Tech: Difference between revisions

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! Ability
! Ability
|-
|-
|0||Able to use some items that allow it, <br />however with a -1 penalty
|0||Able to use some items that allow it, <br />however with a -2 penalty
|-
|-
|1||Able to use items without penalty. <br />However a check is required for some items.
|1||Able to use items without penalty. <br />However a check is required for some items.

Revision as of 08:44, 2 September 2014

The skill that shows your ability to use and understand the technologies of the Future Universe.

Table: Tech Skill Ranks
Tech Skill Rank Ability
0 Able to use some items that allow it,
however with a -2 penalty
1 Able to use items without penalty.
However a check is required for some items.
2 Able to repair a broken item. However you
take a -4 penalty on your craft repair check.
3 Able to craft an item. However you cannot
make a master worked item of this tech
level. However you take a -4 penalty to crafting.
4 Able to modify an item. However you take
a -4 penalty on your craft modify item.
Any repair check is now only -2.
5 Modify penalty now only -2. Crafting
penalty is now -2.
6 Able to modify without penalty. Able to
Repair without penalty.
7 Able to craft master worked items. Able
to craft without penalty.

This skill is Rank Dependent and just like Language/Knowledge/Craft/Preform have different categories. The different Tech categories are the Tech Levels explained in the Technologies rules section. For a quick review the levels are -1 through 4 and they represent the different scientific knowledges and advancements necessary to not only understand but construct the technology. Every gadget and gismo from something as simple as the Hammer or Plow to a Warp Drive FTL Engine or Plasma Rifle requires some understanding of science. Without at least the basic understanding a Character may not even be able to recognize and thus use the item and most certainly not able to repair/modify/craft the item. Although some technology is designed to be intuitive and simple. A gun for example is pretty easy to identify and use even if one doesn't even remotely understand how it works.

Items in Future Path will be categorized by Tech level. A Character will be given a Tech level at creation. The Character by defaults inherits the Tech level of the Civilization he is associated with. However there are exceptions to this rule you will have to read up on those during Character creation. In order to use an Item you do not normally need to do a Skill check unless specified. However some items you cannot use unless you have at least a Rank in the items Tech level. So if the Nano-MedPac is a Tech Level 2 item you must have a rank in the skill Tech(Level 2). Only a single Rank is required for the use of any item of any Tech Level. Some items do not require a rank in the skill Tech for use. You can attempt to use those items but with a -2 penalty where applicable. For example most weapons do not require ranks in there associated Tech Level to use. However without the rank the Player must take a -2 penalty when using that weapon. For more information on what you can/cannot do per Tech rank review the table to the right.

Whatever your Characters starting Tech level is they get 3 Ranks in that Tech Level and Rank 7 in all Tech levels below that Level. That Tech level and the Tech levels below it are considered "class skills" when spending skill points. (However you do not get the bonus +3 that you get with other Class skills that have Ranks.) That means when adding Ranks to your Tech Level skill you only have to spend one point for one Rank.

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