AnimalFeats: Difference between revisions
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Feats | This page is dedicated too Animal [[Hero_Companions|Hero Companions]] Feats. In order to get a complete list of all Feats available for a normal Hero Character please go [[Feats|here]]. | ||
On this page, these Feats are like special abilities or traits an Animal Companion learn. Feats are themed and organized into '''categories''' like Combat Martial Arts or Skill Enhancements. | |||
==Feats== | ==Feats== | ||
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! Prerequisites | ! Prerequisites | ||
! Summary | ! Summary | ||
|- | |- | ||
! colspan="3" | Category: Combat Martial Arts | ! colspan="3" | Category: Combat Martial Arts | ||
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|[[Blind Fight|Blind Fight]]|| - ||re-roll melee attacks that miss because of concealment. | |[[Blind Fight|Blind Fight]]|| - ||re-roll melee attacks that miss because of concealment. | ||
|- | |- | ||
|[[Martial Art Focus|Martial Arts Focus]]|| Strength or Dexterity | |[[Martial Art Focus|Martial Arts Focus]]|| Strength or Dexterity score of 15 or higher|| The Damage die for unarmed strikes goes up a level. | ||
|- | |- | ||
|[[Martial Arts Master| - Martial Arts Master]]|| Martial Arts Focus, Advantage Die 1d8.|| The character’s threat range on an unarmed strike improves to 19–20. | |[[Martial Arts Master| - Martial Arts Master]]|| Martial Arts Focus, Advantage Die 1d8.|| The character’s threat range on an unarmed strike improves to 19–20. | ||
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| [[Aggressive Strike| - Aggressive Strike]]|| Melee Weapon Focus || Deal more damage but decrease your own AC against the target's attacks. | | [[Aggressive Strike| - Aggressive Strike]]|| Melee Weapon Focus || Deal more damage but decrease your own AC against the target's attacks. | ||
|- | |- | ||
! colspan="3" | Category: Two-Weapon Fighting | ! colspan="3" | Category: Two-Weapon Fighting | ||
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| [[Niten Ichi| - Niten Ichi]] || Akimbo Specialist || The character takes no penalties for using two melee weapons. | | [[Niten Ichi| - Niten Ichi]] || Akimbo Specialist || The character takes no penalties for using two melee weapons. | ||
|- | |- | ||
! colspan="3" | Category: Skill Enhancements | ! colspan="3" | Category: Skill Enhancements | ||
|- | |- | ||
|[[Acrobatic|Acrobatic]]|| - ||Misc +2 bonus to the Acrobatic skill. | |[[Acrobatic|Acrobatic]]|| - ||Misc +2 bonus to the Acrobatic skill. | ||
|- | |- | ||
|[[Athletic|Athletic]]|| - ||Misc +2 bonus to the Athletic skill. | |[[Athletic|Athletic]]|| - ||Misc +2 bonus to the Athletic skill. | ||
|- | |- | ||
|[[Attentive|Attentive]]|| - ||The character gets an minor +1 bonus on Study and Sense Motive skills | |[[Attentive|Attentive]]|| - ||The character gets an minor +1 bonus on Study and Sense Motive skills | ||
|- | |- | ||
|[[Cautious|Cautious]]|| - ||Misc +2 bonus to the Disable Device skill. | |[[Cautious|Cautious]]|| - ||Misc +2 bonus to the Disable Device skill. | ||
|- | |- | ||
|[[Confident|Confident]]|| - ||Misc +1 bonus to the Diplomacy and Bluff skill. | |[[Confident|Confident]]|| - ||Misc +1 bonus to the Diplomacy and Bluff skill. | ||
|- | |- | ||
|[[Deceptive|Deceptive]]|| - ||Misc +1 bonus to both the Bluff and Disguise skills. | |[[Deceptive|Deceptive]]|| - ||Misc +1 bonus to both the Bluff and Disguise skills. | ||
|- | |- | ||
|[[Hawk Eye|Hawk Eye]]|| - ||Misc +1 bonus to Perception Skill | |[[Hawk Eye|Hawk Eye]]|| - ||Misc +1 bonus to Perception Skill | ||
|- | |- | ||
|[[Guide|Guide]] || - ||Misc +1 bonus to both the Pilot and Survival | |[[Guide|Guide]] || - ||Misc +1 bonus to both the Pilot and Survival skills. | ||
|- | |- | ||
|[[Nimble|Nimble]]|| - ||Misc +2 bonus on the Sleight of Hand skill. | |[[Nimble|Nimble]]|| - ||Misc +2 bonus on the Sleight of Hand skill. | ||
|- | |- | ||
|[[Persuasive|Persuasive]] || - || You gain a Misc +1 to both Diplomacy and Intimidate skills. | |[[Persuasive|Persuasive]] || - || You gain a Misc +1 to both Diplomacy and Intimidate skills. | ||
