Plasma LMG: Difference between revisions
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'''Power / Speed''' (Total Level/Dice): Gigantic / Full Auto = Level 6 / 2d8 | '''Power / Speed''' (Total Level/Dice): Gigantic / Full Auto = Level 6 / 2d8 | ||
'''Weapon Arch Type''': Light Machine Weapon | '''Proficiency Requirement''': 7 Levels in Ranged | ||
'''Weapon Style & Arch Type''': Light Machine Weapon, Plasma | |||
'''Range''': 2,700ft | '''Range''': 2,700ft | ||
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'''Bonus Damage''': 0 | '''Bonus Damage''': 0 | ||
''' | '''AP Damage''': 0 | ||
'''Critical Damage''': x2 | '''Critical Damage''': x2 | ||
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'''Power / Speed''' (Total Level/Dice): Gigantic / Full Auto = Level 6/2d8 | '''Power / Speed''' (Total Level/Dice): Gigantic / Full Auto = Level 6/2d8 | ||
'''Weapon Arch Type''': Light Machine Weapon | '''Proficiency Requirement''': 6 Levels in Ranged | ||
'''Weapon Style & Arch Type''': Light Machine Weapon | |||
'''Range''': 2,700ft | '''Range''': 2,700ft | ||
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'''Bonus Damage''': 0 | '''Bonus Damage''': 0 | ||
''' | '''AP Damage''': 0 | ||
'''Critical Damage''': x3 | '''Critical Damage''': x3 |
Latest revision as of 02:17, 14 October 2017
Main Attributes: Name: Plasma LMG Power / Speed (Total Level/Dice): Gigantic / Full Auto = Level 6 / 2d8 Proficiency Requirement: 7 Levels in Ranged Weapon Style & Arch Type: Light Machine Weapon, Plasma Range: 2,700ft Default Attributes: Clunky Masterwork: No Cost/Procure Diff: $9,910 / 1 |
Secondary Attributes: Accuracy Bonus: 0 Bonus Damage: 0 AP Damage: 0 Critical Damage: x2 Critical Range: 20 Damage Type: Thermal Ammunition: 18 Reload Speed: Full Round Weight: Roughly ~30 pounds Bonus Abilities: Suppression Fire, Custom Ammunition |
Accessories and Description:
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Hybrid Auto Cannon
Main Attributes: Name: Hybrid Auto Cannon Power / Speed (Total Level/Dice): Gigantic / Full Auto = Level 6/2d8 Proficiency Requirement: 6 Levels in Ranged Weapon Style & Arch Type: Light Machine Weapon Range: 2,700ft Default Attributes: Clunky Masterwork: No Cost/Procure Diff: $15,120 / 1 |
Secondary Attributes: Accuracy Bonus: 0 Bonus Damage: 0 AP Damage: 0 Critical Damage: x3 Critical Range: 19-20 Damage Type: Kinetic, Thermal Ammunition: 18 Reload Speed: Full Round Weight: Roughly ~30 pounds Bonus Abilities: Suppression Fire, Custom Ammunition |
Accessories and Description:
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