Health_and_Injury|here]].  
# Also, damage types are important to review [[Damage_Types_and_Attributes|here]], and [[Weapons]] are always important for combat.
# Also, damage types are important to review [[Damage_Types_and_Attributes|here]], and [[Weapons]] are always important for combat.



Revision as of 02:45, 19 April 2026

In the game FuturePath, there are all sorts of different encounters that the party or individual characters can get into. The most common is Combat, but there are other situations, such as attempting to negotiate with another NPC, chasing down an enemy.

Combat

Combat turns are based on Team Initiative. Each team is split into two groups: the Vanguard and the Rearguard. The Vanguard has the faster initiative characters, while the Rearguard has the slower ones. Each round, the team with the higher Initiative has its Vanguard go first, and then the other team's Vanguard, then the first team's Rearguard, and lastly the second team's Rearguard. Groups go at the same time. So all players within the Vanguard declare their actions before rolling to determine the success of the group action and its outcome. The Characters can perform actions like Attack or Move. Each round represents 3 seconds, and they can perform 1 Simple, 1 Standard, and a Free Action. Some Standard Actions grant Bonus Actions that take the place of a Simple action.

Combat ends once all opposing combatants stop fighting for whatever reason, dying, unconscious, fleeing, etc...

Here are some important pages that cover combat.

  1. The base rules for Combat are located here.
  2. Learn about how health and damage go here.
  3. Also, damage types are important to review here, and Weapons are always important for combat.

Social Event

Chase

Prosuede

Interagate