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Local Cruiser

From FuturePath

Ship Name: Local Cruiser

 

Ship Core: Tech Level 1

 

Hull Size: Medium

 

Hull Configuration: Cruiser

 

Number of Attribute Points: 8 (due to -2 Cruiser configuration penalty)


- 6 Core System Attributes:


Engines: 12 (Modifier: +1)

Weapons: 12 (Modifier: +1)

Structure: 12 (Modifier: +1)

Shields: 12 (Modifier: +1)

Electronics: 12 (Modifier: +1)

Sensors: 11 (Modifier: +0)


- Ship Statistics:


Tracking DC: 11 (Base 10 = 10 + 1 (Tactical Mobility) + 1 (Shields Mod) - 1 (Structure Mod) + 0 (Size Mod))

Detection DC: 9

Stealth DC: 10 (Detection 9 + 1 Electronics)

Battle Damage: 3

Initiative: 0 (Engines 1 + Sensors 0 - Structure 1)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 5 (Base 4 + 1 Shields Mod)

Damage Resistance (Resistance): 5 successes (Base 4 + 1 Structure Mod)

Battle Damage Defense (BD-DC): 5 / 5 (5 successes / 5 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 765 Units (510 Base + 255 from Cargo Bay)

Passenger Capacity: 32 (16 Base + 16 from Passenger Bay)

FTL Engine/Speed: Assisted Jump Drive (Warp 10+, Gate Assisted)

Cost and Procure Diff: $40,332,600 / 2 (Procure Diff: 2)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 7 / 7 / 0 (Medium military base 6 + 1 HP from Cruiser config)

Bays (Total/Used/Free): 3 / 3 / 0 (Medium military base 3)

- Accessories and Description:


Ship Accessories
Engine Boosters (1 Customization Slot)
Description
A military patrol vessel and policing cruiser used to secure trade lanes and combat local pirate fleets. Possesses a balanced layout.
Explanations
Spreads core points to secure +1 modifiers across Engines, Weapons, Structure, Shields, and Electronics for dependable local system patrols.

Hard Point Items:


Hard Point 1: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 2: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 3: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 4: Medium Laser (Focuses: 1 Medium Laser Crystal)

Hard Point 5: Medium Laser (Focuses: 1 Medium Laser Crystal)

Hard Point 6: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Hard Point 7: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Cost of Hard Point items: $3,877,600
 

Bay Items:


Bay 1: Medical Bay

Bay 2: Cargo Bay (Medium)

Bay 3: Passenger Bay (Medium)

Cost of Bay items: $105,000