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Capital Class Carrier

From FuturePath

Ship Name: Capital Class Carrier

 

Ship Core: Tech Level 4

 

Hull Size: Colossal

 

Hull Configuration: Capital

 

Number of Attribute Points: 20 (due to -5 Capital configuration penalty)


- 6 Core System Attributes:


Engines: 12 - 2 = 10 (Modifier: +0)

Weapons: 12 (Modifier: +1)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 13 + 2 = 15 (Modifier: +2)

Sensors: 13 + 2 = 15 (Modifier: +2)


- Ship Statistics:


Tracking DC: 8 (Base 8 = 10 + 0 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 2 (Size Mod))

Detection DC: 6

Stealth DC: 8 (Detection 6 + 2 Electronics? Wait, Electronics Mod is +2, so 6 + 2 = 8! Let's write 8!)

Battle Damage: 5

Initiative: 0 (Engines 0 + Sensors 2 - Structure 2)

Movement Speed: 4 Squares (Tactical Speed: 4 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +0 (equal to Engines Mod)

Passive Sensors: 12 (Base 10 + 2 Sensors Mod)

Cargo Capacity: 162,500 Units (65,000 Base + 97,500 from 3 Cargo Bays)

Passenger Capacity: 8,864 (864 Base Capital config + 8,000 from 4 Passenger Bays)

FTL Engine/Speed: High Pulse Drive

Cost and Procure Diff: $2,944,707,200 / 4 (Procure Diff: 4)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 1 (Capital configuration free function choice: Target)

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 8 / 8 / 0 (Huge Hard Points carrying Huge scale weapons, reduced by 2 from Capital configuration)

Bays (Total/Used/Free): 9 / 9 / 0 (Colossal military base 8, Capital configuration grants +1 Bay)

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot), Advanced Recycler Grid (1 Customization Slot, -1 penalty from Capital configuration applied)
Description
A Colossal military command capital carrier. Serves as a fleet flagship, housing massive cargo holds, barracks, and an Engineering Facility.
Explanations
Focuses point budget on shielding and structure to weather heavy bombardment, using its command functions to direct fleet battles.

Hard Point Items:


Hard Point 1: High Pulse Drive (Takes up 1 HP & 1 Bay; restricted to Huge size slot) Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 4: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 6: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 7: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 8: Huge Missile Launcher (Ammo: 2 mags of Huge Missile Ammo)

Cost of Hard Point items: $42,987,200 ($3,500,000 FTL Drive + $7,680,000 Projectiles + $307,200 Ammo + $15,000,000 Lasers + $10,000,000 Crystals + $6,250,000 Missile + $500,000 Ammo)
 

Bay Items:


Bay 1: High Pulse Drive (FTL) Bay 2: Cargo Bay (Colossal) Bay 3: Cargo Bay (Colossal) Bay 4: Cargo Bay (Colossal) Bay 5: Passenger Bay (Colossal) Bay 6: Passenger Bay (Colossal) Bay 7: Passenger Bay (Colossal) Bay 8: Passenger Bay (Colossal) Bay 9: Engineering Facility (Level 1) (Colossal size bay takes up 1 bay slot)

Cost of Bay items: $1,340,000 ($840,000 Cargo/Passenger Bays + $500,000 Engineering Facility)