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- Structural

From FuturePath

This skill allows a character to build a large variety of items designed to hold, support, or move other items or persons. Everything from a bookshelf or a building, from a car to a spaceship, from Armor to a space station.

:Note: This skill is used in many ways. It primary purpose from a game design perspective was to sum up a large majority of other crafting skills to avoid making too many different kinds of crafting categories. Items like Space Ships, cars and so on also require Mechanical and Electronic crafting skills in order to both make more sense and also to balance out the game. This NOTE is here just to help explain the weird absurdity that something titled 'Structure' would be associated with such as massive range of things.
Type of Scratch-Built Structure (Examples)
Type of Scratch-Built Structure (Examples) Crafting Cost Craft DC Time
Simple (bookcase, false wall) $100 15 12 hr.
Moderate (catapult, shed, house deck) $1000 20 24 hr.
Complex (bunker, domed ceiling) $10,000 25 60 hr.
Advanced (house) $100,000 30 600 hr.

This also includes small items such as a box or a briefcase. Basically, any item that isn't intrinsically mechanical, electrical, or chemical/pharmaceutical is considered Structure. By default, any small item is considered a simple structure.

If the Player wants to build a structure from scratch, the character describes the kind of structure he or she wants to construct; the GM then determines whether the Player can even build such an item based on their Tech level, and sets the DC as noted in the Table to the right. There are also plenty of useful items in the game.

Identify
To attempt to identify a mechanical item, a Character can use most any Knowledge skill if the GM deems it appropriate. For example: A new Space Station was just recently built in this area: 'Current Events'. An ancient alien temple: 'Arcane Lore' or 'History'. If the item also requires either Mechanical or Electronic, they can use their Tech Level to help identify it. A check using the Craft Structure may help yield information about its purpose, but you are more likely to find out about whether it is damaged, how sound the construction is, and so on.
Identify check only takes 1 min. If possible, a Take 10 or Take 20 is an automatic success.

More rules on crafting, costs, and time can be found here.