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Profession

From FuturePath

Professional is a 'Skill-like' ability. It includes being able to 'act professional' when in the appropriate setting, even if it is against the character's normal behavior, as well as being exceptional or standing out among others in the workplace.

A full list of Occupations can be seen here. Choosing an Occupation helps determine a Character's starting wealth and credit score. It also determines things like bonus wealth when leaving up.

As a Skill-like ability, Professional Ranks up with the Character level. So the Professional Rank is equal to Character Level divided by 2, rounded up. (Character Level / 2, rounded up). At Character level 19, a Character's Professional Rank would be 10.

Check

There are three checks you can take for the Professional skill.

Getting a Bonus

Noted on the Wealth page, a check can be done to see if you are good enough at your job that you gain a bonus. The check is d20 + Profession skill against a DC of 20. If you succeed, you can gain a bonus that goes directly to your Bonus Wealth. The bonus amount can be whatever the GM finds appropriate; however, a good suggestion is to take the character's credit score, subtract 3, and take that Credit score's value as the Bonus. If you cannot subtract 3 without going below 0, then simply add $250. Another suggestion would be for every 5 you beat the DC, you get another Bonus.

You cannot roll for a bonus if you do not have a skill rank in Profession.

Acting Professional

You can add your Profession to a bluff check when your character must act professionally. This is a loose rule that will likely not come up often, and it's up to the GM to decide if the conditions are right. But having ranks in Profession should give any character an edge in situations where they must act professionally while role-playing. The DC would be determined by the Bluff check.

Performance

Your Profession has to be a form of entertainment, from singing to acting to playing an instrument. If so, then you can do a Performance as an action. The higher the rank, the more money earned from a performance, and the more likely your character is to become popular for their performance skills. The Character can add their Charisma Mod as a static bonus to these checks. The amount earned should be determined by the GM. But it should increase based on DC and skill rank. Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques; a small sample is provided for each category below.

  • Act (comedy, drama, pantomime)
  • Comedy (buffoonery, limericks, joke-telling)
  • Dance (ballet, waltz, jig)
  • Keyboard instruments (harpsichord, piano, pipe organ)
  • Oratory (epic, ode, storytelling)
  • Percussion instruments (bells, chimes, drums, gong)
  • String instruments (fiddle, harp, lute, mandolin)
  • Wind instruments (flute, pan pipes, recorder, trumpet)
  • Sing (ballad, chant, melody)

Try Again

You cannot try to get a Bonus more than once a week. As for Acting Professional, you should review the Bluff skill rules.

You can try a Performance again, but they don't negate previous failures, and an audience that has been unimpressed in the past is likely to be prejudiced against future performances. (Increase the DC by 5 for each previous failure.)