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Ovex Style Carrier

From FuturePath

Ship Name: Ovex Style Carrier

 

Ship Core: Tech Level 4

 

Hull Size: Gargantuan

 

Hull Configuration: Carrier

 

Number of Attribute Points: 22 (due to -3 Carrier configuration penalty)


- 6 Core System Attributes:


Engines: 13 (Modifier: +1)

Weapons: 12 (Modifier: +1)

Structure: 14 (Modifier: +2)

Shields: 14 (Modifier: +2)

Electronics: 14 (Modifier: +2)

Sensors: 14 (Modifier: +2)


- Ship Statistics:


Tracking DC: 9 (Base 10 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 2 (Structure Mod) - 2 (Size Mod))

Detection DC: 6 (Detection 7 - 1 from Shields Mod penalty)

Stealth DC: 9 (Detection 7 + 2 Electronics)

Battle Damage: 4

Initiative: +1 (Engines 1 + Sensors 2 - Structure 2)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 6 (6 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 12 (Base 10 + 2 Sensors Mod)

Cargo Capacity: 32,000 Units (16,000 Base + 16,000 from 2 Cargo Bays)

Passenger Capacity: 1,000 (500 Base + 500 from Passenger Bay)

FTL Engine/Speed: Expert Warp Drive (Warp 1-9)

Cost and Procure Diff: $1,018,639,850 / 3 (Procure Diff: 3)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 5 / 5 / 0 (Gargantuan military base 9, reduced by 4 from Carrier configuration)

Bays (Total/Used/Free): 6 / 6 / 0 (Gargantuan military base 7, reduced by 1 from Carrier configuration)

- Accessories and Description:


Ship Accessories
Engine Boosters (1 Customization Slot, -1 penalty from Carrier configuration applied)
Description
A Gargantuan military fleet carrier built by the Ovex with a Tech Level 4 core. Houses repair facilities and docking hangars for fleet mobility.
Explanations
Leverages Tech Level 4 points to lock in +2 modifiers across shields, structure, electronics, and sensors for supreme fleet command durability.

Hard Point Items:


Hard Point 1: Huge Laser (Focuses: 1 Huge Laser Crystal)

Hard Point 2: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo)

Hard Point 3: Huge Projectile Weapon (Ammo: 1 mag of Huge Projectile Ammo)

Hard Point 4: Huge Laser (Focuses: 1 Huge Laser Crystal)

Hard Point 5: Huge Laser (Focuses: 1 Huge Laser Crystal)

Cost of Hard Point items: $30,324,850
 

Bay Items:


Bay 1: Medical Bay

Bay 2: Cargo Bay (Gargantuan)

Bay 3: Cargo Bay (Gargantuan)

Bay 4: Passenger Bay (Gargantuan)

Bay 5: Docking Bay (Large)

Bay 6: Docking Bay (Large)

Cost of Bay items: $1,065,000