|- | |- | ||
|[[Stealthy|Stealthy]]|| - ||Misc +2 bonus on the Stealth skill. | |[[Stealthy|Stealthy]]|| - ||Misc +2 bonus on the Stealth skill. | ||
|- | |- | ||
|[[Studious|Studious]]|| - ||Misc +2 bonus on the Study skill and a Misc +1 to any Knowledge skill. | |[[Studious|Studious]]|| - ||Misc +2 bonus on the Study skill and a Misc +1 to any Knowledge skill. | ||
|- | |- | ||
|[[Trustworthy|Trustworthy]]|| - ||Misc +2 bonus on the Diplomacy skill. | |[[Trustworthy|Trustworthy]]|| - ||Misc +2 bonus on the Diplomacy skill. | ||
|- | |- | ||
! colspan="3" | Category: Misc Feats | ! colspan="3" | Category: Misc Feats | ||
|- | |- | ||
|[[Alertness|Alertness]]|| - ||The character gets a +2 permanent bonus too Passive Perception. | |[[Alertness|Alertness]]|| - ||The character gets a +2 permanent bonus too Passive Perception. | ||
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|[[Athletic Prowess|Athletic Prowess]]|| - ||Allows the Athletic skill rank to boost your Intimidate Skill. | |[[Athletic Prowess|Athletic Prowess]]|| - ||Allows the Athletic skill rank to boost your Intimidate Skill. | ||
|- | |- | ||
|[[Endurance|Endurance]]|| - || Advantage bonus on the following checks and saves, see the list in the description. | |||
|[[Endurance|Endurance]]|| - || Advantage bonus on the following checks and saves, see list in the description. | |||
|- | |- | ||
|[[Great Fortitude|Great Fortitude]]|| Advantage Die 1d8 ||Advantage bonus on all Constitution saving throws. | |[[Great Fortitude|Great Fortitude]]|| Advantage Die 1d8 ||Advantage bonus on all Constitution saving throws. | ||
|- | |- | ||
|[[Intimidating Prowess|Intimidating Prowess]] || - || Add your Strength Modifier to Intimidated skill checks in addition too your Charisma | |[[Intimidating Prowess|Intimidating Prowess]] || - || Add your Strength Modifier to Intimidated skill checks in addition too your Charisma | ||
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|- | |- | ||
|[[Lightning Reflexes|Lightning Reflexes]]|| Advantage Die 1d8||Advantage bonus on all Dexterity saving throws. | |[[Lightning Reflexes|Lightning Reflexes]]|| Advantage Die 1d8||Advantage bonus on all Dexterity saving throws. | ||
|- | |- | ||
| [[Multitasker|Multitasker]] || - || Allows a Character to do multiple skills or actions at a time. | | [[Multitasker|Multitasker]] || - || Allows a Character to do multiple skills or actions at a time. | ||
|- | |- | ||
|[[Planetary Adaption|Planetary Adaption]]|| - ||You gain one of the benefits listed in the description, depending on your planet of origin. | |[[Planetary Adaption|Planetary Adaption]]|| - ||You gain one of the benefits listed in the description, depending on your planet of origin. | ||
|- | |- | ||
|[[Track|Track]]|| - ||A character can add there Advantage Die too survival check when tracking | |[[Track|Track]]|| - ||A character can add there Advantage Die too survival check when tracking | ||
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|- | |- | ||
|[[Ultra Immune System|Ultra Immune System]]|| - ||You gain an advantage bonus on Constitution saving throws to resist poisons, diseases, and radiation sickness. | |[[Ultra Immune System|Ultra Immune System]]|| - ||You gain an advantage bonus on Constitution saving throws to resist poisons, diseases, and radiation sickness. | ||
|- | |- | ||
|[[Zero-G Training|Zero-G Training]]|| Dexterity 13, Acrobatics 2 ranks.|| You take no disadvantage on attack rolls in low-gravity or zero-gravity environments. | |[[Zero-G Training|Zero-G Training]]|| Dexterity 13, Acrobatics 2 ranks.|| You take no disadvantage on attack rolls in low-gravity or zero-gravity environments. | ||
|- | |- | ||
|} | |} | ||
Revision as of 22:54, 16 August 2020
This page is dedicated too Animal Hero Companions Feats. In order to get a complete list of all Feats available for a normal Hero Character please go here.
On this page, these Feats are like special abilities or traits an Animal Companion learn. Feats are themed and organized into categories like Combat Martial Arts or Skill Enhancements.
