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Radiation LMG

From FuturePath
Radiation LMG

Main Attributes:


Name: Gamma-Spitter

Power / Speed (Total Level/Dice): Large / Full Auto = Level 5 / 1d12

Proficiency Requirement: 6 Levels in Ranged

Weapon Style & Arch Type: Light Machine Weapon, Irradiated

Range: 300ft

Default Attributes: Clunky, Two-Handed

Masterwork: No

Cost/Procure Diff: $11,330 / 2

 

Secondary Attributes:


Accuracy Bonus: +1

Bonus Damage: +1 (Irradiated)

DR Damage: Ignores DR (Irradiated)

Critical Damage: x3 (Large)

Critical Range: 18-20 (Customized)

Damage Type: Thermal (Radiation)

Ammunition: 18

Reload Speed: Standard

Weight: Roughly ~30 pounds

Bonus Abilities: Suppression Fire, Special Ammunition

 

Accessories and Description:


Weapon Accessories
Description
A support weapon that saturates an area with ionizing radiation, bypassing heavy armor.
Explanations
This weapon uses the Light Machine Weapon style and Irradiated Arch-Type. It ignores standard DR and is Volatile (User takes 1d6 damage on a natural 1). The 3 customization points from Tech Level 3 are spent on Accuracy +1, Bonus Damage +1, and Critical Range 18-20. Price includes +$1,250 style modifier.