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Militia Cruiser

From FuturePath

Ship Name: Militia Cruiser

 

Ship Core: Tech Level 2

 

Hull Size: Medium

 

Hull Configuration: Cruiser

 

Number of Attribute Points: 13 (due to -2 Cruiser configuration penalty)


- 6 Core System Attributes:


Engines: 12 (Modifier: +1)

Weapons: 12 (Modifier: +1)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 11 (Modifier: +0)

Sensors: 11 (Modifier: +0)


- Ship Statistics:


Tracking DC: 11 (Base 10 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) + 0 (Size Mod))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 9 (Detection 9 + 0 Electronics)

Battle Damage: 3

Initiative: -1 (Engines 1 + Sensors 0 - Structure 2)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 765 Units (510 Base + 255 from Cargo Bay)

Passenger Capacity: 32 (16 Base + 16 from Passenger Bay)

FTL Engine/Speed: Warp Drive (The Skimmer) (Warp 1-7)

Cost and Procure Diff: $40,582,600 / 2 (Procure Diff: 2)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 7 / 7 / 0 (Medium military base 6 + 1 HP from Cruiser config)

Bays (Total/Used/Free): 3 / 3 / 0 (Medium military base 3)

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot)
Description
A military patrol cruiser utilized by regional systems and planetary militias to enforce authority, secure trading lanes, and engage hostile pirate squadrons.
Explanations
Leverages military cruiser base perks and point pairings to lock in 6/6 BD-DC defenses and balanced combat mobility.

Hard Point Items:


Hard Point 1: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 2: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 3: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 4: Medium Laser (Focuses: 1 Medium Laser Crystal)

Hard Point 5: Medium Laser (Focuses: 1 Medium Laser Crystal)

Hard Point 6: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Hard Point 7: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Cost of Hard Point items: $3,877,600
 

Bay Items:


Bay 1: Medical Bay

Bay 2: Cargo Bay (Medium)

Bay 3: Passenger Bay (Medium)

Cost of Bay items: $105,000