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Aconian Style Capital Ship

From FuturePath

Ship Name: Aconian Style Capital Ship

 

Ship Core: Tech Level 3

 

Hull Size: Colossal

 

Hull Configuration: Capital

 

Number of Attribute Points: 15 (due to -5 Capital configuration penalty)


- 6 Core System Attributes:


Engines: 12 - 2 = 10 (Modifier: +0)

Weapons: 12 (Modifier: +1)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 11 + 2 = 13 (Modifier: +1)

Sensors: 10 + 2 = 12 (Modifier: +1)


- Ship Statistics:


Tracking DC: 10 (Base 10 = 10 + 0 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 2 (Size Mod) + 2 (Capital Tech 3 free Supreme Commander function? Wait, 10 + 0 + 2 - 2 - 2 = 8? Tracking DC is 8! Let's write 8!))

Detection DC**: 6

Stealth DC: 7 (Detection 6 + 1 Electronics)

Battle Damage: 5

Initiative: -1 (Engines 0 + Sensors 1 - Structure 2)

Movement Speed: 4 Squares (Tactical Speed: 4 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +0 (equal to Engines Mod)

Passive Sensors: 11 (Base 10 + 1 Sensors Mod)

Cargo Capacity: 162,500 Units (65,000 Base + 97,500 from 3 Cargo Bays)

Passenger Capacity: 8,864 (864 Base Capital config + 8,000 from 4 Passenger Bays)

FTL Engine/Speed: High Pulse Drive

Cost and Procure Diff: $2,944,707,200 / 4 (Procure Diff: 4)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 8 / 8 / 0 (Huge Hard Points carrying Huge scale weapons, reduced by 2 from Capital configuration)

Bays (Total/Used/Free): 9 / 9 / 0 (Colossal military base 8, Capital configuration grants +1 Bay)

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot), Advanced Recycler Grid (1 Customization Slot, -1 penalty from Capital configuration applied)
Description
A massive Aconian military command capital ship. Serves as a fleet flagship, housing massive cargo holds, barracks, and an Engineering Facility.
Explanations
Prioritizes shielding and structure to weather heavy bombardment, using its command functions to direct battles.

Hard Point Items:


Hard Point 1: High Pulse Drive (Takes up 1 HP & 1 Bay; restricted to Huge size slot) Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 4: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 6: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 7: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 8: Huge Missile Launcher (Ammo: 2 mags of Huge Missile Ammo)

Cost of Hard Point items: $42,987,200 ($3,500,000 FTL Drive + $7,680,000 Projectiles + $307,200 Ammo + $15,000,000 Lasers + $10,000,000 Crystals + $6,250,000 Missile + $500,000 Ammo)
 

Bay Items:


Bay 1: High Pulse Drive (FTL) Bay 2: Cargo Bay (Colossal) Bay 3: Cargo Bay (Colossal) Bay 4: Cargo Bay (Colossal) Bay 5: Passenger Bay (Colossal) Bay 6: Passenger Bay (Colossal) Bay 7: Passenger Bay (Colossal) Bay 8: Passenger Bay (Colossal) Bay 9: Engineering Facility (Level 1) (Colossal size bay takes up 1 bay slot)

Cost of Bay items: $1,340,000 ($840,000 Cargo/Passenger Bays + $500,000 Engineering Facility)