User:Nod/Skills: Difference between revisions
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(Created page with "SKILLS Intuition (Practical) Combat City Underground Magic Medicine Hardware Software Wetware Metalware Knowledge (Schooled) Legend (m...") |
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SKILLS | SKILLS | ||
Intuition (Practical) | Intuition (Practical knowledge) | ||
Combat | Combat (hand to hand, situational awareness, "feeling" the shot) | ||
City | City (urban landscape, transportation) | ||
Underground | Underground (sewers, clubs, street smarts) | ||
Magic | Magic (recognize spells, recognize magic items and activities) | ||
Medicine | Medicine (natural healer, know sickness) | ||
Hardware | Hardware (plug and play, identify parts and functions, basic connectivity) | ||
Software | Software (avoid user end bugs, understand purpose) | ||
Wetware | Wetware (basic biocompatibility, recognize upgrades) | ||
Metalware | Metalware (basic quality, purpose recognition) | ||
Knowledge (Schooled) | Knowledge (Schooled) | ||
Legend (mythos, supernatural) | Legend (mythos, supernatural) | ||
Line 16: | Line 16: | ||
City (urban landscape) | City (urban landscape) | ||
Underground (black market, crime) | Underground (black market, crime) | ||
Magic (choose type(s)) - any | Magic (choose type(s)) - any artificial parts reduce abilities | ||
Medicine (choose race(s)) | Medicine (choose race(s)) | ||
Hardware (electrical) | Hardware (electrical, assembly/disassembly) | ||
Software (creation, hacking) | Software (creation, hacking, reverse engineering) | ||
Bloodware (bioengineering, biomanipulation) | Bloodware (bioengineering, biomanipulation) | ||
Metalware (Mechware) | Metalware (Mechware) | ||
Mechanics (simple) | Mechanics/Electronics (simple) | ||
Mechanics (complex) | Mechanics/Electronics (complex) | ||
Strategy | Strategy | ||
Political | Political (posturing, brown nosing, advertising) | ||
Social | Social (persuasion, intuition, empathy) | ||
Battle | Battle (tactics, units, chain of command) | ||
Piloting | Piloting | ||
Aircraft | Aircraft | ||
Seafaring | Seafaring | ||
Mecharmor | Mecharmor |
Latest revision as of 06:20, 13 May 2015
SKILLS
Intuition (Practical knowledge)
Combat (hand to hand, situational awareness, "feeling" the shot) City (urban landscape, transportation) Underground (sewers, clubs, street smarts) Magic (recognize spells, recognize magic items and activities) Medicine (natural healer, know sickness) Hardware (plug and play, identify parts and functions, basic connectivity) Software (avoid user end bugs, understand purpose) Wetware (basic biocompatibility, recognize upgrades) Metalware (basic quality, purpose recognition)
Knowledge (Schooled)
Legend (mythos, supernatural) Combat (tactics, strategy) City (urban landscape) Underground (black market, crime) Magic (choose type(s)) - any artificial parts reduce abilities Medicine (choose race(s)) Hardware (electrical, assembly/disassembly) Software (creation, hacking, reverse engineering) Bloodware (bioengineering, biomanipulation) Metalware (Mechware) Mechanics/Electronics (simple) Mechanics/Electronics (complex)
Strategy
Political (posturing, brown nosing, advertising) Social (persuasion, intuition, empathy) Battle (tactics, units, chain of command)
Piloting
Aircraft Seafaring Mecharmor