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Personal Cruiser

From FuturePath

Ship Name: Personal Cruiser

 

Ship Core: Tech Level 2

 

Hull Size: Medium

 

Hull Configuration: Cruiser

 

Number of Attribute Points: 13 (due to -2 Cruiser configuration penalty)


- 6 Core System Attributes:


Engines: 12 (Modifier: +1)

Weapons: 12 (Modifier: +1)

Structure: 13 (Modifier: +1)

Shields: 14 (Modifier: +2)

Electronics: 12 (Modifier: +1)

Sensors: 12 (Modifier: +1)


- Ship Statistics:


Tracking DC: 12 (Base 10 = 10 + 1 (Tactical Mobility) + 2 (Shields Mod) - 1 (Structure Mod) + 0 (Size Mod))

Detection DC: 8 (Detection 9 - 1 from Shields Mod penalty)

Stealth DC: 10 (Detection 9 + 1 Electronics)

Battle Damage: 3

Initiative: +1 (Engines 1 + Sensors 1 - Structure 1)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 6 (Base 4 + 2 Shields Mod)

Damage Resistance (Resistance): 5 successes (Base 4 + 1 Structure Mod)

Battle Damage Defense (BD-DC): 5 / 6 (5 successes / 6 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 11 (Base 10 + 1 Sensors Mod)

Cargo Capacity: 1,020 Units (510 Base + 510 from 2 Cargo Bays)

Passenger Capacity: 48 (16 Base + 32 from 2 Passenger Bays)

FTL Engine/Speed: Assisted Advanced Jump Drive (Warp 10+, Gate Assisted)

Cost and Procure Diff: $12,157,400 / 0 (Procure Diff: 0)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 3 / 3 / 0 (Medium civilian base 4, -1 HP from Civilian Cruiser config)

Bays (Total/Used/Free): 6 / 6 / 0 (Medium civilian base 6)

- Accessories and Description:


Ship Accessories
Advanced Recycler Grid (1 Customization Slot)
Description
A luxurious personal cruiser built on a civilian medium hull, designed for high-ranking corporate executives or wealthy merchants traveling in ultimate comfort and safety.
Explanations
Invests points to overcome civilian structural penalties while boosting shields to +2 and maintaining +1 modifiers across all other systems.

Hard Point Items:


Hard Point 1: Medium Projectile Weapon (Ammo: 2 mags of Medium Projectile Ammo)

Hard Point 2: Medium Laser (Focuses: 1 Medium Laser Crystal)

Hard Point 3: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Cost of Hard Point items: $1,772,400
 

Bay Items:


Bay 1: Medical Bay

Bay 2: Cargo Bay (Medium)

Bay 3: Passenger Bay (Medium)

Bay 4: Passenger Bay (Medium)

Bay 5: Recreation Bay (Medium)

Bay 6: Engineering Bay

Cost of Bay items: $205,000