Improved Combat Throw: Difference between revisions

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(Created page with "'''Prerequisites''': Defensive Martial Arts, Combat Throw, base attack bonus +3. '''Benefit''': In melee combat, if an opponent attacks and misses the character, the characte...")
 
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'''Prerequisites''': Defensive Martial Arts, Combat Throw, base attack bonus +3.
'''Prerequisites''': Defensive Martial Arts, Combat Throw, Affinity bonus +3.


'''Benefit''': In melee combat, if an opponent attacks and misses the character, the character may immediately make a trip attack against the opponent. This counts as an attack of opportunity, which the character can make even if he or she is unarmed. Attacking unarmed in this way does not provoke an attack of opportunity.
'''Benefit''': In melee combat, if an opponent attacks and misses the character, the character may immediately make a trip attack against the opponent with advantage. This is a choice on behave of the target character. If they choose to make the trip then they sacrifice there next turns standard action.


'''Special''': This feat doesn’t grant the character more attacks of opportunity than he or she is normally allowed in a round.
'''Special''':

Revision as of 05:37, 18 April 2016

Prerequisites: Defensive Martial Arts, Combat Throw, Affinity bonus +3.

Benefit: In melee combat, if an opponent attacks and misses the character, the character may immediately make a trip attack against the opponent with advantage. This is a choice on behave of the target character. If they choose to make the trip then they sacrifice there next turns standard action.

Special: