Feats: Difference between revisions
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==Feat Table== | |||
==Feat Description Summary== | |||
Here is the format for feat descriptions. | |||
'''Feat Name''': The name of the feat. | |||
'''Prerequisite''': A minimum ability score, another feat or feats, a minimum base attack bonus, and/or the minimum ranks in a skill that a character must have to acquire this feat. This entry is absent if a feat has no prerequisite. | |||
A character can gain a feat at the same level at which he or she gains all the prerequisites. | |||
A character can’t use a feat if the character has lost a prerequisite. | |||
'''Benefit''': What the feat enables a character to do. | |||
'''Normal''': What a character who does not have this feat is limited to or restricted from doing. If there is no particular drawback to not possessing the feat, this entry is absent. | |||
'''Special''': Additional facts about the feat. | |||
==Old Rules: We may be using some of these feats or remaking them later== | |||
These feats are in addition to the Pathfinder Roleplaying Game core rules and can be used by any class. | These feats are in addition to the Pathfinder Roleplaying Game core rules and can be used by any class. | ||
Revision as of 01:45, 6 September 2014
Feat Table
Feat Description Summary
Here is the format for feat descriptions.
Feat Name: The name of the feat.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, and/or the minimum ranks in a skill that a character must have to acquire this feat. This entry is absent if a feat has no prerequisite. A character can gain a feat at the same level at which he or she gains all the prerequisites. A character can’t use a feat if the character has lost a prerequisite.
Benefit: What the feat enables a character to do.
Normal: What a character who does not have this feat is limited to or restricted from doing. If there is no particular drawback to not possessing the feat, this entry is absent.
Special: Additional facts about the feat.
Old Rules: We may be using some of these feats or remaking them later
These feats are in addition to the Pathfinder Roleplaying Game core rules and can be used by any class.
Modern firearms are considered to be advanced firearms in reference to any other core feats.
Feat | Prerequisite | Benefit |
---|---|---|
Brawl | - | +1 CMB & CMD; 1d6 non-lethal damage unarmed strike |
Builder | - | +2 bonus on all Craft skill checks and make checks untrained |
Business Savvy | - | +2 on Knowledge (business) & Knowledge (civics) |
Cautious | - | +2 Craft (explosives) & Disable Device |
Computer Backdoor | Know (technology) 1 rank | Install a hidden computer code |
Computer Charm | Know (technology) 1 rank | Add Knowledge (technology) to Charisma checks |
Computer Code Monkey | Know (technology) 1 rank | Read and write computer code |
Computer False Trail | Know (technology) 1 rank | Implement a computer false trail |
Computer Stealth | Know (technology) 1 rank | Hide from computer security |
Confident | - | +2 on all Intimidate and Profession (gamble) |
Creative | - | +2 bonus on all Perform skill checks and make checks untrained |
Critical Brawl | Brawl | Unarmed strike improves to 19-20 |
Drive-By Attack | Profession (driver, pilot, or sailor) | No vehicle speed penalty when attacking in a moving vehicle |
Educated | - | +2 bonus on two Knowledge skill checks |
Elusive Target | Dex 13+ | +2 dodge bonus to AC against ranged attacks. |
Fleet of Foot | Run | You can turn corners without losing momentum. |
Focused | - | +2 bonus on all Appraise and Perception checks |
Force Stop | Profession (driver) 2 ranks | Force another vehicle to a stop |
Gear Head | - | +2 bonus on Craft (electronic) & Craft (mechanical) |
Guide | - | +2 bonus on all Knowledge (geography) & Knowledge (nature) |
Improved Brawl | Brawl | +2 CMB; 1d8 non-lethal damage with unarmed strike. |
Improved Critical Brawl | Critical Brawl | Unarmed critical strikes deal extra damage |
Improved Knockout Punch | Knockout Punch | Non-lethal unarmed strike critical does triple damage |
Knockout Punch | Brawl | Non-lethal damage unarmed strike is automatic critical |
Medical Expert | - | +2 bonus on all Craft (pharmaceutical) and Heal checks |
Nimble | - | +2 bonus on all Escape Artist and Sleight of Hand |
Street Fighting | Brawl | +1d4 damage 1 per round with unarmed attack or light weapon |
Studious | - | +2 bonus on all Linguistics and Perception checks |
Surgery | Heal 2 ranks | Use the Heal skill to perform surgery |
Talented | Modern Hero Class Only | You gain a Talent from the Modern Hero Class |
Tracker | - | +2 bonus to Perception and Survival skill |
Trustworthy | - | +2 bonus on all Diplomacy checks and Bluff checks |
Unbalance Opponent | Brawl | Opponent doesn't get to add Strength modifier to hit |
Vehicle Dodge | Profession (driver, pilot, or sailor) | +2 dodge to Defense against attacks from a vehicle |
Vehicle Expert | - | Add Dex modifier to Profession (driver, pilot, or sailor) |
Vehicle Specialization | De. | +3 bonus on Profession (driver, pilot, or sailor) checks |
Detailed Feat Descriptions
- Brawl
The character knows how to fight unarmed, dealing greater damage with his hands and feet.
