- Pharmaceutical: Difference between revisions
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This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. | This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses as well as other Pharmaceuticals. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. | ||
The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. | |||
{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
! style="text-algin:left;"|Disease Fortitude Save DC | ! style="text-algin:left;"|Disease Fortitude Save DC | ||
! | ! Crafting Cost | ||
! Craft DC | ! Craft DC | ||
! Time | ! Time | ||
|- | |- | ||
|14 or lower|| | |14 or lower||$25 ||15||1 hr. | ||
|- | |- | ||
|15–18|| | |15–18||$100 ||20||3 hr. | ||
|- | |- | ||
|19–22|| | |19–22||$400 ||25||6 hr. | ||
|- | |- | ||
|23 or higher|| | |23 or higher||$1200 ||30||12 hr. | ||
|} | |} | ||
A Player can find a list of possible items to construct in the [[General_Equipment]] page. | |||
More rules regarding crafting, the costs, and the time it takes can be found [[Craft|here]]. | |||
==Special== | ==Special== | ||
* A character without a pharmacist kit takes a –4 penalty on Craft (pharmaceutical) checks. | * A character without a pharmacist kit takes a –4 penalty on Craft (pharmaceutical) checks. | ||
* A character with the Medical Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks. | * A character with the [[Medical_Expert|Medical Expert]] feat gets a +2 bonus on all Craft (pharmaceutical) checks. | ||
Revision as of 07:42, 4 February 2016
This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses as well as other Pharmaceuticals. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.
| Disease Fortitude Save DC | Crafting Cost | Craft DC | Time |
|---|---|---|---|
| 14 or lower | $25 | 15 | 1 hr. |
| 15–18 | $100 | 20 | 3 hr. |
| 19–22 | $400 | 25 | 6 hr. |
| 23 or higher | $1200 | 30 | 12 hr. |
A Player can find a list of possible items to construct in the General_Equipment page.
More rules regarding crafting, the costs, and the time it takes can be found here.
Special
- A character without a pharmacist kit takes a –4 penalty on Craft (pharmaceutical) checks.
- A character with the Medical Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks.