Advantage: Difference between revisions

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An Advantage or Disadvantage is shown by adding or subtracting from a d20 roll. The +/- is determined by rolling an Advantage die. By default all Characters at level 1 start out with a d4 Advantage dice. So whenever a Character has an Advantage or Disadvantage the Player rolls 1d20 + 1d4 + (Other normal modifiers). However as Characters level up so does the Advantage dice.
An Advantage or Disadvantage is shown by adding or subtracting from a d20 roll. The +/- is determined by rolling an Advantage die. By default all the Advantage Die is simply the Character's Affinity Die. So whenever a Character has an Advantage or Disadvantage the Player rolls 1d20 + Affinity Die(For Advantage) + (Other normal modifiers). However as Characters level up so does the Advantage dice.
 
{| class="wikitable"  style="margin-left: 10px;"
|+ Table: Advance Dice per Levels
! style="text-algin:left;" | Levels
! Advantage Die
|-
| Levels 1 - 7 || 1d4
|-
| Levels 8 - 14 || 1d6
|-
| Levels 15 - 20 || 1d8
|}


The 'short hand' for Advantage Die is XAd. Example: A level 8 Character will roll: 1d20 + 1Ad + Modifiers.  
The 'short hand' for Advantage Die is XAd. Example: A level 8 Character will roll: 1d20 + 1Ad + Modifiers.  


Advantages and Disadvantages stack so if a Character gains more then one Advantage then they gain more Advantage dice. The maximum amount of dice that can be rolled for any given action is 3. Advantages and Disadvantages cancel each other out. So if a Character has both an Advantage due to flanking and a Disadvantage due to being sick then she doesn't roll any Advantage dice.
Advantages and Disadvantages stack so if a Character gains more then one Advantage then they gain more Advantage dice. The maximum amount of additional dice besides a d20 for any given action is 3. Advantages and Disadvantages cancel each other out. So if a Character has both an Advantage due to flanking and a Disadvantage due to being sick then she doesn't roll any Advantage dice. Also the first Disadvantage simply removes the bonus Affinity Die if the Player where able to use Affinity. If they where not able to use affinity and had Disadvantage then they go ahead and roll for Disadvantage.


A Character can have certain Feats or Talents that effect the Advantage Dice. Certain classes like the [[Advance_Classes#Ambassador|Ambassador]] and [[Advance_Classes#Field_Officer|Field Officer]] can also effect other Character’s Advantage Dice.  
A Character can have certain Feats or Talents that effect the Advantage Dice. Certain classes like the [[Advance_Classes#Ambassador|Ambassador]] and [[Advance_Classes#Field_Officer|Field Officer]] can also effect other Character’s Advantage Dice.  

Revision as of 03:59, 4 May 2016

In Future Path Character's can gain an advantage or disadvantage on any particular action. An advantage is anything that gives a bonus to a combatant. A disadvantage is simply anything that is a detractor/penalty for a combatant, in other words the opposite of advantage. Usually the action is too attack an opponent but Advantages or Disadvantages can also apply to skill checks and saving throws.


An Advantage or Disadvantage is shown by adding or subtracting from a d20 roll. The +/- is determined by rolling an Advantage die. By default all the Advantage Die is simply the Character's Affinity Die. So whenever a Character has an Advantage or Disadvantage the Player rolls 1d20 + Affinity Die(For Advantage) + (Other normal modifiers). However as Characters level up so does the Advantage dice.

The 'short hand' for Advantage Die is XAd. Example: A level 8 Character will roll: 1d20 + 1Ad + Modifiers.

Advantages and Disadvantages stack so if a Character gains more then one Advantage then they gain more Advantage dice. The maximum amount of additional dice besides a d20 for any given action is 3. Advantages and Disadvantages cancel each other out. So if a Character has both an Advantage due to flanking and a Disadvantage due to being sick then she doesn't roll any Advantage dice. Also the first Disadvantage simply removes the bonus Affinity Die if the Player where able to use Affinity. If they where not able to use affinity and had Disadvantage then they go ahead and roll for Disadvantage.

A Character can have certain Feats or Talents that effect the Advantage Dice. Certain classes like the Ambassador and Field Officer can also effect other Character’s Advantage Dice.

Anything that provides and Advantage or Disadvantage too a Character will state that it does. For example most Conditions provide disadvantages. And in the Combat section there are lots of situations that a Character can be in that provide Advantages such as Flanking or High Ground.


There are all sorts of times an Advantage or Disadvantage may apply. The Combat rules is one place. Many different conditions can effect a Characters Advantage. Also many items in the General Equipment page provide bonuses or negate Disadvantages. Lastly some Talents or Feats can effect a Character Advantage.