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Simple Fighter

From FuturePath

Ship Name: Simple Fighter

 

Ship Core: Tech Level 1

 

Hull Size: Tiny

 

Hull Configuration: Fighter

 

Number of Attribute Points: 10


- 6 Core System Attributes:


Engines: 14 (Modifier: +2)

Weapons: 13 (Modifier: +1)

Structure: 10 (Modifier: +0)

Shields: 12 (Modifier: +1)

Electronics: 10 (Modifier: +0)

Sensors: 10 (Modifier: +0)


- Ship Statistics:


Tracking DC: 14 (Base 10 = 10 + 2 (Tactical Mobility) + 1 (Shields Mod) - 0 (Structure Mod) + 1 (Size Mod))

Detection DC: 10

Stealth DC: 10 (Detection 10 + 0 Electronics)

Battle Damage: 2

Initiative: +2 (Engines 2 + Sensors 0 - Structure 0)

Movement Speed: 6 Squares (Tactical Speed: 6 Squares)

 

- Secondary Ship Statistics:


Reflectors (Shields): 5 (Base 4 + 1 Shields Mod)

Damage Resistance (Resistance): 4 successes (Base 4 + 0 Structure Mod)

Battle Damage Defense (BD-DC): 4 / 5 (4 successes / 5 Reflector)

Repair DC Bonus: +1 (equal to Weapons Mod)

Tactical Mobility: +2 (equal to Engines Mod)

Passive Sensors: 10 (Base 10 + 0 Sensors Mod)

Cargo Capacity: 96 Units (64 Base + 32 from Cargo Bay)

Passenger Capacity: 1 (Fighter Hull configuration override)

FTL Engine/Speed: N/A (No FTL Drive)

Cost and Procure Diff: $2,940,850 / 1 (Procure Diff: 1)

 

- Ship Functions:


Beam: 0

Bombard: 0

Cloak: 0

Crypto: 0

Feint: 1 (Fighter configuration bonus)

Grapple: 0

Jam: 0

Ram: 0

Scan: 0

Target: 0

 

- Hard Points and Bays:


Hard Points (Total/Used/Free): 5 / 5 / 0

Bays (Total/Used/Free): 1 / 1 / 0

- Accessories and Description:


Ship Accessories
Engine Boosters (1 Customization Slot)
Description
A lightweight, agile interceptor designed for dogfighting, system defense, and escort operations. Possesses high speed but thin armor.
Explanations
Employs fighter engine perks to achieve high agility (+2 Engines) and steady weapons while overcoming initial structural penalties.

Hard Point Items:


Hard Point 1: Small Laser (Focuses: 1 Small Laser Crystal)

Hard Point 2: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo)

Hard Point 3: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo)

Hard Point 4: Small Missile Launcher (Ammo: 2 mags of Small Missile Ammo)

Hard Point 5: Small Missile Launcher (Ammo: 2 mags of Small Missile Ammo)

Cost of Hard Point items: $780,850 ($156,250 Laser + $52,000 Crystal + $160,000 Projectiles + $6,400 Ammo + $390,600 Missiles + $15,600 Ammo)
 

Bay Items:


Bay 1: Cargo Bay (Tiny)

Cost of Bay items: $10,000