Advantage
Editing Character Sheet: You can find and edit your Advantage Die near the top of the first page next to the box for Initiative.
| Die Level* | Advantage Die |
DC5 | DC10 | DC15 | DC20 | DC25 | DC30 | DC35 | DC40 | DC45 |
|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | 0-1 | 85.00% | 60.00% | 35.00% | 10.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
| Level 2 | 1d2 | 87.50% | 62.50% | 37.50% | 12.50% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
| Level 3 | 1d2+1 | 92.50% | 67.50% | 42.50% | 17.50% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
| Level 4 | 1d4+1 | 96.25% | 72.50% | 47.50% | 22.50% | 1.25% | 0.00% | 0.00% | 0.00% | 0.00% |
| Level 5 | 1d4+2 | 98.75% | 77.50% | 52.50% | 27.50% | 3.75% | 0.00% | 0.00% | 0.00% | 0.00% |
| Level 6 | 1d6+2 | 99.17% | 82.50% | 57.50% | 32.50% | 8.33% | 0.00% | 0.00% | 0.00% | 0.00% |
| Level 7 | 1d6+3 | 100.00% | 87.50% | 62.50% | 37.50% | 12.50% | 0.00% | 0.00% | 0.00% | 0.00% |
| Level 8 | 1d8+3 | 100.00% | 90.62% | 67.50% | 42.50% | 17.50% | 1.88% | 0.00% | 0.00% | 0.00% |
| Level 9 | 1d8+4 | 100.00% | 93.75% | 72.50% | 47.50% | 22.50% | 3.75% | 0.00% | 0.00% | 0.00% |
| Level 10 | 1d10+4 | 100.00% | 95.00% | 77.50% | 52.50% | 27.50% | 7.50% | 0.00% | 0.00% | 0.00% |
| Level 11 | 1d10+5 | 100.00% | 97.00% | 82.00% | 57.50% | 32.50% | 10.50% | 0.50% | 0.00% | 0.00% |
| Level 12 | 1d12+5 | 100.00% | 97.50% | 85.00% | 62.50% | 37.50% | 15.00% | 2.50% | 0.00% | 0.00% |
| Level 13 | 1d12+6 | 100.00% | 98.75% | 88.33% | 67.50% | 42.50% | 18.75% | 4.17% | 0.00% | 0.00% |
| Level 14 | 2d6+7 | 100.00% | 100.00% | 95.14% | 75.00% | 50.00% | 25.00% | 4.86% | 0.00% | 0.00% |
| Level 15 | 2d8+7 | 100.00% | 100.00% | 97.27% | 83.44% | 60.00% | 35.00% | 12.73% | 1.56% | 0.00% |
| Level 16 | 2d8+8 | 100.00% | 100.00% | 98.44% | 87.27% | 65.00% | 40.00% | 16.56% | 2.73% | 0.00% |
| Level 17 | 2d10+8 | 100.00% | 100.00% | 99.00% | 91.75% | 74.00% | 50.00% | 26.00% | 8.25% | 1.00% |
| Level 18 | 2d10+9 | 100.00% | 100.00% | 99.50% | 94.00% | 78.25% | 55.00% | 30.50% | 11.00% | 1.75% |
| Level 19 | 2d12+9 | 100.00% | 100.00% | 99.65% | 95.83% | 84.27% | 64.31% | 40.35% | 19.17% | 5.73% |
| Level 20 | 2d12+10 | 100.00% | 100.00% | 99.86% | 97.08% | 87.36% | 68.78% | 45.14% | 22.92% | 7.64% |
| This is NOT character level but Die level. Most characters max out at an AD Level of 16, Feats, Abilities, Techniques, etc., can enhance the Die level. | ||||||||||
Sometimes a Character will find themselves in a situation that makes performing a task easier or harder. For example, aiming at a target that is Entangled gives the person an advantage to there accuracy check. However, aiming at a target with an ultra-bright floodlight behind it would give the shooter a disadvantage. Advantage or disadvantage can be associated with an action to attack an opponent or apply to skill checks and saving throws. The most common use of Advantage is when a Player rolls an accuracy check with a weapon that a Character has proficiency with.
An Advantage or Disadvantage is shown by adding or subtracting from a d20 roll. The +/- is determined by rolling an Advantage die. So whenever a Character has an Advantage or Disadvantage, the Player rolls 1d20 +/- Advantage Die + (Other normal modifiers).
All Characters have an Advantage Die they can roll in these situations that represent a boost or detractor from their chances of success. When Characters level up, so does the Advantage Die. The die levels are based on a Character's Path. At level 1, all Characters start out with either 0-1 (or d2-1) or a d2 Advantage Die. Advantage Die has levels as shown in the table to the right. Those levels are the levels of the Die NOT Character levels. Some characters start at AD Level 1 while others start at 2. Some characters at level 20 only have an AD level of 14, while some progress to Die Level 16. The table goes to level 20 because some abilities can increase the Advantage Die Level of a Character.
- Note
- Almost all dice sets do not have a d2. So often a d2 is rolled using another die, where Odd values are 1 and Event values are 2.
Advantages and Disadvantages stack so if a Character gains more than one Advantage, then they gain more Advantage Die. The maximum amount of additional dice is 3. A high-level Advantage Die of 2dX is considered 1 Die or a single set of dice and thus only counts once against the maximum 3 dice. The same goes for Skill Rank Die. If a Character has to roll more than 3 Disadvantage Die in order to perform an action, then they cannot even try to perform the action.
Advantages and Disadvantages cancel each other out. So if a Character has both an Advantage due to flanking and a Disadvantage due to being Shaken then she doesn't roll any Advantage Dice.
There are all sorts of times an Advantage or Disadvantage may apply. The Combat rules notes examples. Many different conditions can affect a character's Advantage. Also, many items in the General Equipment page provide bonuses or negate Disadvantages. Lastly, some Talents or Feats can affect a Character's Advantage.
Note: The 'shorthand' for Advantage Die is XAd. Example: 1d20 + 1Ad + Modifiers.
Luck
Luck is a different way to improve a Character's chances and is more nebulous. The universe just shines on the Character, and they beat the odds, so to speak.
When given Luck on a roll, the Character can roll the d20 twice and take the highest result. This is only for the d20. Unless the rules specify otherwise, only the d20 is rolled more than once. You can gain two levels of Luck. Or Extra Lucky roll, which simply means rolling 3d20 and taking the highest result.
This is meant to suggest something more magical or otherworldly is at work. Something that is not explainable without getting into the metaphysical, or at least some would like to believe.
In turn, a Character can also be Unlucky and has the opposite effect. The Player rolls d20 twice and takes the lowest result. Same for Extra Unlucky.