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Deep Space Barge

From FuturePath

Ship Name: Deep Space Barge

 

Ship Core: Tech Level 4

 

Hull Size: Medium

 

Hull Configuration: Barge

 

Number of Attribute Points: 25


- 6 Core System Attributes:


Engines: 12 (Modifier: +1)

Weapons: 12 (Modifier: +1)

Structure: 16 (Modifier: +3)

Shields: 14 (Modifier: +2)

Electronics: 13 (Modifier: +1)

Sensors: 10 (Modifier: +0)


- Ship Statistics:


Tracking DC: 10 (Base 10 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 3 (Structure Mod) + 0 (Size Mod))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 10 (Detection 9 + 1 Electronics)

Battle Damage: 3

Initiative: -2 (Engines 1 + Sensors 0 - Structure 3)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 7 successes (Base 4 + 3 Structure Mod)

Battle Damage Defense (BD-DC): 7 / 6 (7 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 1,785 Units (1,020 Base Barge size-up + 765 from 3 Cargo Bays)

Passenger Capacity: 32 (16 Base + 16 from Passenger Bay)

FTL Engine/Speed: Expert Warp Drive (Warp 1-9)

Cost and Procure Diff: $28,436,150 / 0 (Procure Diff: 0)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 2 / 2 / 0 (Medium civilian base 4, reduced by 2 from Barge config)

Bays (Total/Used/Free): 5 / 5 / 0 (Medium civilian base 6, -1 bay taken up by extra cargo space)

- Accessories and Description:


Ship Accessories
Advanced Recycler Grid (1 Customization Slot), Reactor Auxiliary Capacitor (1 Customization Slot)
Description
A heavy civilian cargo hauler and deep-space transport barge. Fitted with a Tech Level 4 core and an Expert Warp Drive to cover extreme stellar distances.
Explanations
Focuses Tech Level 4 core power into heavy structural reinforcement (+3) and shields (+2) to survive isolated deep-space trade corridors.

Hard Point Items:


Hard Point 1: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 2: Medium Laser (Focuses: 1 Medium Laser Crystal)

Cost of Hard Point items: $1,166,150
 

Bay Items:


Bay 1: Cargo Bay (Medium)

Bay 2: Cargo Bay (Medium)

Bay 3: Cargo Bay (Medium)

Bay 4: Passenger Bay (Medium)

Bay 5: Engineering Bay

Cost of Bay items: $190,000