Jump to content

Common Civ Small Hull

From FuturePath

Ship Name: Common Civ Small Hull

 

Ship Core: Tech Level 2

 

Hull Size: Small

 

Hull Configuration: N/A

 

Number of Attribute Points: 15


- 6 Core System Attributes:


Engines: 12 (Modifier: +1)

Weapons: 10 (Modifier: +0)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 12 (Modifier: +1)

Sensors: 11 (Modifier: +0)


- Ship Statistics:


Tracking DC: 12 (Base 12 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) + 1 (Size Mod))

Detection DC: 9

Stealth DC: 10 (Detection 9 + 1 Electronics)

Battle Damage: 2

Initiative: -1 (Engines 1 + Sensors 0 - Structure 2)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +0 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 500 Units (250 Base + 250 from 2 Cargo Bays)

Passenger Capacity: 16 (8 Base + 8 from Passenger Bay)

FTL Engine/Speed: Assisted Advanced Jump Drive (Warp 10+)

Cost and Procure Diff: $6,115,400 / 0 (Procure Diff: 0)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 4 / 4 / 0

Bays (Total/Used/Free): 5 / 5 / 0

- Accessories and Description:


Ship Accessories
Reactor Auxiliary Capacitor (1 Customization Slot)
Description
A common civilian general transport vessel that prioritizes structural shielding and electronic stability over firepower.
Explanations
Highly resilient defense vessel that maximizes Shield and Structure modifiers to weather asteroid storms or pirate attacks while transporting passengers or cargo.

Hard Point Items:


Hard Point 1: Assisted Advanced Jump Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo) Hard Point 3: Medium Laser (Focuses: 1 Medium Laser Crystal) Hard Point 4: Medium Missile Launcher (Ammo: 2 mags of Medium Missile Ammo)

Cost of Hard Point items: $1,880,400 ($100,000 FTL Drive + $320,000 Projectile + $12,800 Ammo + $625,000 Laser + $208,350 Crystal + $590,625 Missile + $23,625 Ammo)
 

Bay Items:


Bay 1: Assisted Advanced Jump Drive (FTL) Bay 2: Cargo Bay (Small) Bay 3: Cargo Bay (Small) Bay 4: Passenger Bay (Small) Bay 5: Medical Bay

Cost of Bay items: $85,000 ($20,000 Cargo Bay 1 + $20,000 Cargo Bay 2 + $20,000 Passenger Bay + $25,000 Medical Bay)