RoadMap
Summary: Alpha denotes that the rules are not yet complete and may need heavy tweaking. Beta is reserved for when 90%+ of the rules are complete and only tweaking of the rules is required. Beta should focus on adding more content, such as item examples, different classes, feats, and so on. While also taking the time to test the software. Release Candidates will try to freeze all rules. Playtesting is not required. Here, any artwork and last-minute theme/stylization work to the website and apps is meant to be done. Also, all my horrible grammar and spelling will be checked.
The first Release should be scheduled tentatively for Q1 of 2021. <- Fuck me it is now 2026 and I haven't even finished Alpha 3
Alpha 1: Complete
Setup the basic rules and layout of the game. Got enough starting material to do a trial game.
- Created basic rule pages.
- Explained skills and made list of skills for the game.
- Explained combat and made conditions page.
- Explained travel and basic ship combat.
- Created basic Character's section.
- Made six Base Classes
- Made 16 Advance Classes
- Setup a shortlist of Feats.
- Made Techniques page but it is mostly empty.
- Made Armor, Weapons and general equipment pages.
- Setup basic Wealth rules for the game.
Alpha 2: Complete
Based on lessons learned from Alpha 1, Alpha 2 was improved upon with more content and new rules including the introduction of Hero Companions, power armor. and more items/weapons/armor.
- Added Space Ships and gave space ship examples.
- Added equipment for space ships.
- Refined Weapons and Armor rules and expanded on the example list.
- Added rules for Advantage.
- Added more Feats.
- Refined the Skills list remove/combining some.
- Added new Techniques.
- Added the Proficiency Tree rules.
Alpha 2.5: Complete (Finished as of September of 2019) Evaluation and playtesting is continuing.
Based on feedback from Alpha 2, the space ship combat needed to be highly revised. Healing and Death were not well understood and items/Techniques regarding restoring Hit points were a mess.
- Re-evaluated the rules for Health and Healing.
- Reevaluate what classes have what Feats and what Feats come standard.
- Add more example weapons. Flame Throwers, Chemical Throwers and also fix the Partial Gun to be Particle Shotgun. Make more shotguns. Also, change the pricing on some weapons. Better explain bonus options for ammo.
- Fix the pricing for Armor. Add more Armor examples.
- Fix the starting wealth for Professions. Fix requirements for Professions. Provide more pros/cons for choosing a profession. Add hits and suggestions for different Base Classes for Professions and vice-a-verse.
- Completely reevaluate starting prerequisites for Advance Classes. Remove all prerequisites associated with skills. Make it to where you HAVE to be at least level 2. Also, make the prerequisites based on your Base Class OR on ability scores/Feats.
- Completely reevaluate starting skills and picking skills. Make skills more optional so that classes have more flexibility. There needs to be a medium ground between flexibility and keeping with the theme of the Character choice.
- Reevaluate Knowledge skills. Possibly reduce the number by 1 or 2 and rename the others.
- Add more rules around Ship Positions and better define there links to the different Ship Attributes/Functions.
- Remove the Target Ship Function. The bonus will directly come from the Sensors and will be used both by weapons and Jaming. Possibly more ship functions.
- Review and expand upon the ship combat rules especially to the order of the Ship Positions and what happens when crits happen or what happens when a ship decides to target a specific part of another ship. What specific things can they target?
- Add Passive Perception of the newest version of the Character Sheet. Also... Passive Sensors for ships!?
- Character Creation and Advancement page need a LOT of update work. It is missing several key points. I may want to think about completely re-writting the whole thing. Not sure.
- Make a Sayor species and make the Aconians so that they can be playable. Make a “Major Races” section and a “Minor Races” section.
Alpha 2.9: Incomplete (Skipping)
This was originally planned to be part of Alpha 2.5, but instead, all extra content surrounding Space Ships, such as their accessories and space ship examples, will be put on hold until Alpha 2.5 is tested to make sure the current rules work. Once that is done, work to 'fill in the blanks' will be done. Also, balancing work for the Techniques and Advanced Class talents needs work.
Alpha 3: Incomplete (Starting as of September 2019)
- Re-naming and re-writing of the 6 Ability scores. (6 Attribute Themes with a simpler, straightforward explanation) (Done)
- Re-writing of the skill rules as well as skill names. (removing the 'Trained' aspect of skills and 'Class skills' to be renamed to 'Favored Skills') (Done)
- A review and refresh of the Transportation/Vehicles pages/rules. (Mostly Done)
- A review of the Hero Companion rules. (Mostly Done)
- Add more Robotic Examples.
- Add Hero Companion accessories.
- Difficulties rules to be finished, which will include 'Cybernetics', 'Mutations', and 'Psionics'.
- Update Graylings so they can be playable.
- Add new Species to focus on being Cybernetics
- Add a new Human subspecies that focuses on being Mutants.
- Review the Advanced Classes, checking for balance and theme.
- Finish some of the Advanced Classes as they are yet to be completed.
- Add a new Advanced Class called Elementalist that requires Phsionic.
- Review Species and fill in missing details and check for balance.
- Edit and clean up the Wealth page. (Mostly Done) Needs review
- Review Weapon Rules.
- Add more special Ammo types/upgrades
- Add more Explosive examples.
- Review Armor Rules. (Fill in missing armor example links)
- Review Combat Rules.
- Better integration with skills.
- Change grenade-throwing rules.
- Re-work actions and the action point system.
- Change the Team base turns into a Fast/Slow group system.
- Reevaluate some Feats and Class abilities to better fit the new system.
- Review Feats for new Skill rules and updated combat rules.
- Make a new Feat Category specifically for enhancing skills. (Mostly Done)
Alpha 4: Required.
An Alpha 4 may be necessary to finish testing and updating all the rules for 'Advanced Character' customizations. I have moved the Bestiary and Inertia rules, as well as other advanced rules such as Prestige classes, here from Alpha 3. Alpha 3 was getting too big.
- The introduction of a 'Bestiary' or 'Monster Manual' to be added. This will be called "Monsters, Mobs, and MasterMinds".
- Further integration of the optional 'Inertia' rules.
- Add 'Prestige Classes', 'ArchTypes' and/or 'Backgrounds'. (It is possible that Backgrounds and Arch Types will be combined into one system.)
- Introduce Mechs. This goes beyond Power Armor. It is more like a Hybrid between SpaceShips and Power Armor. Extra massive walking mechanical machines in the proportions and shape of a known Species. Using weapons reserved for large tanks or small/medium ships.
- Update Lifestyle & Services page.
- Introduce Background rules for further Character customization and role-playing.
- Review and refactor Power Armor
- Complete Encounter and Grand Encounter rules.
- Review Professions and Profession Skill with the idea of replacing it as it is sorta an uncessary skill.
Beta 1: Not Started
- Add more information and flavor text to pages associated with the Campaign Setting.
- Overall, more content in terms of Items, Weapon Examples, Armor Examples, Spaceship Examples, and Accessories.
- More Prestige Classes and ArchTypes
- Review and add flavor text.
- Trial the first combined software suite for Future Path, which will primarily focus on a character sheet building and managing tool. And custom Weapon/Armor/Spaceship creation tools.
- A more serious look into the artwork
Beta 2: Unknown
Beta 3: Optional
Release Candidate 1: Unknown
Release Candidate 2: Optional
Release 1: Unknown
Hopefully, this will happen sometime by Q1 of 2024.