Jump to content

Vehicles

From FuturePath

UNDER CONSTRUCTION!!!

Driving and/or Riding in a Vehicle

This is a wide range of vehicles for most Tech Levels. This is organized by planetside vehicles by their passenger capacity, weight capacity, and lastly capabilities.

The Type column is meant to be specific enough to find it relatable, without being specific enough to make it necessary to list out all possibilities. Because of this treat the lists more as a guideline. This also goes for all other columns. For example, any 'Vehicle' or 'Beast of Burden' that is built/trained for combat costs double. The Avg. Additional Unit Cap. uses the Unit explained in Hull Sizes of Space Ships. This can be adjusted within reason to fit the situation/narrative. The Avg. Cost column is a rough average price for the item within the society selling it. All items in a lower Tech level are considered Archaic in higher Tech level civilizations. If you attempt to purchase a Cart in a Tech Level 1 or higher society it will also cost double.

Tech 4+

These vehicles can have all sorts of interesting features. They can manipulate gravity and run of exotic particles. They include personal transportation devices, pocket sizes hoover cars, and Buses with a whole mansion on the inside.

Exotic Vehicles


Any of these vehicles can be 'pocket' size for double its cost. This means it can shrink/fold into something you can fit into your pocket with an equal reduction in weight as well as size. They can almost instantly switch between its small and large size. This cannot happen if the object isn't empty

Table: Exotic Vehicle
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Unit Cap. Special Features
Personal Exotic Vehicle 45-200 MPH $35k 4-5 +10 Exotic Fuel (doesn't need to be refueled for a the life-time of the craft)
Large Personal Exotic Vehicle 45-180 MPH $50-75k 6-8 +20 Exotic Fuel
Sports Exotic Vehicle 100-300 MPH $90-140k 2-4 +8 Fast Acceleration, more control, Exotic Fuel, good for long distance land travel
Luxury Exotic Vehicle 45-220 MPH $100-180k 2-5 +20 Provides Cha bonus, Exotic Fuel, Fly, Space-Shuttle
Hover Small Vehicle 50-180 MPH $20-40k 1 +2 Fast Acceleration, Hover, Exotic Fuel
Cargo Exotic Vehicle 45-180 MPH $45-80k 2-4 +100-150 Exotic Fuel, Auto Transport Cargo to nearby location, Hover, Fly or Drive
Mass Transit Exotic Vehicle 35-180MPH $45-90k 30-50 +25-50 Exotic Fuel, Fly, Hover

Exotic Space-Shuttles


These are not considered Space-ships. Instead, these are craft that allows access too 'Low Planetary Orbit' and back again. They can shuttle a person planet-side to a space station or an awaiting spaceship. They are not designed to be lived in or for long term travel. They do not follow normal Spaceship rules and thus can have a higher passenger limit. The exotic version of the Space-Shuttles have full flight control both in 'amto' or planet side as well as in space. This means that these craft are 'multi-domain' implying that they work both as Flying craft/airplane or as a short range low orbit. They can also move at extreme speeds making there travel time easily half the time and gains an AC+2 bonus due to being hard to it. These craft can also be 'pocket size' just like other Tech 4 craft.

Table: Exotic Space-Shuttles
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Unit Cap. Special Features
Exotic Space shuttle - $10,000k 5-10 +30 Spaceship size: Between Fine and Diminutive
Large Exotic Space Fairy - $50,000k 30-100 +200 Spaceship size: Between Diminutive and Tiny
Cargo Only Exotic Shuttle - $35,000k - +1000-2000 Cannot have passengers


Exotic Modes of Transportation


Table: Exotic Transportation
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Unit Cap. Special Features
Personal Site-To-Site Transporter - $10k 1 +1 Connects to a Planet size Transporation Network if available. Transports person at the speed of light to almost anywhere on the surface.
Personal Gravitrametic Eltro-dynamic Transporter - $100k 1-4 +4 This uses the special organic compatible pocket dimension to instantly shrink the person/cargo and the electromagnetic field of a planet to teleport the persons at a small fraction of the speed of light.
Space Hooper - $100k 0-6 +100-1000 This is a small shuttlecraft like ship that uses gravity manipulation to 'hoop' into a stable orbit in seconds. However once in orbit is has only simple maneuverability and usually has to be retrieved unless a station if very nearby.

