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Military Class Cruiser

From FuturePath

Ship Name: Military Class Cruiser

 

Ship Core: Tech Level 3

 

Hull Size: Medium

 

Hull Configuration: Cruiser

 

Number of Attribute Points: 17 (due to -3 Cruiser configuration penalty)


- 6 Core System Attributes:


Engines: 10 + 2 = 12 (Modifier: +1)

Weapons: 14 (Modifier: +2)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 12 (Modifier: +1)

Sensors: 10 (Modifier: +0)


- Ship Statistics:


Tracking DC: 13 (Base 13 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) + 0 (Size Mod))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 9 (Detection 8 + 1 Electronics)

Battle Damage: 3

Initiative: -1 (Engines 1 + Sensors 0 - Structure 2)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +2 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 765 Units (510 Base + 255 from Cargo Bay)

Passenger Capacity: 32 (16 Base + 16 from Passenger Bay)

FTL Engine/Speed: Phase Shift Drive

Cost and Procure Diff: $44,940,800 / 2 (Procure Diff: 2)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 1 (Cruiser configuration free function: Feint)

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 7 / 7 / 0 (Cruiser configuration grants +1 HP)

Bays (Total/Used/Free): 3 / 3 / 0

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot), Advanced Recycler Grid (1 Customization Slot)
Description
A high-tier military cruiser built with a Tech Level 3 core, featuring balanced weaponry, heavy defenses, and tactical targeting computers.
Explanations
Designed for border defense and skirmish superiority, this ship utilizes its point budget in pairs to lock in high structure, shielding, and firepower.

Hard Point Items:


Hard Point 1: Phase Shift Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Medium Projectile Weapon (Ammo: 1 mag of Medium Projectile Ammo) Hard Point 3: Medium Projectile Weapon (Ammo: 1 mag of Medium Projectile Ammo) Hard Point 4: Medium Laser (Focuses: 1 Medium Laser Crystal) Hard Point 5: Medium Laser (Focuses: 1 Medium Laser Crystal) Hard Point 6: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo) Hard Point 7: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Cost of Hard Point items: $8,560,800 ($5,000,000 FTL Drive + $640,000 Projectiles + $25,600 Ammo + $1,250,000 Lasers + $416,700 Crystals + $1,181,250 Missiles + $47,250 Ammo)
 

Bay Items:


Bay 1: Phase Shift Drive (FTL) Bay 2: Cargo Bay (Medium) Bay 3: Passenger Bay (Medium)

Cost of Bay items: $80,000 ($40,000 Cargo Bay + $40,000 Passenger Bay)