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Improved Shuttle

From FuturePath

Ship Name: Improved Shuttle

 

Ship Core: Tech Level 3

 

Hull Size: Small

 

Hull Configuration: Shuttle

 

Number of Attribute Points: 20


- 6 Core System Attributes:


Engines: 12 + 4 = 16 (Modifier: +3)

Weapons: 12 (Modifier: +1)

Structure: 12 - 2 = 10 (Modifier: +0)

Shields: 15 (Modifier: +2)

Electronics: 14 - 2 = 12 (Modifier: +1)

Sensors: 12 + 2 = 14 (Modifier: +2)


- Ship Statistics:


Tracking DC: 16 (Base 16 = 10 + 3 (Tactical Mobility) + 2 (Shields Mod) - 0 (Structure Mod) + 1 (Size Mod))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 9 (Detection 8 + 1 Electronics)

Battle Damage: 2

Initiative: 5 (Engines 3 + Sensors 2 - Structure 0)

Movement Speed: 7 Squares (Tactical Speed: 7 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 4 successes (Base 4 + 0 Structure Mod)

Battle Damage Defense (BD-DC): 4 / 6 (4 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +3 (equal to Engines Mod)

Passive Sensors: 12 (Base 10 + 2 Sensors Mod)

Cargo Capacity: 375 Units (250 Base + 125 from Cargo Bay)

Passenger Capacity: 27 (8 Base + 3 Shuttle configuration bonus + 16 from 2 Passenger Bays)

FTL Engine/Speed: Personal Jump Drive

Cost and Procure Diff: $6,612,050 / 0 (Procure Diff: 0)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 3 / 3 / 0 (Shuttle configuration reduces HP by 1)

Bays (Total/Used/Free): 5 / 5 / 0

- Accessories and Description:


Ship Accessories
Engine Boosters (1 Customization Slot), Advanced Recycler Grid (1 Customization Slot)
Description
A high-performance, fast-moving shuttle optimized for passenger transport and scouting in hostile space.
Explanations
Utilizes shuttle modifiers to boost Engines and Sensors to maximum, while incorporating Shields and tactical boosters for defensive maneuvers.

Hard Point Items:


Hard Point 1: Personal Jump Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Medium Projectile Weapon (Ammo: 1 mag of Medium Projectile Ammo) Hard Point 3: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Cost of Hard Point items: $1,947,050 ($1,000,000 FTL Drive + $320,000 Projectile + $12,800 Ammo + $590,625 Missile + $23,625 Ammo)
 

Bay Items:


Bay 1: Personal Jump Drive (FTL) Bay 2: Cargo Bay (Small) Bay 3: Passenger Bay (Small) Bay 4: Passenger Bay (Small) Bay 5: Astrometrics Bay

Cost of Bay items: $85,000 ($20,000 Cargo Bay + $40,000 Passenger Bays + $25,000 Astrometrics Bay)