User contributions for Orcephrye
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7 October 2025
- 02:3702:37, 7 October 2025 diff hist +7 SkillsBasics No edit summary
- 02:3602:36, 7 October 2025 diff hist +150 SkillsBasics No edit summary
- 02:3302:33, 7 October 2025 diff hist +135 SkillsBasics No edit summary
- 02:2802:28, 7 October 2025 diff hist +1 SkillsBasics No edit summary
- 02:2802:28, 7 October 2025 diff hist +1 SkillsBasics No edit summary Tag: Visual edit: Switched
- 02:2102:21, 7 October 2025 diff hist +22 Ability Themes →Ability Themes Overview current
- 02:1902:19, 7 October 2025 diff hist +689 Ability Themes In Depth No edit summary
- 02:1902:19, 7 October 2025 diff hist −663 Ability Themes No edit summary
- 02:1702:17, 7 October 2025 diff hist −29 Ability Themes No edit summary
- 02:1502:15, 7 October 2025 diff hist −30 Ability Themes No edit summary
- 02:0402:04, 7 October 2025 diff hist +1 FuturePath No edit summary
- 02:0402:04, 7 October 2025 diff hist −20 FuturePath No edit summary Tag: Visual edit: Switched
6 October 2025
- 23:0223:02, 6 October 2025 diff hist +322 FuturePath Legal Stuff Tag: Visual edit
- 22:5322:53, 6 October 2025 diff hist −1 FuturePath No edit summary
- 22:5222:52, 6 October 2025 diff hist −1 FuturePath No edit summary Tag: Visual edit: Switched
- 22:5122:51, 6 October 2025 diff hist +14 FuturePath No edit summary Tag: Visual edit
31 July 2025
- 21:2121:21, 31 July 2025 diff hist −7 Whats Different No edit summary
- 21:1921:19, 31 July 2025 diff hist −1 Whats Different No edit summary Tag: Visual edit
- 20:5820:58, 31 July 2025 diff hist −9 New to P&P →Sizes
- 20:5820:58, 31 July 2025 diff hist +1 New to P&P →Sizes
- 20:5720:57, 31 July 2025 diff hist −1 New to P&P →Unit
- 20:5320:53, 31 July 2025 diff hist +3 New to P&P →Basic Task Resolution System
- 20:3520:35, 31 July 2025 diff hist +217 Basics No edit summary Tag: Visual edit
- 20:3020:30, 31 July 2025 diff hist −2 FuturePath No edit summary Tag: Visual edit
15 July 2023
- 23:3223:32, 15 July 2023 diff hist +989 Difficulties →Detractors List
- 23:3123:31, 15 July 2023 diff hist −964 Difficulties →Detractors
14 July 2023
- 00:2100:21, 14 July 2023 diff hist +1,488 Cybernetics No edit summary
- 00:0800:08, 14 July 2023 diff hist +274 Cybernetics →Implant Tech/Masterwork Traits
- 00:0100:01, 14 July 2023 diff hist +98 Cybernetics →The Detractors/Drawbacks
- 00:0100:01, 14 July 2023 diff hist −62 Cybernetics →The Detractors/Drawbacks
13 July 2023
- 23:5623:56, 13 July 2023 diff hist +878 Cybernetics →Cybernetic Levels
- 21:1821:18, 13 July 2023 diff hist −8 Cybertaker No edit summary
- 21:1621:16, 13 July 2023 diff hist +73 Cybernetics →Masterworking the Framework
- 21:1421:14, 13 July 2023 diff hist +148 Cybernetics →Enhancements
- 21:1321:13, 13 July 2023 diff hist 0 Cybernetics →Enhancements
- 21:1221:12, 13 July 2023 diff hist −25 Cybernetics →Default Drawbacks
- 21:1021:10, 13 July 2023 diff hist +842 Cybernetics →Spending Power and Slots
- 21:0121:01, 13 July 2023 diff hist +583 Cybernetics →Cybernetic Levels
- 20:4720:47, 13 July 2023 diff hist −60 Cyborg Enthusiast No edit summary
- 20:4620:46, 13 July 2023 diff hist +437 N Cyborg Novice Created page with "You have begun a new life as a Cyborg. You have Cybernetic implants that work in tandem with your biological body in ways that enhances it. '''Prerequisites''': Cybernetic Prejudice flaw '''Benefit''': Learn more about Cybernetics here. This will allow the Character to gain nonbiological enhancements. '''Normal''': Without this feat, a Character can never become a full Cyborg."
- 20:4620:46, 13 July 2023 diff hist +96 Feats →Feats
- 19:1519:15, 13 July 2023 diff hist −172 Cybernetics →Power and Slots
12 July 2023
- 22:5422:54, 12 July 2023 diff hist −168 Cybernetics →Power and Slots
- 22:5222:52, 12 July 2023 diff hist −11 Cybernetics →The Power Pack
11 July 2023
- 23:3623:36, 11 July 2023 diff hist −100 Item Damage No edit summary
- 23:3323:33, 11 July 2023 diff hist +665 Cybernetics →Implants
- 23:2723:27, 11 July 2023 diff hist +640 Cybernetics →Enhancements
- 23:0823:08, 11 July 2023 diff hist +331 Cybernetics →Enhancements
- 23:0623:06, 11 July 2023 diff hist +877 N Optical Implant Created page with "This page is associated with the Cybernetics Enhancement rules and covers special Optical Implant rules. Any Implant that has the word Optic or Optical in its title is considered an Optical implant. All-Optical implants can be 'upgraded' to include other implants. You can do this by spending a Masterworked point on the initial Implant. The new implant is installed without costing a Slot but does cost +1 power usage unless 2 Masterwork points..." current
- 23:0123:01, 11 July 2023 diff hist +119 Cybernetics →Enhancements