- Benefit: You gain a +1 bonus on your CMB and CMD. Unarmed attack nonlethal damage increases to 1d6 + Strength modifier.
Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.
- Builder
The character can create useful items and structures with the right tools.
- Benefit: You gain a +2 bonus on all Craft skill checks and can make checks with those skills untrained.
- Business Savvy
The character knows his way around the office, boardroom and sales floor of the business world.
- Benefit: You gain a +2 bonus to Knowledge (civics) and Knowledge (business.)
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Cautious
The character understands that delicate devices require a patient touch.
- Benefit: You gain a +2 bonus on Craft (explosives) and Disable Device.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Computer Backdoor
- Prerequisite: Knowledge (technology) 1 rank.
- Benefit: Install a hidden computer code.
After successfully breaking into a specific computer system, the character can install a “backdoor,” a piece of code making it easier to break into that particular system in the future. Writing and installing the program requires a Knowledge (technology) check (see chart below) but once successfully installed it automatically defeats that system's security upon return trips.
Level of Security | DC |
---|---|
Minimum | 25 |
Average | 30 |
Exceptional | 40 |
Maximum | 45 |
It is important to keep backdoors hidden from the system administrator, who is always on the lookout for such invasions. A backdoor automatically allows the character entrance to a particular system, but every time he uses it he must make an opposed Knowledge (technology) check against the administrator. Failure means the backdoor is discovered and will be deleted before the next time the character returns.
System Admin Attitude | Knowledge (tech) Modifier |
---|---|
Lazy/Overconfident | -4 |
Indifferent | -2 |
Competent | 0 |
Proactive | +2 |
Aggressive | +4 |
- Computer Charm
- Prerequisite: Knowledge (technology) 1 rank.
- Benefit: Add Knowledge (technology) to Charisma checks.
When attempting to use a Charisma based skill such a Bluff, Intimidate, or Diplomacy in an online situation, the character adds his Knowledge (technology) skill ranks as a bonus.
- Computer Code Monkey
- Prerequisite: Knowledge (technology) 1 rank.
- Benefit: Read and write computer code.
The character can understand both the nature of raw computer code and what the program is intended to accomplish when implemented.
On a successful Knowledge (technology) check (DC 10 + Knowledge (technology) skill modifier of the code's author) the character can determine both the function of the program and any bugs or potential weak points in the design.
If weak points are found, the character gains a +2 insight bonus on Knowledge (technology) checks attempting to degrade the program
- Computer False Trail
- Prerequisite: Knowledge (technology) 1 rank.
- Benefit: Implement a computer false trail.
When covering his electronically tracks through the internet, the character can lay in a false trail.
With a successful Knowledge (technology) DC 25 check, the character imposes a –5 penalty on any attempt to trace him (as described in the Defend Security function of the Knowledge (technology) skill.
If the trace fails by 10 or more points, the tracker follows the character's false trail to an innocent internet address. If the trace fails by less than 10 points, the tracker immediately realizes the trail is bogus and can make a new check.
- Computer Stealth
- Prerequisite: Knowledge (technology) 1 rank.
- Benefit: Hide from computer security.
When the character attempts to defeat computer security, the administrator is alerted only if the character fails his Knowledge (technology) check by 10 or more.
- Confident
The character excels at Intimidation and Gambling.
- Benefit: You gain a +2 bonus on Intimidate and Profession (gambler.)
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Creative
The character has an eye for art, an ear for music and a gift to entertain.
- Benefit: You gain a +2 bonus on all Perform skill checks and can make checks with those skills untrained.
- Critical Brawl
The character's unarmed strikes have a higher threat range.
- Prerequisite: Brawl.
- Benefit: The character's threat range on an unarmed strike improves to 19-20.
Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20.
- Drive-By Attack
While operating a vehicle, you can move, strike at a foe and then continue moving.
- Prerequisite: 1 rank in Profession (driver, pilot, or sailor.)
- Benefit: If the character is the operator of the vehicle, he or he can take a standard action at any point along the vehicle's movement.
- Educated
The character has received schooling on a variety of subjects.
- Benefit: You gain a +2 bonus on all Knowledge skill checks and can make checks with those skills untrained.
- Elusive Target
The character gains a +4 dodge bonus to AC against ranged attacks.
- Prerequisite: Dex 13+ required.
- Benefit: You gain a +4 dodge bonus to AC against ranged attacks.
- Fleet of Foot
The character can turn corners without losing momentum.
- Prerequisite: Run.
- Benefit: When running or charging, you can make a single direction change of 90° or less.
Normal: Without this feat, you can run or charge only in a straight line.
- Focused
The character is very perceptive and examines things closely.
