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Capital Class Carrier

From FuturePath

Ship Name: Capital Class Carrier

 

Ship Core: Tech Level 4

 

Hull Size: Colossal

 

Hull Configuration: Capital

 

Number of Attribute Points: 22 (due to -3 Capital configuration penalty)


- 6 Core System Attributes:


Engines: 12 (Modifier: +1)

Weapons: 13 (Modifier: +1)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 14 (Modifier: +2)

Sensors: 14 (Modifier: +2)


- Ship Statistics:


Tracking DC: 9 (Base 10 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 2 (Size Mod))

Detection DC: 5 (Detection 6 - 1 from Shields Mod penalty)

Stealth DC: 8 (Detection 6 + 2 Electronics)

Battle Damage: 5

Initiative: +1 (Engines 1 + Sensors 2 - Structure 2)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 12 (Base 10 + 2 Sensors Mod)

Cargo Capacity: 162,500 Units (65,000 Base + 97,500 from 3 Cargo Bays)

Passenger Capacity: 8,864 (864 Base Capital config + 8,000 from 4 Passenger Bays)

FTL Engine/Speed: Expert Warp Drive (Warp 1-9)

Cost and Procure Diff: $2,966,907,250 / 4 (Procure Diff: 4)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 1 (Capital configuration free function choice: Target)

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 8 / 8 / 0 (Colossal military base 10, reduced by 2 from Capital configuration)

Bays (Total/Used/Free): 9 / 9 / 0 (Colossal military base 8 + 1 bay from Capital configuration)

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot), Advanced Recycler Grid (1 Customization Slot, -1 penalty from Capital configuration applied)
Description
A Colossal military command capital carrier. Serves as a fleet flagship, housing massive cargo holds, barracks, and an Engineering Facility.
Explanations
Focuses point budget on shielding and structure for 6/6 BD-DC survival, boosting command sensors and electronics to +2 to orchestrate fleet engagements.

Hard Point Items:


Hard Point 1: Huge Laser (Focuses: 1 Huge Laser Crystal)

Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo)

Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo)

Hard Point 4: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo)

Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal)

Hard Point 6: Huge Laser (Focuses: 1 Huge Laser Crystal)

Hard Point 7: Huge Plasma Weapon (Ammo: 1 mag of Huge Plasma Ammo)

Hard Point 8: Huge Missile Launcher (Ammo: 1 mag of Huge Missile Ammo)

Cost of Hard Point items: $46,287,250
 

Bay Items:


Bay 1: Medical Facility

Bay 2: Cargo Bay (Colossal)

Bay 3: Cargo Bay (Colossal)

Bay 4: Cargo Bay (Colossal)

Bay 5: Passenger Bay (Colossal)

Bay 6: Passenger Bay (Colossal)

Bay 7: Docking Bay (Colossal)

Bay 8: Engineering Facility

Bay 9: Armory (Colossal)

Cost of Bay items: $5,320,000