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Simple Civ Small Hull

From FuturePath

Ship Name: Simple Civ Small Hull

 

Ship Core: Tech Level 1

 

Hull Size: Small

 

Hull Configuration: N/A

 

Number of Attribute Points: 10


- 6 Core System Attributes:


Engines: 12 (Modifier: +1)

Weapons: 10 (Modifier: +0)

Structure: 12 (Modifier: +1)

Shields: 12 (Modifier: +1)

Electronics: 12 (Modifier: +1)

Sensors: 12 (Modifier: +1)


- Ship Statistics:


Tracking DC: 12 (Base 12 = 10 + 1 (Tactical Mobility) + 1 (Shields Mod) - 1 (Structure Mod) + 1 (Size Mod))

Detection DC: 9

Stealth DC: 10 (Detection 9 + 1 Electronics)

Battle Damage: 2

Initiative: 1 (Engines 1 + Sensors 1 - Structure 1)

Movement Speed: 5 Squares (Tactical Speed: 5 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 5 (Base 4 + 1 Shields Mod)

Damage Resistance (Resistance): 5 successes (Base 4 + 1 Structure Mod)

Battle Damage Defense (BD-DC): 5 / 5 (5 successes / 5 Reflector)

Repair DC Bonus: +0 (equal to Weapons Mod)

Tactical Mobility: +1 (equal to Engines Mod)

Passive Sensors: 11 (Base 10 + 1 Sensors Mod)

Cargo Capacity: 500 Units (250 Base + 250 from 2 Cargo Bays)

Passenger Capacity: 16 (8 Base + 8 from Passenger Bay)

FTL Engine/Speed: Assisted Jump Drive (Warp 1)

Cost and Procure Diff: $6,097,175 / 0 (Procure Diff: 0)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 0

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 4 / 4 / 0

Bays (Total/Used/Free): 5 / 5 / 0

- Accessories and Description:


Ship Accessories
Reactor Auxiliary Capacitor (1 Customization Slot)
Description
A starter civilian small hull built to provide balanced operational safety, equipped with a reactor capacitor and solid core defenses.
Explanations
Highly reliable starting ship that maximizes attributes using even point distributions, and features an auxiliary reactor capacitor for added power safety.

Hard Point Items:


Hard Point 1: Assisted Jump Drive (Takes up 1 HP & 1 Bay) Hard Point 2: Medium Projectile Weapon (Ammo: 1 mag of Medium Projectile Ammo) Hard Point 3: Medium Laser (Focuses: 1 Medium Laser Crystal) Hard Point 4: Medium Missile Launcher (Ammo: 1 mag of Medium Missile Ammo)

Cost of Hard Point items: $1,862,175 ($100,000 FTL Drive + $320,000 Projectile + $6,400 Ammo + $625,000 Laser + $208,350 Crystal + $590,625 Missile + $11,800 Ammo)
 

Bay Items:


Bay 1: Assisted Jump Drive (FTL) Bay 2: Cargo Bay (Small) Bay 3: Cargo Bay (Small) Bay 4: Passenger Bay (Small) Bay 5: Medical Bay

Cost of Bay items: $85,000 ($20,000 Cargo Bay 1 + $20,000 Cargo Bay 2 + $20,000 Passenger Bay + $25,000 Medical Bay)