Advanced Civ. Small Hull
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Ship Name: Advanced Civ. Small Hull |
Ship Core: Tech Level 3 |
Hull Size: Small |
Hull Configuration: N/A |
Number of Attribute Points: 20 |
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- 6 Core System Attributes: Engines: 14 (Modifier: +2) Weapons: 10 (Modifier: +0) Structure: 14 (Modifier: +2) Shields: 14 (Modifier: +2) Electronics: 14 (Modifier: +2) Sensors: 10 (Modifier: +0)
Tracking DC: 13 (Base 13 = 10 + 2 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) + 1 (Size Mod)) Detection DC: 9 Stealth DC: 11 (Detection 9 + 2 Electronics) Battle Damage: 2 Initiative: 0 (Engines 2 + Sensors 0 - Structure 2) Movement Speed: 6 Squares (Tactical Speed: 6 Squares) |
- Secondary Ship Statistics: Reflectors (Shields): 6 (Base 4 + 2 Shields Mod) Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod) Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector) Repair DC Bonus: +0 (equal to Weapons Mod) Tactical Mobility: +2 (equal to Engines Mod) Passive Sensors: 10 (Base 10 + 0 Sensors Mod) Cargo Capacity: 500 Units (250 Base + 250 from 2 Cargo Bays) Passenger Capacity: 16 (8 Base + 8 from Passenger Bay) FTL Engine/Speed: Personal Jump Drive Cost and Procure Diff: $7,095,400 / 0 (Procure Diff: 0) |
- Ship Functions: Beam: 0 Bombard: 0 Cloak: 0 Crypto: 0 Feint: 0 Grapple: 0 Jam: 0 Ram: 0 Scan: 0 Target: 0 |
- Hard Points and Bays: Hard Points (Total/Used/Free): 4 / 4 / 0 Bays (Total/Used/Free): 5 / 5 / 0 - Accessories and Description:
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Hard Point Items: Hard Point 1: Personal Jump Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Medium Projectile Weapon (Ammo: 1 mag of Medium Projectile Ammo) Hard Point 3: Medium Laser (Focuses: 1 Medium Laser Crystal) Hard Point 4: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)
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Bay Items: Bay 1: Personal Jump Drive (FTL) Bay 2: Cargo Bay (Small) Bay 3: Cargo Bay (Small) Bay 4: Passenger Bay (Small) Bay 5: Medical Bay
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