Tech 2/3

These vehicles can hoover and even fly. They can also be hybrid solutions that can travel into space. Some are designed for the city only while others can be rugged crafts that are not hindered by terrain.

High Tech Vehicles


Table: Personal High Tech Vehicle
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Unit Cap. Special Features
Personal High-Tech Vehicle 45-200 MPH $25k 4-5 +5 Atomic Fuel (doesn't need to be refueled for a decade)
Large Personal High-Tech Vehicle 45-180 MPH $45-70k 6-8 +12 Atomic Fuel
Sports High-Tech Vehicle 100-300 MPH $90-140k 2-4 +4 Fast Acceleration, more control, Atomic Fuel, good for long distance land travel
Luxary High-Tech Vehicle 45-220 MPH $100-180k 2-5 +5 Provides Cha bonus, Atomic Fuel, Fly, Space-Shuttle
Bi-wheel High-Tech Vehicle 50-180 MPH $20-40k 1 +1 Fast Acceleration, Fly, Atomic Fuel
Cargo High-Tech Vehicle 45-180 MPH $40-75k 2-4 +30-60 Atomic Fuel, Auto Transport Cargo to nearby location, Fly
Mass Transit High-Tech Vehicle 35-180MPH $45-90k 30-50 +25-50 Atomic Fuel, Fly

High-Tech Space-Shuttles


These are not considered Space-ships. Instead, these are craft that allows access too 'Low Planetary Orbit' and back again. They can shuttle a person planet-side to a space station or an awaiting spaceship. They are not designed to be lived in or for long term travel. They do not follow normal Spaceship rules and thus can have a higher passenger limit. As High-Tech version of the Tech 1 Personal Space-Shuttles these shuttles have full flight control both in 'amto' or planet side as well as in space. This means that these craft are 'multi-domain' implying that they work both as Flying craft/airplane or as a short range low orbit

Table: Personal Space-Shuttles
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Unit Cap. Special Features
Personal Space shuttle - $7,500k 5-10 +15 Spaceship size: Between Fine and Diminutive
Large Space Fairy - $40,000k 30-100 +100 Spaceship size: Between Diminutive and Tiny
Cargo Only Shuttle - $30,000k - +500-1000 Cannot have passengers

Tech 1

Most of these vehicles look and feel similar to 20th century Earth. They use electric motors or carbon fuels to generate kinetic energy. Tech 1 toward 2 shows a journey from advanced chemical propulsion into hybrid solutions. This includes multi-domain vehicles ie: a car that can also fly and/or float. The closer to Tech 2 a civilization gets the more likely personal space shuttles to become available as well. The concern from Tech 0 was more about getting the technology to be reliable and available while Tech 1 is more about getting transportation to be cheap and focusing on features like comfort or multi-purpose.

Advanced Chemical Propulsion


Table: Advanced Chemical Propulsion
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Unit Cap. Special Features
Personal Basic Vehicle 45-120 MPH $20k 4-5 +5 -
Large Personal Vehicle 45-100 MPH $40-55k 6-8 +10 -
Sports Vehicle 100-180 MPH $80k 2-4 +4 Fast Acceleration, more control
Luxary Vehicle 45-120 MPH $50-80k 2-5 +5 Provides Cha bonus
Bi-wheel Vehicle 50-120 MPH $15-30k 1 +1 Fast Acceleration
Tracked Agerculture Vehicle 15-35 MPH $30-100k 1 +0-75 Able to do labor such as cargo, agerculture, armored war machine.
Cargo Vehicle 45-120 MPH $35-60k 2-3 +20-50 -
Mass Transit Large Vehicle 35-75MPH $40-80k +20-40 -
Hybrid Chemical/Eletric Vehicle 30-100 MPH $50-100k 2-6 +4 Rechargeable without fuel source

Multi-Domain Vehicles


Table: Multi-Domain Vehicles
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Unit Cap. Special Features
Land and Water Vehicle 45-120 MPH $40k 4-5 +5 -
Land and Air (Flying) Vehicle 45-120 MPH / Flying: 80-600 MPH $100-200k 4-8 +3 -
Air and Water (Diving) Vehicle 80-600 MPH / Underwater: 5-20 MPH $200-400k 4-8 +3 -
All Domains Vehicle* 45-600 MPH $500-800k 4-8 +4 -
*Near Tech 2 This a tech found commonly on already very advanced Tech 1 civilizations.