- Benefit: You gain +2 bonus on Appraise and Perception.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Force Stop
When operating a vehicle, the character can force another vehicle to a stop.
- Prerequisite: 2 ranks in Profession (driver.)
- Benefit: When the character attempts a sideswipe stunt with a land based vehicle, you can force the other vehicle to a stop by nudging it into a controlled sideways skid. In addition to the normal requirements for attempting a sideswipe stunt, the character must have sufficient movement remaining to move a number of squares equal to the character's turn number.
After succeeding on the check to attempt the sideswipe, the character makes a Profession (driver) check opposed by the other driver. If the character succeeds, turn the other vehicle 90 degrees across the front of the characters, so that they form a tee.
Move them forward a distance equal to the character's Profession (driver) total ranks. The vehicles end their movement at that location, at stationary speed and take their normal sideswipe damage.
- Gear Head
The character excels at working on electronic & mechanical items.
- Benefit: You gain a +2 bonus on Craft (electronic & mechanical.)
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Guide
The character knows the lay of the land.
- Benefit: You gain +2 bonus on Knowledge (geography & nature.)
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Improved Brawl
The character knows how to fight unarmed, dealing greater damage with his hands and feet.
- Prerequisite: Brawl.
- Benefit: You gain a +2 bonus on your CMB and the character deals nonlethal damage equal to 1d8 + the character's Strength modifier.
Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.
- Improved Critical Brawl
The character's unarmed critical strikes deal extra damage.
- Prerequisite: Critical Brawl.
- Benefit: When the character scores a critical hit on an opponent with an unarmed strike, the character deals triple damage.
Normal: An unarmed strike critical hit deals double damage.
- Knockout Punch
The character can deliver a non-lethal, unarmed strike that does some serious damage.
- Prerequisite: Brawl.
- Benefit: When making the character's first unarmed attack, treat a successful attack as a critical hit. This damage is nonlethal damage.
- Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal.
- Medical Expert
The character has been trained in the areas of pharmaceuticals and the medical care of others.
- Benefit: You gain a +2 bonus on Craft (pharmaceutical) and Heal.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Nimble
The character is adept at slipping through bonds and hiding things in plain sight.
- Benefit: You gain a +2 bonus on Escape Artist and Sleight of Hand.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Street Fighting
The character has picked up a few dirty tricks along the way that make hits hurt just a little more.
- Prerequisite: Brawl.
- Benefit: Once per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage.
- Studious
The character has spent many hours studying academia and is quick to pick up new information.
- Benefit: You gain a +2 bonus on Linguistics and Perception.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Surgery
Use the Heal skill to perform surgery.
- Prerequisite: 2 ranks in the skill Heal.
- Benefit: With a surgery kit, a character can conduct field surgery with a successful Heal skill check.
- Surgery requires 1d4 hours; if the patient is at negative hit points, add an additional hour for every point below 0 the patient has fallen.
Each 1d6 of healing adds a + 1 to the DC modifier.
The DC is 10 + 1 per d6 of healing.
The surgeon can restore up to the patient's full normal total of hit points, with a successful skill check.
- Surgery can only be used successfully on a character once in a 24-hour period.
- Talented
You gain a Talent from the Modern Hero Class.
- Prerequisite: Modern Hero Class Only.
- Benefit: You gain a Talent from the Modern Hero Class.
- Tracker
The character gains a +2 bonus to the Perception and Survival skill.
- Benefit: You gain a +2 bonus to Perception and Survival.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Trustworthy
The character gains a +2 bonus on all Diplomacy checks and Bluff checks.
- Benefit: You gain a +2 bonus on Diplomacy and Bluff.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Unbalance Opponent
Opponent doesn't add Strength to attack, CMB and CMD against the character.
- Prerequisite: Brawl.
- Benefit: You can, with a successful combat maneuver, deny an opponent his Strength bonus to his attack rolls, CMB and CMD, for one round. This will not function on opponents a size category larger or more than you.
- Vehicle Dodge
The character gains a +2 dodge to his vehicle's Armor Class.
- Prerequisite: 1 rank in skill Profession (driver, pilot, or sailor.)
- Benefit: When operating a vehicle, the character's vehicle and everyone aboard, receives a +2 dodge bonus to AC.
- Vehicle Expert
The character can add his Dexterity modifier to his Profession (driver, pilot, or sailor).
- Prerequisite: Dexterity.
- Benefit: You can add your Dexterity modifier to Profession (driver, pilot, or sailor) when making a check involving a vehicle. This will increase all vehicle base stats including the vehicle's AC.
- Vehicle Specialization
The character gains a +3 bonus on Profession (driver, pilot, or sailor).
- Prerequisite: 1 rank in skill Profession (driver, pilot, or sailor).
- Benefit: You gain a +3 bonus to a Profession (driver, pilot, or sailor) in one make/model of vehicle when making a check involving that vehicle.
If you have 10 or more ranks in one of these skills, the bonus increases to +6 for that skill.