User:Nod/Skills: Difference between revisions

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(Created page with "SKILLS Intuition (Practical) Combat City Underground Magic Medicine Hardware Software Wetware Metalware Knowledge (Schooled) Legend (m...")
 
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SKILLS
SKILLS


Intuition (Practical)
Intuition (Practical knowledge)
     Combat
     Combat (hand to hand, situational awareness, "feeling" the shot)
     City
     City (urban landscape, transportation)
     Underground
     Underground (sewers, clubs, street smarts)
     Magic
     Magic (recognize spells, recognize magic items and activities)
     Medicine
     Medicine (natural healer, know sickness)
     Hardware
     Hardware (plug and play, identify parts and functions, basic connectivity)
     Software
     Software (avoid user end bugs, understand purpose)
     Wetware
     Wetware (basic biocompatibility, recognize upgrades)
     Metalware
     Metalware (basic quality, purpose recognition)
Knowledge (Schooled)
Knowledge (Schooled)
     Legend (mythos, supernatural)
     Legend (mythos, supernatural)
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     City (urban landscape)
     City (urban landscape)
     Underground (black market, crime)
     Underground (black market, crime)
     Magic (choose type(s)) - any artifical parts reduce abilities
     Magic (choose type(s)) - any artificial parts reduce abilities
     Medicine (choose race(s))
     Medicine (choose race(s))
     Hardware (electrical)
     Hardware (electrical, assembly/disassembly)
     Software (creation, hacking)
     Software (creation, hacking, reverse engineering)
     Bloodware (bioengineering, biomanipulation)
     Bloodware (bioengineering, biomanipulation)
     Metalware (Mechware)
     Metalware (Mechware)
     Mechanics (simple)
     Mechanics/Electronics (simple)
     Mechanics (complex)
     Mechanics/Electronics (complex)
Strategy
Strategy
     Political
     Political (posturing, brown nosing, advertising)
     Social
     Social (persuasion, intuition, empathy)
     Battle
     Battle (tactics, units, chain of command)
Piloting
Piloting
     Aircraft
     Aircraft
     Seafaring
     Seafaring
     Mecharmor
     Mecharmor

Latest revision as of 06:20, 13 May 2015

SKILLS

Intuition (Practical knowledge)

   Combat (hand to hand, situational awareness, "feeling" the shot)
   City (urban landscape, transportation)
   Underground (sewers, clubs, street smarts)
   Magic (recognize spells, recognize magic items and activities)
   Medicine (natural healer, know sickness)
   Hardware (plug and play, identify parts and functions, basic connectivity)
   Software (avoid user end bugs, understand purpose)
   Wetware (basic biocompatibility, recognize upgrades)
   Metalware (basic quality, purpose recognition)

Knowledge (Schooled)

   Legend (mythos, supernatural)
   Combat (tactics, strategy)
   City (urban landscape)
   Underground (black market, crime)
   Magic (choose type(s)) - any artificial parts reduce abilities
   Medicine (choose race(s))
   Hardware (electrical, assembly/disassembly)
   Software (creation, hacking, reverse engineering)
   Bloodware (bioengineering, biomanipulation)
   Metalware (Mechware)
   Mechanics/Electronics (simple)
   Mechanics/Electronics (complex)

Strategy

   Political (posturing, brown nosing, advertising)
   Social (persuasion, intuition, empathy)
   Battle (tactics, units, chain of command)

Piloting

   Aircraft
   Seafaring
   Mecharmor