Personal Space-Shuttles


These are not considered Space-ships. Instead, these are craft that allows access too 'Low Planetary Orbit' and back again. They can shuttle a person planetside to a space station or an awaiting spaceship. They are not designed to be lived in or for long term travel. They do not follow normal Spaceship rules and thus can have a higher passenger limit.

Table: Personal Space-Shuttles
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Unit Cap. Special Features
Personal Space shuttle - $5,000k 4-8 +10 Spaceship size: Between Fine and Diminutive
Large Space Fairy - $25,000k 10-16 +20 Spaceship size: Between Diminutive and Tiny
Cargo Only Shuttle - $15,000k - +100-200 Cannot have passangers

Tech 0

Tech 0 represents the journey from sentient peoples who question the meaning of their existence to the point at which they achieve access to space. For the act of moving around this represents a wide margin between using 'beats of burden' to the early chemical powered vehicles. Below are tables with examples of different ways of travel in a Tech 0 civilization.

Beats of Burden


Table: Beasts of Burden for Travel
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Unit Cap. Special Features
Medium Biped 3 MPH 3,000 1 Small* +1* -
Large Biped 4 MPH 7,000 1 Medium* +2* -
Small Quadruped 4 MPH 4,000 1 Small 1/2 -
Medium Quadruped 5 MPH $5,000 1 S/M +1 -
Heavy Quadruped 5 MPH $7,500 1 S/M +2 Bonus health for a Medium sized creature
Large Quadruped 7 MPH $12,000 1 Large or 2 S/M +3 -
Small Cart/Wagon 2-4 MPH 1,000 2 S/M +4 Requires a 'Beast of Burden'.
Medium Cart/Wagon 3-5 MPH 2,000 2 S/M +4-10 Requires 2 too 4 'Beats of Burden'.
Large Cart/Wagon 3-6 MPH 3,000 2+ S/M/Large +4-20 Requires 2 too 6 'Beats of Burden'.
Medium Carriage/Buggy 3-5 MPH 4,000 2 S/M + 6 +2 Requires 2 too 4 'Beats of Burden'. The +6 seats are covered.
Large Carriage/Buggy 3-6 MPH 7,000 2 S/M/L + 6 +4 Requires 2 too 6 'Beats of Burden'. The +6 seats are covered.
*Optional This is option and adding may effect price or another stat.

An example of a Quadruped 'Beast of Burden' for ridding is a Horse. A Biped maybe something like a teamed Ostrich. There could also be underwater creatures that are not mentioned here but the same pricing/capacity suggestions should apply. Carts/Wagons/Carries/Buggys can be Master-worked which doubles the cost but allows additional features such as more comfortable seats, hidden compartments and so on.

Steam Powered Locomotion


Table: Steam Powered Locomotion
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Weight Special Features
Personal Wheeled Vehicle 3 MPH $25,000 1-4 S/M +1 -
Large Tracked Vehicle 2 MPH $55,000 1 1-20* Can be modified to do labor such as cargo, agerculture, armored war machine*
Personal Steam Boat 2-3 MPH $50,000 2-6 S/M/ (L*) 2-6 -
Medium Steam Boat 2 MPH $150,000 10-30 S/M (L*) 10-30 -
Large Steam Boat 2 MPH $400,000 30-200 S/M (L*) 100-200 -
Huge Steam Boat 2 MPH $2,000,000 200-2,000 S/M/L 200-4,000 Extra Long range. Usually can travel around the waters of a planet.
*Optional This is option and adding may effect price or another stat.

Trains are purposefully left out of this as they are mentioned on the Transportation page. Steam Punk items should all be considered Masterworked with a double price increase.

Early Chemical Popellant Vehicles


Table: Early Chemical Popellant Vechicals
Type Avg. Speed Avg. Cost Avg. Personal Carry Avg. Additional Weight Special Features
Personal Transportation 5 too 45 MPH $10-100k 1-4 S/M/L +1* -
Mass Transit Vehicle 10 too 40 MPH $45-100k 6-24 S/M/L +10 -
Armored Vehicle 2 too 35 MPH $200-500k 4-6 S/M/L 10 Bonus damage reduction/HP*
Early Flying Machine 50-200 MPH $200-1,000k 2-16 10-20* Air Flight
Tracked Agerculture Vehicle 2 - 10 MPH $100k 1 - Able to do labor such as cargo, agerculture, armored war machine.
Cargo Transportation 10 - 45 MPH $35-100k 2 +20-30 -
*Optional This is option and adding may effect price or another stat.

