User:Nod/Origins: Difference between revisions
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ORIGINS | ORIGINS | ||
Human | |||
Origins roughly equate to a character's race and have an impact on the overall character build. | |||
Cross Breed | Human | ||
+2 to your main basic stat | |||
-1 to any other basic stat | |||
Cross Breed | |||
Get the following and the largest numerical bonus from the base origin - all stats are physical unless noted otherwise | |||
Dragon | Dragon | ||
+2 social | +2 social | ||
Line 10: | Line 15: | ||
+2 prow | +2 prow | ||
-2 dodge | -2 dodge | ||
Ferret | |||
+2 quick | +2 quick | ||
-1 common | -1 common | ||
Line 67: | Line 72: | ||
-1 pow | -1 pow | ||
Undead | Undead | ||
Skeleton | Skeleton | ||
+1d3 to any stat other than main stat | |||
Vampire | Vampire | ||
+2 quick | |||
+1 tough | |||
+4 sixth | |||
-4 common | |||
-1 soak | |||
-1d3 to any other stat | |||
Lich | Lich | ||
+4 sixth | |||
-8 common | |||
+1 prow | |||
+1d3 to any stat other than main stat | |||
Revenant | Revenant | ||
+1d3 to any 2 stats other than main stat | |||
-1d3 to main stat | |||
Zombie | Zombie | ||
Archane Infused (M) | -4 quick | ||
-2 prow | |||
+2 tough | |||
+4 soak | |||
Archane Infused (M) | |||
Power Mad | Power Mad | ||
+2 pow | +2 pow | ||
Line 88: | Line 111: | ||
+2 bonus to all non-damage spells | +2 bonus to all non-damage spells | ||
-2 to all damage spells | -2 to all damage spells | ||
Born Wild | |||
Wild Magic | |||
Born Wild | |||
-2 social | |||
-2 common | |||
Tribal | Tribal | ||
+3 prow | +3 prow | ||
Line 98: | Line 123: | ||
+2 crit (M) | +2 crit (M) | ||
Cyborg | Cyborg | ||
start with base class and build from cyborg and/or bionic enhancements below | start with base class and build from cyborg and/or bionic enhancements below | ||
Android | Android | ||
no base class, built from cyborg enhancements below with points | no base class, built from cyborg enhancements below with points | ||
Test Tube Baby (Engineered) | Test Tube Baby (Engineered) | ||
same as android except only genetic enhancements | same as android except only genetic enhancements | ||
X-Gen | X-Gen | ||
TBD | TBD |
Latest revision as of 04:57, 14 May 2015
ORIGINS
Origins roughly equate to a character's race and have an impact on the overall character build.
Human +2 to your main basic stat -1 to any other basic stat
Cross Breed Get the following and the largest numerical bonus from the base origin - all stats are physical unless noted otherwise Dragon +2 social -1 common Tiger +2 prow -2 dodge Ferret +2 quick -1 common Mongoose +1 sixth +1 quick -1 pow Bear +2 pow +3 grip -1 quick -2 dodge Human +1 to any basic stat other than your main basic stat Roach +1 tough +2 soak -2 damage Hawk +1 prow +1 hit +1 crit -1 tough Shark +2 pow +1 prow +2 crit -2 common -1 social Aquatic +1 cool -4 grip Telepathic (M) +4 sixth +2 crit -3 pow -2 dodge Silicone based +3 tough -2 social Star Born (M) +4 social +2 sixth -3 cool Rodent (Animal) +1 dodge +1 common -1 damage Predator (Animal) +1 prow +1 grip -1 dodge Survivor (Animal) +2 soak +1 tough -1 pow
Undead Skeleton +1d3 to any stat other than main stat Vampire +2 quick +1 tough +4 sixth -4 common -1 soak -1d3 to any other stat Lich +4 sixth -8 common +1 prow +1d3 to any stat other than main stat Revenant +1d3 to any 2 stats other than main stat -1d3 to main stat Zombie -4 quick -2 prow +2 tough +4 soak
Archane Infused (M) Power Mad +2 pow +2 tough +4 damage +4 grip -2 quick -2 prow -4 hit -4 dodge Balancer +1 to any mental stat Squelchist (Pacifist) +2 bonus to all non-damage spells -2 to all damage spells
Wild Magic Born Wild -2 social -2 common Tribal +3 prow Shamanist +1 sixth +1 prow (M) +2 crit (M)
Cyborg start with base class and build from cyborg and/or bionic enhancements below
Android no base class, built from cyborg enhancements below with points
Test Tube Baby (Engineered) same as android except only genetic enhancements
X-Gen TBD