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Common Shuttle

From FuturePath

Ship Name: Common Shuttle

 

Ship Core: Tech Level 2

 

Hull Size: Small

 

Hull Configuration: Shuttle

 

Number of Attribute Points: 15


- 6 Core System Attributes:


Engines: 16 (Modifier: +3)

Weapons: 12 (Modifier: +1)

Structure: 10 (Modifier: +0)

Shields: 12 (Modifier: +1)

Electronics: 11 (Modifier: +0)

Sensors: 13 (Modifier: +1)


- Ship Statistics:


Tracking DC: 15 (Base 10 = 10 + 3 (Tactical Mobility) + 1 (Shields Mod) - 0 (Structure Mod) + 1 (Size Mod))

Detection DC: 9

Stealth DC: 9 (Detection 9 + 0 Electronics)

Battle Damage: 2

Initiative: +4 (Engines 3 + Sensors 1 - Structure 0)

Movement Speed: 7 Squares (Tactical Speed: 7 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 5 (Base 4 + 1 Shields Mod)

Damage Resistance (Resistance): 4 successes (Base 4 + 0 Structure Mod)

Battle Damage Defense (BD-DC): 4 / 5 (4 successes / 5 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +3 (equal to Engines Mod)

Passive Sensors: 11 (Base 10 + 1 Sensors Mod)

Cargo Capacity: 375 Units (250 Base + 125 from Cargo Bay)

Passenger Capacity: 27 (8 Base + 3 Shuttle config bonus + 16 from 2 Passenger Bays)

FTL Engine/Speed: Warp Drive (The Skimmer) (Warp 1-7)

Cost and Procure Diff: $6,407,400 / 0 (Procure Diff: 0)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 3 / 3 / 0 (Small civilian base 4, -1 HP from Shuttle config)

Bays (Total/Used/Free): 4 / 4 / 0 (Small civilian base 5, -1 bay)

- Accessories and Description:


Ship Accessories
Engine Boosters (1 Customization Slot)
Description
A highly mobile passenger transport shuttle utilized throughout the civilized galaxy. Optimizes navigation and communication suites.
Explanations
Overcomes structural and electronics penalties to secure +3 Engines, +1 Shields, and +1 Weapons for safe passenger transit.

Hard Point Items:


Hard Point 1: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 2: Medium Laser (Focuses: 1 Medium Laser Crystal)

Hard Point 3: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Cost of Hard Point items: $1,772,400
 

Bay Items:


Bay 1: Passenger Bay (Small)

Bay 2: Passenger Bay (Small)

Bay 3: Cargo Bay (Small)

Bay 4: Medical Bay

Cost of Bay items: $85,000