Capital Class Carrier
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Ship Name: Capital Class Carrier |
Ship Core: Tech Level 4 |
Hull Size: Colossal |
Hull Configuration: Capital |
Number of Attribute Points: 22 (due to -3 Capital configuration penalty) |
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- 6 Core System Attributes: Engines: 12 (Modifier: +1) Weapons: 13 (Modifier: +1) Structure: 14 (Modifier: +2) Shields: 14 (Modifier: +2) Electronics: 14 (Modifier: +2) Sensors: 14 (Modifier: +2)
Tracking DC: 9 (Base 10 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 2 (Size Mod)) Detection DC: 5 (Detection 6 - 1 from Shields Mod penalty) Stealth DC: 8 (Detection 6 + 2 Electronics) Battle Damage: 5 Initiative: +1 (Engines 1 + Sensors 2 - Structure 2) Movement Speed: 5 Squares (Tactical Speed: 5 Squares) |
- Secondary Ship Statistics: Reflectors (Shields): 6 (Base 4 + 2 Shields Mod) Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod) Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector) Repair DC Bonus: +1 (equal to Weapons Mod) Tactical Mobility: +1 (equal to Engines Mod) Passive Sensors: 12 (Base 10 + 2 Sensors Mod) Cargo Capacity: 162,500 Units (65,000 Base + 97,500 from 3 Cargo Bays) Passenger Capacity: 8,864 (864 Base Capital config + 8,000 from 4 Passenger Bays) FTL Engine/Speed: Expert Warp Drive (Warp 1-9) Cost and Procure Diff: $2,966,907,250 / 4 (Procure Diff: 4) |
- Ship Functions: Beam: 0 Bombard: 0 Cloak: 0 Crypto: 0 Feint: 0 Grapple: 0 Jam: 0 Ram: 0 Scan: 0 Target: 1 (Capital configuration free function choice: Target) |
- Hard Points and Bays: Hard Points (Total/Used/Free): 8 / 8 / 0 (Colossal military base 10, reduced by 2 from Capital configuration) Bays (Total/Used/Free): 9 / 9 / 0 (Colossal military base 8 + 1 bay from Capital configuration) - Accessories and Description:
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Hard Point Items: Hard Point 1: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 4: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 6: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 7: Huge Plasma Weapon (Ammo: 1 mag of Huge Plasma Ammo) Hard Point 8: Huge Missile Launcher (Ammo: 1 mag of Huge Missile Ammo)
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Bay Items: Bay 1: Medical Facility Bay 2: Cargo Bay (Colossal) Bay 3: Cargo Bay (Colossal) Bay 4: Cargo Bay (Colossal) Bay 5: Passenger Bay (Colossal) Bay 6: Passenger Bay (Colossal) Bay 7: Docking Bay (Colossal) Bay 8: Engineering Facility Bay 9: Armory (Colossal)
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