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Weapons Assist

From FuturePath

Man the guns! Fire and will!

Description

This is available to any crew member who has access to a console and chooses to act in the Action Phase of SpaceShip combat. With the exception of the Weapon's Officer.

This allows the Player to roll an accuracy check against the target's Tracking DC. This is only possible if the Ship Sensors can detect the ship or the Sensor Officer has already successfully scanned it. This check by default uses the Character's Dexterity Modifier as a bonus. However, if the Character has taken any of the Space Ship Operations Feats, then they can choose to use their Intelligence or Wisdom Modifiers instead.

If successful, then once the Battle Pool has been rolled by the Weapon's Officer but before re-rolls, the assisting Player can choose one d10 from the pool that has failed and either add their Character's chosen Ability Modifier (ie: Dex/Int/Wis) to turn it into a successful hit, or if that isn't enough, they can try to re-roll the d10 to see if it succeeds, adding their modifier on top of any the die already benefits from.

If the Die becomes a success because of the Weapons Assist function, it cannot be 'Exploded' or the target of a re-roll.