Jump to content

Human Style Destroyer

From FuturePath

Ship Name: Human Style Destroyer

 

Ship Core: Tech Level 1

 

Hull Size: Medium

 

Hull Configuration: Destroyer

 

Number of Attribute Points: 10 (7 spent due to -3 Destroyer penalty)


- 6 Core System Attributes:


Engines: 12 (Modifier: +1)

Weapons: 12 (Modifier: +1)

Structure: 12 (Modifier: +1)

Shields: 10 (Modifier: +0)

Electronics: 11 (Modifier: +0)

Sensors: 10 (Modifier: +0)


- Ship Statistics:


Tracking DC: 10 (Base 10 = 10 + 1 (Tactical Mobility) + 0 (Shields Mod) - 1 (Structure Mod) + 0 (Size Mod))

Detection DC: 9

Stealth DC: 9 (Detection 9 + 0 Electronics)

Battle Damage: 3

Initiative: 0 (Engines 1 + Sensors 0 - Structure 1)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 4 (Base 4 + 0 Shields Mod)

Damage Resistance (Resistance): 5 successes (Base 4 + 1 Structure Mod)

Battle Damage Defense (BD-DC): 5 / 4 (5 successes / 4 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 510 Units

Passenger Capacity: 16

FTL Engine/Speed: Assisted Jump Drive (Warp 1, labeled "The Hooper")

Cost and Procure Diff: $37,407,462 / 3 (Procure Diff: 3, includes +1 illegal Destroyer penalty)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 8 / 8 / 0 (Includes +2 HP from Destroyer config; geared for Small size)

Bays (Total/Used/Free): 2 / 2 / 0 (Reduced by 1 from Destroyer config)

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot)
Description
A military combat craft optimized for extreme firepower, carrying eight Small weapon mounts on a medium frame. Highly regulated and illegal to own in civilian space.
Explanations
Utilizes its 1 Customization Slot for a Fire-Control Matrix targeting computer, and fills its 8 Small hard points with lasers, projectile weapons, and missiles, plus an Assisted Jump Drive.

Hard Point Items:


Hard Point 1: Assisted Jump Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Small Laser (Focuses: 1 Small Laser Crystal) Hard Point 3: Small Laser (Focuses: 1 Small Laser Crystal) Hard Point 4: Small Laser (Focuses: 1 Small Laser Crystal) Hard Point 5: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo) Hard Point 6: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo) Hard Point 7: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo) Hard Point 8: Small Missile Launcher (Ammo: 2 mags of Small Missile Ammo)

Cost of Hard Point items: $1,107,462 ($30,000 FTL Drive + $468,750 Lasers + $156,000 Crystals + $240,000 Projectiles + $9,600 Ammo + $195,300 Missile + $7,812 Ammo)
 

Bay Items:


Bay 1: Assisted Jump Drive (FTL) Bay 2: Cargo Bay (Medium) (Blank, used for internal munitions/systems)

Cost of Bay items: $0 (Cargo Bay is pre-installed)