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Common Battleship

From FuturePath

Ship Name: Common Battleship

 

Ship Core: Tech Level 2

 

Hull Size: Huge

 

Hull Configuration: Battleship

 

Number of Attribute Points: 10 (due to -5 Battleship config penalty)


- 6 Core System Attributes:


Engines: 12 + 1 = 13 (Modifier: +1)

Weapons: 12 + 2 = 14 (Modifier: +2)

Structure: 12 + 1 = 13 (Modifier: +1)

Shields: 12 (Modifier: +1)

Electronics: 10 (Modifier: +0)

Sensors: 12 (Modifier: +1)


- Ship Statistics:


Tracking DC: 10 (Base 10 = 10 + 1 (Tactical Mobility) + 1 (Shields Mod) - 1 (Structure Mod) - 1 (Size Mod))

Detection DC: 8

Stealth DC: 8 (Detection 8 + 0 Electronics)

Battle Damage: 4

Initiative: 1 (Engines 1 + Sensors 1 - Structure 1)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 5 (Base 4 + 1 Shields Mod)

Damage Resistance (Resistance): 5 successes (Base 4 + 1 Structure Mod)

Battle Damage Defense (BD-DC): 5 / 5 (5 successes / 5 Reflector)

Repair DC Bonus: +2 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 11 (Base 10 + 1 Sensors Mod)

Cargo Capacity: 3,000 Units (1,000 Base Battleship size-down + 2,000 from Cargo Bay)

Passenger Capacity: 152 (32 Base Battleship size-down + 120 from Passenger Bay)

FTL Engine/Speed: Warp Drive (The Skimmer) (Warp 1-7)

Cost and Procure Diff: $375,049,850 / 3 (Procure Diff: 3)

 

- Ship Functions:


Beam: 0

Bombard: 1 (Battleship configuration bonus)

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 1 (Battleship choice bonus)

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 9 / 9 / 0 (Huge Hard Points carrying Huge scale weapons)

Bays (Total/Used/Free): 5 / 5 / 0

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot)
Description
A massive military war machine and command battleship, serving as the heavy combat backbone of interstellar defense fleets.
Explanations
Built for extreme combat. Spends points in pairs to secure +1 modifiers across Engines, Structure, Shields, and Sensors, and a +2 modifier on Weapons. Has a free pre-installed Bombard and Target function and fits a Fire-Control Matrix.

Hard Point Items:


Hard Point 1: Warp Drive (The Skimmer) (Takes up 1 HP & 1 Bay; restricted to Medium size slot for Huge Hull frame) Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 4: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 6: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 7: Huge Plasma Weapon (Ammo: 1 mag of Huge Plasma Ammo) Hard Point 8: Huge Missile Launcher (Ammo: 1 mag of Huge Missile Ammo) Hard Point 9: Huge Missile Launcher (Ammo: 1 mag of Huge Missile Ammo)

Cost of Hard Point items: $50,384,850 ($300,000 FTL Drive + $5,120,000 Projectiles + $204,800 Ammo + $15,000,000 Lasers + $10,000,050 Crystals + $6,500,000 Plasma + $260,000 Ammo + $12,500,000 Missiles + $500,000 Ammo)
 

Bay Items:


Bay 1: Warp Drive (The Skimmer) Bay 2: Cargo Bay (Huge) Bay 3: Passenger Bay (Huge) Bay 4: Engineering Bay (Level 1) Bay 5: Industrial Bay (Level 1)

Cost of Bay items: $365,000 ($160,000 Cargo Bay + $160,000 Passenger Bay + $30,000 Engineering Bay + $15,000 Industrial Bay)