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Common Civ Small Hull

From FuturePath

Ship Name: Common Civ Small Hull

 

Ship Core: Tech Level 2

 

Hull Size: Small

 

Hull Configuration: N/A

 

Number of Attribute Points: 15


- 6 Core System Attributes:


Engines: 12 (Modifier: +1)

Weapons: 10 (Modifier: +0)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 12 (Modifier: +1)

Sensors: 11 (Modifier: +0)


- Ship Statistics:


Tracking DC: 12 (Base 10 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) + 1 (Size Mod))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 10 (Detection 9 + 1 Electronics)

Battle Damage: 2

Initiative: -1 (Engines 1 + Sensors 0 - Structure 2)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +0 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 500 Units (250 Base + 250 from 2 Cargo Bays)

Passenger Capacity: 16 (8 Base + 8 from Passenger Bay)

FTL Engine/Speed: Assisted Advanced Jump Drive (Warp 10+, Gate Assisted)

Cost and Procure Diff: $6,485,825 / 0 (Procure Diff: 0)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 4 / 4 / 0

Bays (Total/Used/Free): 5 / 5 / 0

- Accessories and Description:


Ship Accessories
Reactor Auxiliary Capacitor (1 Customization Slot)
Description
A common civilian general transport vessel that prioritizes structural shielding and electronic stability over firepower.
Explanations
Fortifies structural integrity and energy shielding to lock in 6/6 BD-DC safety on a small transport frame.

Hard Point Items:


Hard Point 1: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 2: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 3: Medium Laser (Focuses: 1 Medium Laser Crystal)

Hard Point 4: Medium Missile Launcher (Ammo: 2 mags of Medium Missile Ammo)

Cost of Hard Point items: $2,120,825
 

Bay Items:


Bay 1: Engineering Bay (Level 1)

Bay 2: Cargo Bay (Small)

Bay 3: Cargo Bay (Small)

Bay 4: Passenger Bay (Small)

Bay 5: Medical Bay

Cost of Bay items: $115,000