Transportation: Difference between revisions

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=== Walking/Swimming/Climbing ===
=== Walking/Swimming/Climbing ===


{| class="wikitable" style="float:right margin-left: 10px;"
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|+ Table: Movement and Distance
|+ Table: Movement and Distance
! style="text-algin:left;"| Speed
! style="text-algin:left;"| Speed

Revision as of 06:42, 28 June 2016

This section is dedicated to personal modes of transportation. This includes everything from a horse and carriage to hover boards. However this does not include Mechs or Space Ships.

Personal Transportation

Walking/Swimming/Climbing

Table: Movement and Distance
Speed 15 Feet 20 Feet 25 Feet 30 Feet
One Round (Combat)
Walk 15ft 20ft 25ft 30ft
Run (x2) 30ft 40ft 50ft 60ft
Sprint(x4) 60ft 80ft 100ft 120ft
One Minute
Walk 150ft 200ft 250ft 300ft
Run (x2) 300ft 400ft 500ft 600ft
Sprint(x3) 450ft 600ft 750ft 900ft
Sprint(x4) 600ft 800ft 1000ft 1200ft
One Hour
Walk ~1.5 Miles 2 Miles 2.5 Miles 3 Miles
Hustle(x2) 3 Miles 4 Miles 5 Miles 6 Miles
One Day
Walk 12 Miles 16 Miles 20 Miles 24 Miles

Simply put the old fashion way. Manual propulsion through space/time. In combat a character is already in a state of a x2 run speed of 30ft per 3 seconds. There is also a sprint speed of x4 which takes a full round action.

Climbing and Swimming are all 1/2 a characters walking speed unless specified otherwise.

Walking across rough terrain or unfavorable conditions can also slow down a parties movement. Say you are stuck on an alien world that is abnormally hot for your species. This may not slow down your character immediately so it doesn't count against movement speed while in combat. However the hot weather does account for the other all speed of a long trip. (Long being anything an hour or more).

In combat the terrain is made up of 5ft squares and not all squares may be considered unfavorable. The GM has to announce if the players are going to cross terrain that is unfavorable or rough. Normally a unfavorable or rough terrain block costs twice the movement the character has. A 5ft block now takes 10ft of movement for a character to transfers. If the character attempts to run across an that terrain they have to take an Acrobatics skill check of DC12 (up to the GM on the level of difficulty) or else trip and fall. The DC is 15 if they are attempting to sprint through unfavorable terrain. Same goes for Climbing and Swimming in unfavorable conditions. However the check becomes an Athletics check

Below is a table to help show movement over time based on character speed.