Jump to content

Police Destroyer

From FuturePath

Ship Name: Police Destroyer

 

Ship Core: Tech Level 2

 

Hull Size: Medium

 

Hull Configuration: Destroyer

 

Number of Attribute Points: 13 (due to -2 Destroyer configuration penalty)


- 6 Core System Attributes:


Engines: 11 (Modifier: +0)

Weapons: 14 (Modifier: +2)

Structure: 14 (Modifier: +2)

Shields: 12 (Modifier: +1)

Electronics: 10 (Modifier: +0)

Sensors: 10 (Modifier: +0)


- Ship Statistics:


Tracking DC: 9 (Base 10 = 10 + 0 (Tactical Mobility) + 1 (Shields Mod) - 2 (Structure Mod) + 0 (Size Mod))

Detection DC: 9

Stealth DC: 9 (Detection 9 + 0 Electronics)

Battle Damage: 3

Initiative: -2 (Engines 0 + Sensors 0 - Structure 2)

Movement Speed: 4 Squares (Tactical Speed: 4 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 5 (Base 4 + 1 Shields Mod)

Damage Resistance (Resistance): 6 successes (Base 4 + 2 Structure Mod)

Battle Damage Defense (BD-DC): 6 / 5 (6 successes / 5 Reflector)

Repair DC Bonus: +2 (equal to Weapons Mod)

Tactical Mobility: +0 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 510 Units

Passenger Capacity: 16

FTL Engine/Speed: Slip Stream Drive (Warp 1-7)

Cost and Procure Diff: $38,237,800 / 3 (Procure Diff: 3)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 8 / 8 / 0 (Medium military base 6 + 2 from Destroyer config; geared for Small weapon size)

Bays (Total/Used/Free): 2 / 2 / 0 (Medium military base 3, reduced by 1 from Destroyer config)

- Accessories and Description:


Ship Accessories
Fire-Control Matrix (1 Customization Slot)
Description
A military patrol destroyer used by law enforcement agencies to secure sector trade borders and hunt down pirate frigates.
Explanations
Prioritizes heavy weaponry (+2) and structural armor (+2) to overwhelm pirate vessels at close range while maintaining strong reflector shielding.

Hard Point Items:


Hard Point 1: Small Laser (Focuses: 1 Small Laser Crystal)

Hard Point 2: Small Laser (Focuses: 1 Small Laser Crystal)

Hard Point 3: Small Laser (Focuses: 1 Small Laser Crystal)

Hard Point 4: Small Laser (Focuses: 1 Small Laser Crystal)

Hard Point 5: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo)

Hard Point 6: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo)

Hard Point 7: Small Missile Launcher (Ammo: 1 mag of Small Missile Ammo)

Hard Point 8: Small Missile Launcher (Ammo: 1 mag of Small Missile Ammo)

Cost of Hard Point items: $1,397,800
 

Bay Items:


Bay 1: Armory (Medium)

Bay 2: Cargo Bay (Medium)

Cost of Bay items: $90,000