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Improved Carrier

From FuturePath

Ship Name: Improved Carrier

 

Ship Core: Tech Level 3

 

Hull Size: Gargantuan

 

Hull Configuration: Carrier

 

Number of Attribute Points: 15 (due to -5 Carrier configuration penalty)


- 6 Core System Attributes:


Engines: 12 - 2 = 10 (Modifier: +0)

Weapons: 12 (Modifier: +1)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 11 + 2 = 13 (Modifier: +1)

Sensors: 10 + 2 = 12 (Modifier: +1)


- Ship Statistics:


Tracking DC: 10 (Base 10 = 10 + 0 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 2 (Size Mod) + 2 (Carrier Tech 3 free Field Commander or scanning upgrades? Wait, 10 + 0 + 2 - 2 - 2 = 8? Tracking DC is 8! Let's write 8!))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 9 (Detection 8 + 1 Electronics)

Battle Damage: 4

Initiative: -1 (Engines 0 + Sensors 1 - Structure 2)

Movement Speed: 4 Squares (Tactical Speed: 4 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +0 (equal to Engines Mod)

Passive Sensors: 11 (Base 10 + 1 Sensors Mod)

Cargo Capacity: 32,000 Units (16,000 Base + 16,000 from 2 Cargo Bays)

Passenger Capacity: 1,000 (500 Base + 500 from Passenger Bay)

FTL Engine/Speed: High Pulse Drive

Cost and Procure Diff: $999,541,500 / 3 (Procure Diff: 3)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 5 / 5 / 0 (Gargantuan Hard Points carrying Huge scale weapons, reduced by 4 from Carrier configuration)

Bays (Total/Used/Free): 6 / 6 / 0 (Reduced by 1 from Carrier configuration)

- Accessories and Description:


Ship Accessories
Engine Boosters (1 Customization Slot, -1 penalty from Carrier configuration applied)
Description
A massive military Gargantuan fleet carrier designed with a Tech Level 3 core. Serves as a mobile base of operations, carrying automated hangar space for wings of smaller vessels.
Explanations
Prioritizes shielding and structural plating over sub-light speed, leveraging point pairs to establish balanced modifiers. Pre-installed with a Hangar Repair Facility.

Hard Point Items:


Hard Point 1: High Pulse Drive (Takes up 1 HP & 1 Bay; restricted to Huge size slot) Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo) Hard Point 4: Huge Laser (Focuses: 1 Huge Laser Crystal) Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal)

Cost of Hard Point items: $25,491,500 ($3,500,000 FTL Drive + $5,120,000 Projectiles + $204,800 Ammo + $10,000,000 Lasers + $6,666,700 Crystals)
 

Bay Items:


Bay 1: High Pulse Drive (FTL) Bay 2: Cargo Bay (Gargantuan) Bay 3: Cargo Bay (Gargantuan) Bay 4: Passenger Bay (Gargantuan) Bay 5: Docking Bay (Large) (Hangar space, takes up 2 bay slots total) Bay 6: Docking Bay (Large) (Hangar space, takes up 2 bay slots total)

Cost of Bay items: $800,000 ($640,000 Cargo/Passenger Bays + $160,000 Hangar space)