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Common Battleship

From FuturePath

Ship Name: Common Battleship

 

Ship Core: Tech Level 2

 

Hull Size: Huge

 

Hull Configuration: Battleship

 

Number of Attribute Points: 12 (due to -3 Battleship configuration penalty)


- 6 Core System Attributes:


Engines: 13 (Modifier: +1)

Weapons: 14 (Modifier: +2)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 10 (Modifier: +0)

Sensors: 10 (Modifier: +0)


- Ship Statistics:


Tracking DC: 10 (Base 10 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 1 (Size Mod))

Detection DC: 7 (Detection 8 - 1 from Shields Mod penalty)

Stealth DC: 8 (Detection 8 + 0 Electronics)

Battle Damage: 4

Initiative: -1 (Engines 1 + Sensors 0 - Structure 2)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +2 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 3,000 Units (1,000 Base Battleship size-down + 2,000 from Cargo Bay)

Passenger Capacity: 152 (32 Base Battleship size-down + 120 from Passenger Bay)

FTL Engine/Speed: Warp Drive (The Skimmer) (Warp 1-7)

Cost and Procure Diff: $376,243,900 / 3 (Procure Diff: 3)

 

- Ship Functions:


Beam: 0

Bombard: 1 (Battleship configuration bonus)

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 1 (Battleship choice bonus)

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 9 / 9 / 0 (Battleship configuration grants +1 HP, weapon only)

Bays (Total/Used/Free): 5 / 5 / 0 (Huge military base 5)

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot)
Description
A massive military war machine and command battleship, serving as the heavy combat backbone of interstellar defense fleets.
Explanations
Focuses point budget on weapons, shields, and structure to establish a rock-solid 6/6 BD-DC defense and heavy offensive bombardment capabilities.

Hard Point Items:


Hard Point 1: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo)

Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo)

Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo)

Hard Point 4: Huge Laser (Focuses: 1 Huge Laser Crystal)

Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal)

Hard Point 6: Huge Plasma Weapon (Ammo: 1 mag of Huge Plasma Ammo)

Hard Point 7: Huge Plasma Weapon (Ammo: 1 mag of Huge Plasma Ammo)

Hard Point 8: Huge Missile Launcher (Ammo: 1 mag of Huge Missile Ammo)

Hard Point 9: Huge Missile Launcher (Ammo: 1 mag of Huge Missile Ammo)

Cost of Hard Point items: $51,253,900
 

Bay Items:


Bay 1: Medical Bay

Bay 2: Cargo Bay (Huge)

Bay 3: Passenger Bay (Huge)

Bay 4: Engineering Bay

Bay 5: Industrial Bay

Cost of Bay items: $390,000