Simple Fighter
|
Ship Name: Simple Fighter |
Ship Core: Tech Level 1 |
Hull Size: Tiny |
Hull Configuration: Fighter |
Number of Attribute Points: 10 |
|
- 6 Core System Attributes: Engines: 13 + 2 = 15 (Modifier: +2) Weapons: 13 (Modifier: +1) Structure: 10 - 2 = 8 (Modifier: -2) Shields: 10 (Modifier: +0) Electronics: 11 (Modifier: +0) Sensors: 13 (Modifier: +1)
Tracking DC: 15 (Base 15 = 10 + 2 (Tactical Mobility) - 0 (Shields Mod) - (-2) (Structure Mod) + 1 (Size Mod)) Detection DC: 10 Stealth DC: 10 (Detection 10 + 0 Electronics) Battle Damage: 2 Initiative: 5 (Engines 2 + Sensors 1 - Structure -2) Movement Speed: 6 Squares (Tactical Speed: 6 Squares) |
- Secondary Ship Statistics: Reflectors (Shields): 4 (Base 4 + 0 Shields Mod) Damage Resistance (Resistance): 2 successes (Base 4 - 2 Structure Mod) Battle Damage Defense (BD-DC): 2 / 4 (2 successes / 4 Reflector) Repair DC Bonus: +1 (equal to Weapons Mod) Tactical Mobility: +2 (equal to Engines Mod) Passive Sensors: 11 (Base 10 + 1 Sensors Mod) Cargo Capacity: 96 Units (64 Base + 32 from Cargo Bay) Passenger Capacity: 1 (Fighter Hull configuration override) FTL Engine/Speed: N/A (No FTL Drive) Cost and Procure Diff: $2,940,850 / 1 (Procure Diff: 1) |
- Ship Functions: Beam: 0 Bombard: 0 Cloak: 0 Crypto: 0 Feint: 1 (Fighter configuration bonus) Grapple: 0 Jam: 0 Ram: 0 Scan: 0 Target: 0 |
- Hard Points and Bays: Hard Points (Total/Used/Free): 5 / 5 / 0 Bays (Total/Used/Free): 1 / 1 / 0 - Accessories and Description:
|
|
Hard Point Items: Hard Point 1: Small Laser (Focuses: 1 Small Laser Crystal) Hard Point 2: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo) Hard Point 3: Small Projectile Weapon (Ammo: 2 mags of Small Projectile Ammo) Hard Point 4: Small Missile Launcher (Ammo: 2 mags of Small Missile Ammo) Hard Point 5: Small Missile Launcher (Ammo: 2 mags of Small Missile Ammo)
|
Bay Items: Bay 1: Cargo Bay (Tiny)
|