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Improved Industrial Ship

From FuturePath

Ship Name: Improved Industrial Ship

 

Ship Core: Tech Level 3

 

Hull Size: Large

 

Hull Configuration: Industrial

 

Number of Attribute Points: 19 (due to -1 Industrial configuration penalty)


- 6 Core System Attributes:


Engines: 10 (Modifier: +0)

Weapons: 10 (Modifier: +0)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 14 (Modifier: +2)

Sensors: 12 (Modifier: +1)


- Ship Statistics:


Tracking DC: 9 (Base 10 = 10 + 0 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 1 (Size Mod))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 11 (Detection 9 + 2 Electronics)

Battle Damage: 3

Initiative: -1 (Engines 0 + Sensors 1 - Structure 2)

Movement Speed: 4 Squares (Tactical Speed: 4 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +0 (equal to Weapons Mod)

Tactical Mobility: +0 (equal to Engines Mod)

Passive Sensors: 11 (Base 10 + 1 Sensors Mod)

Cargo Capacity: 2,000 Units (1,000 Base + 1,000 from 2 Cargo Bays)

Passenger Capacity: 96 (32 Base + 64 from Passenger Bay)

FTL Engine/Speed: Personal Jump Drive (Warp 10+)

Cost and Procure Diff: $47,904,800 / 0 (Procure Diff: 0)

 

- Ship Functions:


Beam: 1 (Industrial configuration free Tech 3 function: Beam)

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 1 (Industrial configuration free function: Grapple)

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 5 / 5 / 0 (Large civilian base 5)

Bays (Total/Used/Free): 4 / 4 / 0 (Large civilian base 7, reduced by 3 from Industrial config)

- Accessories and Description:


Ship Accessories
Advanced Recycler Grid (1 Customization Slot), Reactor Auxiliary Capacitor (1 Customization Slot)
Description
A massive industrial mining and refinery vessel fitted with a Tech Level 3 core. Built with thick structural plating and heavy shields to operate in dense asteroid fields.
Explanations
Maximizes defensive durability (6/6 BD-DC) and electronic controls (+2 Electronics) to coordinate onboard automated refining pipelines.

Hard Point Items:


Hard Point 1: Large Projectile Weapon (Ammo: 1 mag of Large Projectile Ammo)

Hard Point 2: Large Laser (Focuses: 1 Large Laser Crystal)

Hard Point 3: Large Laser (Focuses: 1 Large Laser Crystal)

Hard Point 4: Large Plasma Weapon (Ammo: 1 mag of Large Plasma Ammo)

Hard Point 5: Large Missile Launcher (Ammo: 1 mag of Large Missile Ammo)

Cost of Hard Point items: $10,609,800
 

Bay Items:


Bay 1: Cargo Bay (Large)

Bay 2: Cargo Bay (Large)

Bay 3: Engineering Bay

Bay 4: Medical Bay

Cost of Bay items: $215,000