Breaching Hammer
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Main Attributes: Name: Breaching Hammer Power / Speed (Total Level/Dice): Large / Manual = Level 3 / d8 Proficiency Requirement: 3 Levels in Melee Weapon Arch Type: Corrosive Melee (Side A) 2d4 (K) + 1d4 (C) / Customized Advanced Melee Weapon (Side B) Range: - Default Attributes: Masterwork: No Cost/Procure Diff: $3360 / 1 |
Secondary Attributes Side A: Damage Die: 2d4 (K) + 1d4 (C) Accuracy Bonus: 0 Bonus Damage: 0 DR Damage: 0 Critical Damage: x2 Critical Range: 20 Damage Type: Kinetic/Chemical Ammunition: - Reload Speed: N/A Weight: Roughly 15-25lbs Bonus Abilities: Duel Sided, Exploding, Split Die |
Secondary Attributes Side B: Damage Die: Ammo Dependent Accuracy Bonus: 0 Bonus Damage: - DR Damage: - Critical Damage: - Critical Range: 20 Damage Type: Ammo Dependent Ammunition: 6 Rounds Reload Speed: N/A Weight: Roughly 15-25lbs Bonus Abilities: Dual-Sided, Grenade Launcher, Exploding, Reach +5ft |
Accessories and Description:
On Side A, the weapon is Corrosive, so it does 1d4 (K) damage on top of the normal Kinetic Damage type. Each time the weapon hits a target, roll an additional 1d4 to determine how many rounds the corrosive chemicals start on. If the target has already been hit before, then this is the new value for how long the chemicals stay on. If the new value is smaller than the remaining previous value, ignore the result. |