Feats
| Feat | Prerequisites | Summary |
|---|---|---|
| Category: Combat Martial Arts | ||
| Blind Fight | - | re-roll melee attacks that miss because of concealment. |
| Martial Arts Focus | Strength or Dexterity score of 15 or higher | The Damage die for unarmed strikes goes up a level. |
| - Martial Arts Master | Martial Arts Focus, Advantage Die 1d8. | The character’s threat range on an unarmed strike improves to 19–20. |
| - Dan Martial Artiest | Martial Arts Master, Advantage Die 1d12. | When the character scores a critical hit with an unarmed strike, its triple damage die. |
| - Nerve Pinch | Martial Arts Focus, Advantage Die 1d8. | Perform a melee attack that can paralyze the target. |
| Defensive Martial Arts | - | +1 AC bonus against only melee attacks. |
| - Elusive Target | Dexterity 14, Defensive Martial Arts. | Opponents that target you with a melee attack take disadvantage. |
| - Muscle Memory | Defensive Martial Arts, Advantage Die 1d10. | In melee, if an enemy attacks and misses, the character may immediately make a trip against the opponent. |
| - Improved Feint | Intelligence 13, Combat Martial Arts. | Advantage bonus on Bluff checks made to feint in melee combat. |
| Category: Melee Weapon Combat | ||
| Weapon Finesse | - | Use Dexterity modifier instead of Strength modifier on attack rolls. |
| Melee Weapon Focus | - | Character gains advantage while using specific melee weapons |
| - Improved Melee Weapon Focus | Melee Weapon Focus | Melee weapons now due 1 damage die level higher of damage. |
| - Sweeping Blow | Melee Weapon Focus, Advantage Die 1d8 | Causes the target to perform a saving throw or be tripped |
| - Throw Off Guard | Melee Weapon Focus | Causes the target to have a temporarily lower AC when defending against other enemy attacks. |
| - Defensive Strike | Melee Weapon Focus | Deal less damage but increase your own AC against the target's attacks. |
| - Aggressive Strike | Melee Weapon Focus | Deal more damage but decrease your own AC against the target's attacks. |
| Category: Two-Weapon Fighting | ||
| Akimbo Specialist | - | The character can now gain an advantage when using off-hand weapons. |
| - Niten Ichi | Akimbo Specialist | The character takes no penalties for using two melee weapons. |
| Category: Skill Enhancements | ||
| Acrobatic | - | Misc +2 bonus to the Acrobatic skill. |
| Athletic | - | Misc +2 bonus to the Athletic skill. |
| Attentive | - | The character gets an minor +1 bonus on Study and Sense Motive skills |
| Cautious | - | Misc +2 bonus to the Disable Device skill. |
| Confident | - | Misc +1 bonus to the Diplomacy and Bluff skill. |
| Deceptive | - | Misc +1 bonus to both the Bluff and Disguise skills. |
| Hawk Eye | - | Misc +1 bonus to Perception Skill |
| Guide | - | Misc +1 bonus to both the Pilot and Survival skills. |
| Nimble | - | Misc +2 bonus on the Sleight of Hand skill. |
| Persuasive | - | You gain a Misc +1 to both Diplomacy and Intimidate skills. |
| Stealthy | - | Misc +2 bonus on the Stealth skill. |
| Studious | - | Misc +2 bonus on the Study skill and a Misc +1 to any Knowledge skill. |
| Trustworthy | - | Misc +2 bonus on the Diplomacy skill. |
| Category: Misc Feats | ||
| Alertness | - | The character gets a +2 permanent bonus too Passive Perception. |
| Athletic Prowess | - | Allows the Athletic skill rank to boost your Intimidate Skill. |
| Endurance | - | Advantage bonus on the following checks and saves, see the list in the description. |
| Great Fortitude | Advantage Die 1d8 | Advantage bonus on all Constitution saving throws. |
| Intimidating Prowess | - | Add your Strength Modifier to Intimidated skill checks in addition too your Charisma |
| Iron Will | Advantage Die 1d8 | Advantage on all Wisdom saving throws. |
| Lightning Reflexes | Advantage Die 1d8 | Advantage bonus on all Dexterity saving throws. |
| Multitasker | - | Allows a Character to do multiple skills or actions at a time. |
| Planetary Adaption | - | You gain one of the benefits listed in the description, depending on your planet of origin. |
| Track | - | A character can add there Advantage Die too survival check when tracking |
| Wild Talent | - | Select one 0-level psionic power. |
| Ultra Immune System | - | You gain an advantage bonus on Constitution saving throws to resist poisons, diseases, and radiation sickness. |
| Zero-G Training | Dexterity 13, Acrobatics 2 ranks. | You take no disadvantage on attack rolls in low-gravity or zero-gravity environments. |