- Pharmaceutical
This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.
| Disease Fortitude Save DC | Purchase DC | Craft DC | Time |
|---|---|---|---|
| 14 or lower | 5 | 15 | 1 hr. |
| 15–18 | 10 | 20 | 3 hr. |
| 19–22 | 15 | 25 | 6 hr. |
| 23 or higher | 20 | 30 | 12 hr. |
12 hr.
Special
- A character without a pharmacist kit takes a –4 penalty on Craft (pharmaceutical) checks.
- A character with the Medical Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks.