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INCEPTUMS (Beginnings) | INCEPTUMS (Beginnings) | ||
Brawler - warrior specializing in unarmed and grappling combat | |||
Weapon Master - warrior | ''Most relevant stats are listed in order of importance. It is not required that the player have these stats, this is simply a guideline to the origin most suited to the players stats.'' | ||
INCEPTUM REQISITIS (Beginning Requirements) | |||
''Listed directly below each inceptum'' | |||
INCEPTUM PROFECTUS (Beginning Effects) | |||
Agent - | ''Listed below each reqisitis'' | ||
'''Brawler''' (P) (Power, Toughness, Quickness) - warrior specializing in unarmed and grappling combat | |||
+5 pow (p) | |||
-5 tough (m) | |||
'''Weapon Master''' (P) (Power, Prowess, Toughness) - warrior specializing in one or many weapons | |||
''prow (p) >= 15, prow (m) >= 12'' | |||
-2 tough (p) | |||
+2 sense (c) | |||
'''Agent''' (P) (Prowess, Quickness, Senses) - assassin with a defined code of honor - may be bound by contract (paper or blood) to a party or government | |||
Limited by contract | Limited by contract | ||
Sniper - | ''sense (c) >= 18'' | ||
-5 tough (p) | |||
+3 social | |||
+2 quick (p) | |||
'''Freelancer''' (Agent) (Coolness) - services for hire to the highest bidder | |||
Not Purity (except Corruption) | |||
''sense (c) >= 19'' | |||
-2 tough (p) | |||
+3 quick (p) | |||
+2 quick (m) | |||
-3 social | |||
'''Sniper''' (P/M) (Hit, Coolness, Senses) - assassin not bound by code specializing in long range combat | |||
Though hit is listed first, coolness is perhaps more useful since you can't hit a target when you're flustered no matter how good a shot you are | |||
No Magic | No Magic | ||
No Purity | No Purity | ||
+2 prow (p) | |||
+1 sense (c) | |||
-1 sense (s) | |||
-4 social | |||
Naturalist - what little natural flora there is has life energy you use or consume | |||
'''Cowboy''' (Sniper) | |||
+3 sense (c) | |||
-3 social | |||
'''Hitman''' (Sniper) | |||
+4 quick (p) | |||
-4 pow (p) | |||
'''Naturalist''' (M) (Sixth Sense) - what little natural flora there is has life energy you use or consume | |||
Bolsters lack of physical talents with attunement to nature | |||
Not Technical | Not Technical | ||
Adept - honing your natural mental and physical ability has allowed you to quickly master most things you attempt | |||
'''Adept''' (M/P) (Quickness, Prowess, Sixth Sense) - honing your natural mental and physical ability has allowed you to quickly master most things you attempt | |||
Purity | Purity | ||
Technical (subdermal enhancements to your natural parts only) | Technical (subdermal enhancements to your natural parts only) | ||
Magic (blood only) | Magic (blood only) | ||
Natural Caster - born with magic - effortless to cast | |||
'''Natural Caster''' (M) (Prowess, Quickness, Toughness) - born with magic - effortless to cast | |||
Magic (low to mid level only) | Magic (low to mid level only) | ||
Study - schooled and practiced in the way of magic | ''sense (s) >= 15'' | ||
+2 prow (m) | |||
+2 quick (m) | |||
-5 pow (p) | |||
'''Infused''' (Natural Caster) | |||
''pow (m) >= 18'' | |||
+1 tough (p) | |||
-4 social | |||
+1 tough (m) | |||
+1 sense (c) | |||
'''Gifted''' (Natural Caster) | |||
''prow (m) >= 18'' | |||
+1 social | |||
-2 tough (m) | |||
+1 sense (c) | |||
+1 sense (s) | |||
'''Study''' (M) (Prowess, Power) - schooled and practiced in the way of magic | |||
Not Alchemical | Not Alchemical | ||
Pure | ''prow (m) >= 12, quick (m) >= 14'' | ||
+2 pow (m) | |||
-4 tough (p) | |||
+2 social | |||
'''Scholar''' (Prestige, Study) (M) (Prowess, Toughness) - focused and diligent study has made you mentally quicker and tougher through knowledge of countless scenarios | |||
Purity | |||
Magic | |||
Technical (memory and mental enhancements only) | |||
'''Pure Acolyte''' (P) (Prowess, Toughness, Quickness) - completely in tune with yourself - able to draw on your own soul for magic - penalty for enhancements | |||
Magic | Magic | ||
Purity | Purity | ||
Pinnacle - your mind has | ''All physical and mental stats >= 14'' | ||
+1 all stats | |||
Cannot wear armor or use weapons | |||
'''Arcane Acolyte''' (P/M) (Quickness, Prowess, Power) - practiced in hand to hand combat magic and short range magic | |||
