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Aconian Style Battle Cruiser

From FuturePath

Ship Name: Aconian Style Battle Cruiser

 

Ship Core: Tech Level 3

 

Hull Size: Large

 

Hull Configuration: Battle Cruiser

 

Number of Attribute Points: 15 (due to -5 Battle Cruiser configuration penalty)


- 6 Core System Attributes:


Engines: 10 + 2 = 12 (Modifier: +1)

Weapons: 12 (Modifier: +1)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 13 + 2 = 15 (Modifier: +2)

Sensors: 10 (Modifier: +0)


- Ship Statistics:


Tracking DC: 10 (Base 10 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 1 (Size Mod))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 10 (Detection 8 + 2 Electronics)

Battle Damage: 3

Initiative: -1 (Engines 1 + Sensors 0 - Structure 2)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 1,500 Units (1,000 Base + 500 from Cargo Bay)

Passenger Capacity: 40 (8 Base + 32 from Passenger Bay)

FTL Engine/Speed: High Pulse Drive

Cost and Procure Diff: $125,919,100 / 2 (Procure Diff: 2)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 1 (Battle Cruiser configuration free function: Feint)

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 8 / 8 / 0 (Battle Cruiser configuration grants +1 HP)

Bays (Total/Used/Free): 4 / 4 / 0

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot, -1 penalty from Battle Cruiser configuration applied)
Description
A large Aconian military vessel designed for heavy border patrol. Features enhanced engine performance, high shielding, and specialized combat matrices.
Explanations
Highly flexible combat ship leveraging Tech Level 3 core point pairings to lock in active combat and system modifiers.

Hard Point Items:


Hard Point 1: High Pulse Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Large Projectile Weapon (Ammo: 1 mag of Large Projectile Ammo) Hard Point 3: Large Projectile Weapon (Ammo: 1 mag of Large Projectile Ammo) Hard Point 4: Large Laser (Focuses: 1 Large Laser Crystal) Hard Point 5: Large Laser (Focuses: 1 Large Laser Crystal) Hard Point 6: Large Plasma Weapon (Ammo: 1 mag of Large Plasma Ammo) Hard Point 7: Large Plasma Weapon (Ammo: 1 mag of Large Plasma Ammo) Hard Point 8: Large Missile Launcher (Ammo: 1 mag of Large Missile Ammo)

Cost of Hard Point items: $17,429,100 ($3,500,000 FTL Drive + $2,560,000 Projectiles + $102,400 Ammo + $2,500,000 Lasers + $1,666,700 Crystals + $3,750,000 Plasmas + $300,000 Ammo + $3,125,000 Missile + $125,000 Ammo)
 

Bay Items:


Bay 1: High Pulse Drive (FTL) Bay 2: Cargo Bay (Large) Bay 3: Passenger Bay (Large) Bay 4: Engineering Bay

Cost of Bay items: $190,000 ($80,000 Cargo Bay + $80,000 Passenger Bay + $30,000 Engineering Bay)