Capital Class Carrier
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Ship Name: Capital Class Carrier |
Ship Core: Tech Level 4 |
Hull Size: Colossal |
Hull Configuration: Capital |
Number of Attribute Points: 20 (due to -5 Capital configuration penalty) |
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- 6 Core System Attributes: Engines: 12 - 2 = 10 (Modifier: +0) Weapons: 12 (Modifier: +1) Structure: 14 (Modifier: +2) Shields: 14 (Modifier: +2) Electronics: 13 + 2 = 15 (Modifier: +2) Sensors: 13 + 2 = 15 (Modifier: +2)
Tracking DC: 8 (Base 8 = 10 + 0 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 2 (Size Mod)) Detection DC: 6 Stealth DC: 8 (Detection 6 + 2 Electronics? Wait, Electronics Mod is +2, so 6 + 2 = 8! Let's write 8!) Battle Damage: 5 Initiative: 0 (Engines 0 + Sensors 2 - Structure 2) Movement Speed: 4 Squares (Tactical Speed: 4 Squares) |
- Secondary Ship Statistics: Reflectors (Shields): 6 (Base 4 + 2 Shields Mod) Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod) Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector) Repair DC Bonus: +1 (equal to Weapons Mod) Tactical Mobility: +0 (equal to Engines Mod) Passive Sensors: 12 (Base 10 + 2 Sensors Mod) Cargo Capacity: 162,500 Units (65,000 Base + 97,500 from 3 Cargo Bays) Passenger Capacity: 8,864 (864 Base Capital config + 8,000 from 4 Passenger Bays) FTL Engine/Speed: High Pulse Drive Cost and Procure Diff: $2,944,707,200 / 4 (Procure Diff: 4) |
- Ship Functions: Beam: 0 Bombard: 0 Cloak: 0 Crypto: 0 Feint: 0 Grapple: 0 Jam: 0 Ram: 0 Scan: 0 Target: 1 (Capital configuration free function choice: Target) |
- Hard Points and Bays: Hard Points (Total/Used/Free): 8 / 8 / 0 (Huge Hard Points carrying Huge scale weapons, reduced by 2 from Capital configuration) Bays (Total/Used/Free): 9 / 9 / 0 (Colossal military base 8, Capital configuration grants +1 Bay) - Accessories and Description:
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Hard Point Items: Hard Point 1: High Pulse Drive (Takes up 1 HP & 1 Bay; restricted to Huge size slot) Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 4: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 6: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 7: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 8: Huge Missile Launcher (Ammo: 2 mags of Huge Missile Ammo)
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Bay Items: Bay 1: High Pulse Drive (FTL) Bay 2: Cargo Bay (Colossal) Bay 3: Cargo Bay (Colossal) Bay 4: Cargo Bay (Colossal) Bay 5: Passenger Bay (Colossal) Bay 6: Passenger Bay (Colossal) Bay 7: Passenger Bay (Colossal) Bay 8: Passenger Bay (Colossal) Bay 9: Engineering Facility (Level 1) (Colossal size bay takes up 1 bay slot)
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