Touch and short range spells | |||
No other restrictions | |||
''tough (m) >= 18'' | |||
-2 quick (m) | |||
+2 pow (m) | |||
-2 sense (s) | |||
+2 prow (m) | |||
'''Pinnacle''' (Or as prestige class for any caster class) (M) (Sixth Sense, Prowess, Power) - your mind has transcended the boundaries of others - able to cast thoughts as magic | |||
Not Biogenic | Not Biogenic | ||
Phase Radist - bending time, space, and reality is possible for you - even time is at your mercy | ''all senses >= 16'' | ||
+1 quick (m) | |||
+1 prow (m) | |||
+1 pow (m) | |||
-3 tough (p) | |||
'''Phase Radist''' (M) (Prowess, Prowess, Prowess, and did I mention Prowess?) - bending time, space, and reality is possible for you - even time is at your mercy | |||
Magic | Magic | ||
Biogenic (low level enhancements only) | Biogenic (low level enhancements only) | ||
Technical (low level enhancements only) | Technical (low level enhancements only) | ||
Steam Shaper - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements | ''tough (m) >= 18'' | ||
-2 tough (p) | |||
+2 sense (s) | |||
'''Steam Shaper''' (M/P or P/M) (Prowess, Prowess, Prowess, oh yeah, and Prowess) - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements | |||
Not Purity | Not Purity | ||
Technoist - cyborg enhancements and anything technical is your specialty | ''prow (m) >= 13'' | ||
+3 prow (m) | |||
-3 social | |||
'''Technoist''' (M) (Prowess, Common Sense) - cyborg enhancements and anything technical is your specialty | |||
Technical | Technical | ||
Binary Augment - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep | ''prow (m) >= 14, prow (p) >= 14'' | ||
+4 sense (c) | |||
-2 tough (m) | |||
-2 social | |||
'''Binary Augment''' (P) (Toughness) - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep | |||
Not Magic | Not Magic | ||
Swelterpik - drug addicted alchemist - upkeep to prevent | -1 to all physical stats | ||
'''Street Soldier''' (P) - government funded - many illegal enhancements are legal and available to you | |||
Not Magic | |||
'''Swelterpik''' (M and/or P) - drug addicted alchemist - upkeep to prevent withdrawal - bonuses when on substances | |||
Not Purity | Not Purity | ||
Enrichist - specialize in enriching weaponry with magic, either temporarily or | ''tough (m) >= 12'' | ||
sixth sense reduced to 6 | |||
-4 social | |||
-2 prow (m) | |||
Can survive and stand to fight until below 4x max soak before dead (normal is limit is soak) | |||
'''Enrichist''' (M) (Toughness) - specialize in enriching weaponry with magic, either temporarily or permanently, and weapon use | |||
Not Biogenic | Not Biogenic | ||
Scrapteller - jack of all trades who can make anything out of anything - collect parts and components | +1 social | ||
'''Scrapteller''' (M) (Prowess, Common Sense) - jack of all trades who can make anything out of anything - collect parts and components | |||
Not Magic | Not Magic | ||
Not Purity | Not Purity | ||
Scum - you thrive in the wake of the raw streets - underground is like home | |||
'''Scum''' (P) (Common Sense, Quickness, Prowess) - you thrive in the wake of the raw streets - underground is like home | |||
Not Purity | Not Purity | ||
Mob Kid - brought up using guns, drugs, and enhancements whether quality or shoddy | |||
'''Mob Kid''' (P/M) (Senses, Social, Coolness) - brought up using guns, drugs, and enhancements whether quality or shoddy | |||
Not Purity | Not Purity | ||
'''Outcast''' (P and/or M) (Coolness) - you've had to survive outside society so you found ways to exist within it - specializing in control, illusion and manipulation | |||
Not Purity (except Corruption and Survival) | Not Purity (except Corruption and Survival) | ||
Spoiled - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing | |||
'''Spoiled''' (Social) - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing | |||
Not Purity | Not Purity | ||
'''Cameleton''' (M) (Social, Coolness, Senses) - telepathic diplomat | |||
''socian >= 18'' | |||
-4 tough (p) | |||
-4 prow (p) | |||
-4 pow (p) | |||
+8 quick (m) | |||
+4 quick (m) |
Latest revision as of 05:38, 14 May 2015
INCEPTUMS (Beginnings)
Most relevant stats are listed in order of importance. It is not required that the player have these stats, this is simply a guideline to the origin most suited to the players stats.
