Jump to content

Local Cruiser

From FuturePath

Ship Name: Local Cruiser

 

Ship Core: Tech Level 1

 

Hull Size: Medium

 

Hull Configuration: Cruiser

 

Number of Attribute Points: 10 (7 spent due to -3 Cruiser penalty)


- 6 Core System Attributes:


Engines: 10 + 2 = 12 (Modifier: +1)

Weapons: 12 (Modifier: +1)

Structure: 12 (Modifier: +1)

Shields: 12 (Modifier: +1)

Electronics: 11 (Modifier: +0)

Sensors: 10 (Modifier: +0)


- Ship Statistics:


Tracking DC: 11 (Base 11 = 10 + 1 (Tactical Mobility) + 1 (Shields Mod) - 1 (Structure Mod) + 0 (Size Mod))

Detection DC: 9

Stealth DC: 9 (Detection 9 + 0 Electronics)

Battle Damage: 3

Initiative: 0 (Engines 1 + Sensors 0 - Structure 1)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 5 (Base 4 + 1 Shields Mod)

Damage Resistance (Resistance): 5 successes (Base 4 + 1 Structure Mod)

Battle Damage Defense (BD-DC): 5 / 5 (5 successes / 5 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 765 Units (510 Base + 255 from Cargo Bay)

Passenger Capacity: 32 (16 Base + 16 from Passenger Bay)

FTL Engine/Speed: Assisted Jump Drive (Warp 1)

Cost and Procure Diff: $40,420,800 / 2 (Procure Diff: 2)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 7 / 7 / 0 (Includes +1 HP from Cruiser config)

Bays (Total/Used/Free): 3 / 3 / 0

- Accessories and Description:


Ship Accessories
Engine Boosters (1 Customization Slot)
Description
A military patrol vessel and policing cruiser used to secure trade lanes and combat local pirate fleets. Possesses a balanced layout.
Explanations
Utilizes its 1 Customization Slot for Engine Boosters to enhance engines, and mounts a formidable loadout of Medium weaponry.

Hard Point Items:


Hard Point 1: Assisted Jump Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo) Hard Point 3: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo) Hard Point 4: Medium Laser (Focuses: 1 Medium Laser Crystal) Hard Point 5: Medium Laser (Focuses: 1 Medium Laser Crystal) Hard Point 6: Medium Missile Launcher (Ammo: 2 mags of Medium Missile Ammo) Hard Point 7: Medium Missile Launcher (Ammo: 2 mags of Medium Missile Ammo)

Cost of Hard Point items: $3,590,800 ($30,000 FTL Drive + $640,000 Projectiles + $25,600 Ammo + $1,250,000 Lasers + $416,700 Crystals + $1,181,250 Missiles + $47,250 Ammo)
 

Bay Items:


Bay 1: Assisted Jump Drive (FTL) Bay 2: Cargo Bay (Medium) Bay 3: Passenger Bay (Medium)

Cost of Bay items: $80,000 ($40,000 Cargo Bay + $40,000 Pass. Bay)