Common Fighter
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Ship Name: Common Fighter |
Ship Core: Tech Level 2 |
Hull Size: Tiny |
Hull Configuration: Fighter |
Number of Attribute Points: 15 |
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- 6 Core System Attributes: Engines: 14 + 2 = 16 (Modifier: +3) Weapons: 14 (Modifier: +2) Structure: 12 - 2 = 10 (Modifier: +0) Shields: 12 (Modifier: +1) Electronics: 11 (Modifier: +0) Sensors: 10 (Modifier: +0)
Tracking DC: 15 (Base 15 = 10 + 3 (Tactical Mobility) + 1 (Shields Mod) - 0 (Structure Mod) + 1 (Size Mod)) Detection DC: 10 Stealth DC: 10 (Detection 10 + 0 Electronics) Battle Damage: 2 Initiative: 3 (Engines 3 + Sensors 0 - Structure 0) Movement Speed: 9 Squares (Tactical Speed: 9 Squares) |
- Secondary Ship Statistics: Reflectors (Shields): 5 (Base 4 + 1 Shields Mod) Damage Resistance (Resistance): 4 successes (Base 4 + 0 Structure Mod) Battle Damage Defense (BD-DC): 4 / 5 (4 successes / 5 Reflector) Repair DC Bonus: +2 (equal to Weapons Mod) Tactical Mobility: +3 (equal to Engines Mod) Passive Sensors: 10 (Base 10 + 0 Sensors Mod) Cargo Capacity: 96 Units (64 Base + 32 from Cargo Bay) Passenger Capacity: 1 (Fighter Hull configuration override) FTL Engine/Speed: N/A (No FTL Drive) Cost and Procure Diff: $2,940,874 / 1 (Procure Diff: 1) |
- Ship Functions: Beam: 0 Bombard: 0 Cloak: 0 Crypto: 0 Feint: 1 (Fighter configuration bonus) Grapple: 0 Jam: 0 Ram: 0 Scan: 0 Target: 0 |
- Hard Points and Bays: Hard Points (Total/Used/Free): 5 / 5 / 0 Bays (Total/Used/Free): 1 / 1 / 0 - Accessories and Description:
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Hard Point Items: Hard Point 1: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo) Hard Point 2: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo) Hard Point 3: Small Laser (Focuses: 1 Small Laser Crystal) Hard Point 4: Small Missile Launcher (Ammo: 2 mags of Small Missile Ammo) Hard Point 5: Small Missile Launcher (Ammo: 2 mags of Small Missile Ammo)
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Bay Items: Bay 1: Cargo Bay (Tiny)
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