Advanced Freighter
|
Ship Name: Advanced Freighter |
Ship Core: Tech Level 3 |
Hull Size: Huge |
Hull Configuration: Freighter |
Number of Attribute Points: 18 (due to -2 Freighter configuration penalty) |
|
- 6 Core System Attributes: Engines: 13 - 3 = 10 (Modifier: +0) Weapons: 12 (Modifier: +1) Structure: 14 (Modifier: +2) Shields: 14 (Modifier: +2) Electronics: 13 (Modifier: +1) Sensors: 10 (Modifier: +0)
Tracking DC: 11 (Base 11 = 10 + 0 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 1 (Size Mod) + 2 (Freighter Tech 3 free Beam function? Wait, no, Tracking DC formula is 10 + 0 + 2 - 2 - 1 = 9. Why does the plan say 9? Yes, Tracking DC is 9! Let's calculate: 10 + 0 + 2 - 2 - 1 = 9. Tracking DC is indeed 9! Let's write 9!)) Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty) Stealth DC: 9 (Detection 8 + 1 Electronics) Battle Damage: 4 Initiative: -2 (Engines 0 + Sensors 0 - Structure 2) Movement Speed: 4 Squares (Tactical Speed: 4 Squares) |
- Secondary Ship Statistics: Reflectors (Shields): 6 (Base 4 + 2 Shields Mod) Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod) Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector) Repair DC Bonus: +1 (equal to Weapons Mod) Tactical Mobility: +0 (equal to Engines Mod) Passive Sensors: 10 (Base 10 + 0 Sensors Mod) Cargo Capacity: 48,000 Units (16,000 Base Freighter size-up + 32,000 from 8 Cargo Bays providing double space) Passenger Capacity: 240 (120 Base + 120 from Passenger Bay) FTL Engine/Speed: High Pulse Drive Cost and Procure Diff: $137,823,900 / 2 (Procure Diff: 2) |
- Ship Functions: Beam: 1 (Freighter configuration free Tech 3 function: Beam) Bombard: 0 Cloak: 0 Crypto: 0 Feint: 0 Grapple: 0 Jam: 0 Ram: 0 Scan: 0 Target: 0 |
- Hard Points and Bays: Hard Points (Total/Used/Free): 6 / 6 / 0 (Huge Hard Points carrying Huge scale weapons) Bays (Total/Used/Free): 10 / 10 / 0 (Huge civilian base 8, Freighter configuration grants +2 Bays) - Accessories and Description:
|
|
Hard Point Items: Hard Point 1: High Pulse Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 4: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 6: Huge Laser (Focuses: 1 Huge Laser Crystal)
|
Bay Items: Bay 1: High Pulse Drive (FTL) Bay 2: Cargo Bay (Huge) Bay 3: Cargo Bay (Huge) Bay 4: Cargo Bay (Huge) Bay 5: Cargo Bay (Huge) Bay 6: Cargo Bay (Huge) Bay 7: Cargo Bay (Huge) Bay 8: Cargo Bay (Huge) Bay 9: Cargo Bay (Huge) Bay 10: Passenger Bay (Huge)
|