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Enhanced Shuttle

From FuturePath

Ship Name: Enhanced Shuttle

 

Ship Core: Tech Level 4

 

Hull Size: Small

 

Hull Configuration: Shuttle

 

Number of Attribute Points: 25


- 6 Core System Attributes:


Engines: 14 + 4 = 18 (Modifier: +4)

Weapons: 12 (Modifier: +1)

Structure: 12 - 2 = 10 (Modifier: +0)

Shields: 16 (Modifier: +3)

Electronics: 14 - 2 = 12 (Modifier: +1)

Sensors: 11 + 2 = 13 (Modifier: +1)


- Ship Statistics:


Tracking DC: 18 (Base 18 = 10 + 4 (Tactical Mobility) + 3 (Shields Mod) - 0 (Structure Mod) + 1 (Size Mod))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 9 (Detection 8 + 1 Electronics)

Battle Damage: 2

Initiative: 5 (Engines 4 + Sensors 1 - Structure 0)

Movement Speed: 8 Squares (Tactical Speed: 8 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 7 (Base 4 + 3 Shields Mod)

Damage Resistance (Resistance): 4 successes (Base 4 + 0 Structure Mod)

Battle Damage Defense (BD-DC): 4 / 7 (4 successes / 7 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +4 (equal to Engines Mod)

Passive Sensors: 11 (Base 10 + 1 Sensors Mod)

Cargo Capacity: 375 Units (250 Base + 125 from Cargo Bay)

Passenger Capacity: 27 (8 Base + 3 Shuttle configuration bonus + 16 from 2 Passenger Bays)

FTL Engine/Speed: Personal Advanced Jump Drive

Cost and Procure Diff: $15,612,050 / 1 (Procure Diff: 1)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 3 / 3 / 0 (Shuttle configuration reduces HP by 1)

Bays (Total/Used/Free): 5 / 5 / 0

- Accessories and Description:


Ship Accessories
Engine Boosters (1 Customization Slot), Advanced Recycler Grid (1 Customization Slot)
Description
A high-performance luxury shuttle designed with a Tech Level 4 core to power ultimate sub-light speed, sensory arrays, and heavy deflectors.
Explanations
Leverages shuttle bonuses to maximize engines and sensors, utilizing point pairs to lock in active system modifiers.

Hard Point Items:


Hard Point 1: Personal Advanced Jump Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Medium Projectile Weapon (Ammo: 1 mag of Medium Projectile Ammo) Hard Point 3: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Cost of Hard Point items: $10,947,050 ($10,000,000 FTL Drive + $320,000 Projectile + $12,800 Ammo + $590,625 Missile + $23,625 Ammo)
 

Bay Items:


Bay 1: Personal Advanced Jump Drive (FTL) Bay 2: Cargo Bay (Small) Bay 3: Passenger Bay (Small) Bay 4: Passenger Bay (Small) Bay 5: Astrometrics Bay

Cost of Bay items: $85,000 ($20,000 Cargo Bay + $40,000 Passenger Bays + $25,000 Astrometrics Bay)