INCEPTUM REQISITIS (Beginning Requirements) Listed directly below each inceptum
INCEPTUM PROFECTUS (Beginning Effects) Listed below each reqisitis
Brawler (P) (Power, Toughness, Quickness) - warrior specializing in unarmed and grappling combat +5 pow (p) -5 tough (m)
Weapon Master (P) (Power, Prowess, Toughness) - warrior specializing in one or many weapons prow (p) >= 15, prow (m) >= 12 -2 tough (p) +2 sense (c)
Agent (P) (Prowess, Quickness, Senses) - assassin with a defined code of honor - may be bound by contract (paper or blood) to a party or government Limited by contract sense (c) >= 18 -5 tough (p) +3 social +2 quick (p)
Freelancer (Agent) (Coolness) - services for hire to the highest bidder Not Purity (except Corruption) sense (c) >= 19 -2 tough (p) +3 quick (p) +2 quick (m) -3 social
Sniper (P/M) (Hit, Coolness, Senses) - assassin not bound by code specializing in long range combat Though hit is listed first, coolness is perhaps more useful since you can't hit a target when you're flustered no matter how good a shot you are No Magic No Purity +2 prow (p) +1 sense (c) -1 sense (s) -4 social
Cowboy (Sniper) +3 sense (c) -3 social
Hitman (Sniper) +4 quick (p) -4 pow (p)
Naturalist (M) (Sixth Sense) - what little natural flora there is has life energy you use or consume Bolsters lack of physical talents with attunement to nature Not Technical
Adept (M/P) (Quickness, Prowess, Sixth Sense) - honing your natural mental and physical ability has allowed you to quickly master most things you attempt Purity Technical (subdermal enhancements to your natural parts only) Magic (blood only)
Natural Caster (M) (Prowess, Quickness, Toughness) - born with magic - effortless to cast Magic (low to mid level only) sense (s) >= 15 +2 prow (m) +2 quick (m) -5 pow (p)
Infused (Natural Caster) pow (m) >= 18 +1 tough (p) -4 social +1 tough (m) +1 sense (c)
Gifted (Natural Caster) prow (m) >= 18 +1 social -2 tough (m) +1 sense (c) +1 sense (s)
Study (M) (Prowess, Power) - schooled and practiced in the way of magic Not Alchemical prow (m) >= 12, quick (m) >= 14 +2 pow (m) -4 tough (p) +2 social
Scholar (Prestige, Study) (M) (Prowess, Toughness) - focused and diligent study has made you mentally quicker and tougher through knowledge of countless scenarios Purity Magic Technical (memory and mental enhancements only)
Pure Acolyte (P) (Prowess, Toughness, Quickness) - completely in tune with yourself - able to draw on your own soul for magic - penalty for enhancements Magic Purity All physical and mental stats >= 14 +1 all stats Cannot wear armor or use weapons
Arcane Acolyte (P/M) (Quickness, Prowess, Power) - practiced in hand to hand combat magic and short range magic Touch and short range spells No other restrictions tough (m) >= 18 -2 quick (m) +2 pow (m) -2 sense (s) +2 prow (m)
Pinnacle (Or as prestige class for any caster class) (M) (Sixth Sense, Prowess, Power) - your mind has transcended the boundaries of others - able to cast thoughts as magic Not Biogenic all senses >= 16 +1 quick (m) +1 prow (m) +1 pow (m) -3 tough (p)
Phase Radist (M) (Prowess, Prowess, Prowess, and did I mention Prowess?) - bending time, space, and reality is possible for you - even time is at your mercy Magic Biogenic (low level enhancements only) Technical (low level enhancements only) tough (m) >= 18 -2 tough (p) +2 sense (s)
Steam Shaper (M/P or P/M) (Prowess, Prowess, Prowess, oh yeah, and Prowess) - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements Not Purity prow (m) >= 13 +3 prow (m) -3 social
Technoist (M) (Prowess, Common Sense) - cyborg enhancements and anything technical is your specialty Technical prow (m) >= 14, prow (p) >= 14 +4 sense (c) -2 tough (m) -2 social
Binary Augment (P) (Toughness) - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep Not Magic -1 to all physical stats
Street Soldier (P) - government funded - many illegal enhancements are legal and available to you Not Magic
Swelterpik (M and/or P) - drug addicted alchemist - upkeep to prevent withdrawal - bonuses when on substances Not Purity tough (m) >= 12 sixth sense reduced to 6 -4 social -2 prow (m) Can survive and stand to fight until below 4x max soak before dead (normal is limit is soak)
Enrichist (M) (Toughness) - specialize in enriching weaponry with magic, either temporarily or permanently, and weapon use Not Biogenic +1 social
Scrapteller (M) (Prowess, Common Sense) - jack of all trades who can make anything out of anything - collect parts and components Not Magic Not Purity
Scum (P) (Common Sense, Quickness, Prowess) - you thrive in the wake of the raw streets - underground is like home Not Purity
Mob Kid (P/M) (Senses, Social, Coolness) - brought up using guns, drugs, and enhancements whether quality or shoddy Not Purity
Outcast (P and/or M) (Coolness) - you've had to survive outside society so you found ways to exist within it - specializing in control, illusion and manipulation Not Purity (except Corruption and Survival)
Spoiled (Social) - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing Not Purity
Cameleton (M) (Social, Coolness, Senses) - telepathic diplomat socian >= 18 -4 tough (p) -4 prow (p) -4 pow (p) +8 quick (m) +4 quick (m)