Here the speeds and prices range heavily. This is due to the idea of rapidly increasing progress and attempting to sum up first-generation vehicles with later generations that may exist before a species achieves access too space. Do not assume that a higher price means better product. Merely that the product is harder for that society to make in mass. Personal Transporation is meant to represent the idea of a 'Car'.

Add-Ons/Modifications

These are attachments and modifications to a vehicle that can improve the abilities or add functionality of the craft. These are organized by Tech.

Table: Mods/Add-Ons/Improvements
Name Avg. Cost / Proc Diff Description
Tech Level 4
Space-Time Warp Shield +250% / 2 Requirement: The vehicle must have the flying, shuttle or hover feature. This creates a small 'warp' field around the vehicle. That redirects most objects around it. This acts like DR10+(2 for every masterworked level). And makes the vehicle appear fuzzy to the eye and hard to track with sensors.
Built-in Transporter +100% / 2 Requirement: The vehicle must be large and normally able to handle 8 or more people or 100+ cargo. This reduces the cargo capacity and personal capacity by 50% each. It allows for
Tech Level 3
Pocket Dimension Mod +100% / 2 (Tech 4 +50% / 1) This allows the device to be shrunk down to 'pocket size'. Its weight is also reduced relative to its size. This happens in seconds. People cannot be inside this object when it shrinks. An organic compatible Pocket Dimension costs 5x a much.
Tech Level 2
Gravity Hoover Craft +100% / 3 (Tech 3: +50% / 2 and Tech 4: +25% / 1) This allows the vehicle to hover slightly above the ground. Usually by about 1 to 3 feet. The stability of the hoover is in part a sign of its quality. This allows for greater speeds to be achieved and allows travel across terrain without infrastructure like roads.
Tech Level 1
Armor Plating +100% / 2 (Available in Tech 2/3/4. Each one improves the DR bonus by 2 while reducing the weight penalty by 10%) This addon comes with a weight penalty of -50% speed and cargo capacity. This provides a DR bonus of 4 + (1 for each masterworked level). This also requires that the vehicle be considered a military vehicle and thus costs twice as much.
Personal Weapon Mount +100% / 3 (Available in Tech 2/3/4 with no change.) This allows for a weapon to be mounted usually on the top of the Vehicle. This by default provides no additional benefit. However, each Masterworked level can provide other benefits. Two levels of masterworked can provide partial cover to the person using the weapon mount. One level of masterwork can provide a 'weapon stabilization feature' which negates using the weapon while in motion. Each level of masterwork can provide +1 accuracy bonus. If Tech 2 or higher each level of masterwork can provide a DR1 to the person using the mount point. Each level of masterwork can be spent on different things.
Tech Level 0
Armor Saddle 50% / 2 This can be bought separately too the beast of burden but has to be made to fit the animal and costs roughly 50% the cost of the animal in question. It provides DR of 2 + (1 for each masterworked level)
Pack Saddle 20% / 0 This can be bought separately too the beast of burden but has to be made to fit the animal and costs roughly 20% the cost of the animal in question. It provides 1 + (1 for each masterworked level) Unit of extra carrying capacity.
Murder Whole 5% / 0 This is a simple addon to covered wagons and basic vehicles such as train cars and such. It allows a spot for character to use a ranged weapon in defense of the vehicle while provided heavy cover too the Character.
*Optional

Transportation as a Service / Mass Transit

Transportation / Mass Transit
Airfare Cost
Domestic, coach $140
Domestic, first class $300
International, coach $500
International, first class $1000
Car rental Cost
Economy car $20
Mid-size or truck $25
Luxury $1,000
Lodging Cost Per Night
Budget motel $50
Average hotel $100
Upscale hotel $250
First Class $500


A civilization advanced enough may have the infrastructure to support Mass Transportation. Characters can pay for transportation in some way. They may also need to show papers or proof of citizenship as some mass transportation systems are designed to not only move a population but also track them. Depending on the civilization and its tech level, Mass Transportation can vary widely. Everything from a large system of horses and buggies to a web of Quantum teleporters zipping mass in the form of information instantly across great distances.

NOTE: Characters, if not local citizens, may be confused and overwhelmed by mass transit or possibly not even able to access it.

NOTE: The price for a ticket, if there is one, should be based on the distance traveled relative to that civilization's capabilities or simply up to the GM. Use the table below as guidance.